Wilt
Wilt is a Support class fighter who focuses on helping his teammate get around the battlefield, offering them a variety of buffs while debuffing their foes. Wilt is very tall and incredibly lanky, so his moves have great range, but rather low damage output, relying on sweet spots to get the KO if the need arises, as well as damage over time. A team player until the end, Wilt is an imaginary friend you'll always be glad to have around.
Ground Normals
Neutral: Dribble - Wilt pulls out a basketball and begins to dribble it in front of himself. Due to his height, there's a good deal of space in front of Wilt that becomes a rapid, multi-hitting hitbox.
Side: Underhand Toss - Wilt swings his arm in an upward scoop which launches the foe behind him. This move can be [Charged].
Up: Style Points - Wilt spins a basketball on the tip of his finger that rapidly damages overlapping foes.
Down: Clean Sweep - Wilt sweeps his arm across the ground while crouching, popping any foes in the way up into the air. This move can be [Charged]. If this move hits a [Laundry Pile] and it's [Uncharged], the [Laundry Pile] will move slightly forward. If it's [Charged], the [Laundry Pile] will disappear prematurely.
Air Normals
Neutral: Split Kick - Wilt performs a split kick, kicking his legs out to the sides. This move has a [Lingering Hitbox], but is weak in damage unless the foe is hit with the sweet spots at Wilt's feet.
Side: Strong Dunk - Wilt reaches his arm out and slaps downward. The [Hitbox] on Wilt's hand has a [Spike] effect. This move can be [Charged].
Up: Aerial Block - Wilt waves his arm in an arc over the top of his head to swat away incoming opponents.
Down: How's the Weather Down There - Wilt stretches both of his legs downward in a stomp and says "Sorry!" This move can be [Charged].
Specials
Neutral: Interception! - If a projectile attack is about to hit Wilt and this move is activated, or if a projectile attack is about to hit Wilt's ally and Wilt activates this move while in range, Wilt intercepts the projectile and throws it back at them. When this happens, the projectile gains a [Rebound] effect, where it's stronger than it was when it was initially launched. The first time the move is used, the [Rebound] also has a [Homing] effect, though it has substantial [Cooldown]. If used in the air, Wilt throws the intercepted projectile straight down.
Side: Laundry Lay-Up - Wilt lightly tosses a ball of freshly done laundry onto the ground, creating a [Laundry Pile]. Only one [Laundry Pile] can be out on the stage at once. If Wilt or an ally touches the [Laundry Pile], they will receive a [Fresh Laundry] buff, which increases their [Speed] for a limited time, and [Heals] a small bit of health. Repeatedly touching the [Laundry Pile] does not stack these effects. If a foe touches the [Laundry Pile], they will receive a [Static Cling] debuff. This will cause them to take light [Damage Over Time] for a brief period, and make foes [Cling] together if they get close enough, making them easier to hit at the same time. This move has [Cooldown] and acts the same way if used in the air.
Up: Nothing But Net - If used on the ground, this move is a [Command Grab]. If an ally is close by, Wilt will pick them up and throw them toward the opponent. The ally becomes a projectile with an active [Hitbox] and is briefly [Invincible], allowing them to break through the enemy defense in a burst maneuver. The throw speed is amplified if the ally has a [Fresh Laundry] buff. If Wilt grabs a foe, they will be thrown forward, and receive damage if they hit the ground or their teammate. If used in the air, Wilt leaps upward as if performing a slam dunk. If a foe overlaps Wilt during this, they will be grabbed and dunked downwards.
Down: After You! - A [Door] appears in front of Wilt as he holds it open, stepping into the background as he does so and becoming briefly [Invincible]. Allies who pass through the [Door] will become [Thankful] and receive a boost to their [Damage Output] for a limited time. If a foe passes through the [Door], their [Damage Output] will receive an equivalent debuff. If this move is used in the air, the [Door] will fall face down as a projectile as it is not attached to any hinges, and won't activate any buffs or debuffs.
Taunt 1: Wilt does the worm.
Taunt 2: Wilt rolls a basketball across his shoulder and down his arm.
Victory Animation: Okay so do you remember the scene from the show where Wilt starts dancing to a song that Definitely Isn't A Lawyer Friendly Rip Off of All-Star? That dance is his victory animation.
Losing Animation: Wilt smiles and repeatedly hits his fingers against his palm. He only has one harm so clapping is hard don't be mean.