Starcraft has never been balanced. In BW, Zerg didn't win any majors for the first several years, then Protoss had a 3-4 streak where no OSLs/MSLs were won. The balance in BW was T>Z>>P>T. And SC2? Lol SC2 is dead because the balance team took everything fun about the game and nerfed it into mediocrity.
LoL is continuously readjusts its "balance" but it isn't balanced around the concept that every character should be viable in every situation. You can't just play the "character you enjoy" and have a good shot at winning any game. Yet people think having 50! matchups in Smash4 being balanced is a realistic goal.
DOTA is about the most unbalanced competitive game out there. Every character has at least one ability that in a vacuum seems OP as hell but are precariously balanced against different OP strengths of other heroes. Yet I hear things on this board like "Diddy has a kill setup off a grab so we have to nerf him guys". No, having a punish game off a grab is actually fun. Just try to buff other characters to that point instead.
Modern fighting games have survived? SF4 is the best example but that's by a company that puts a lot of effort into the competitive community in the first place. And what about MvC3 by the same company? That game had a shorter life than its predecessor regardless of how well balanced it is because it wasn't as fun of a game. Brawl is arguably more "balanced" than Melee (in the context of how many different characters have won a national) but hey, it's dead because it's less fun.
None of those games thrived because they were well-balanced. Go to any of the fan communities for those games and ask if the game is "well-balanced". Balance doesn't mean **** if the game isn't any good but "unbalanced" games can be absurdly popular as long as they're fun. No Melee is not balanced at all lol but it allows for such a freedom of control and expression by the player that at the top level, players transcend the basic balance set by the characters. I don't think you can reasonably say that Brawl/Smash4 gives the player as much control over their character as Melee and that's a big part of why competitively they're weaker.
And by the way I'm describing fun in the way that the NBA is more fun than the WNBA. Yeah the latter can still be great and you can focus on spacing and the "fundamentals" or whatever but speed, finesse, and power still make a game more fun.
LoL is continuously readjusts its "balance" but it isn't balanced around the concept that every character should be viable in every situation. You can't just play the "character you enjoy" and have a good shot at winning any game. Yet people think having 50! matchups in Smash4 being balanced is a realistic goal.
DOTA is about the most unbalanced competitive game out there. Every character has at least one ability that in a vacuum seems OP as hell but are precariously balanced against different OP strengths of other heroes. Yet I hear things on this board like "Diddy has a kill setup off a grab so we have to nerf him guys". No, having a punish game off a grab is actually fun. Just try to buff other characters to that point instead.
Modern fighting games have survived? SF4 is the best example but that's by a company that puts a lot of effort into the competitive community in the first place. And what about MvC3 by the same company? That game had a shorter life than its predecessor regardless of how well balanced it is because it wasn't as fun of a game. Brawl is arguably more "balanced" than Melee (in the context of how many different characters have won a national) but hey, it's dead because it's less fun.
None of those games thrived because they were well-balanced. Go to any of the fan communities for those games and ask if the game is "well-balanced". Balance doesn't mean **** if the game isn't any good but "unbalanced" games can be absurdly popular as long as they're fun. No Melee is not balanced at all lol but it allows for such a freedom of control and expression by the player that at the top level, players transcend the basic balance set by the characters. I don't think you can reasonably say that Brawl/Smash4 gives the player as much control over their character as Melee and that's a big part of why competitively they're weaker.
And by the way I'm describing fun in the way that the NBA is more fun than the WNBA. Yeah the latter can still be great and you can focus on spacing and the "fundamentals" or whatever but speed, finesse, and power still make a game more fun.