Announcements
May 4th, 2010: The 2nd Pro Circuit Event in Columbus, June 4-6, will open registration at 7 PM EST on Wednesday, May 5th. If you plan on competing, please make sure you purchase your pass as soon as possible.In addition, the players that are top 16 in cumulative rank points after Columbus will earn a 200$ stipend check for the next Pro Circuit stop in Raleigh.
April 20th, 2010: Orlando had a great turnout. We had over 180 people in attendance, the matches were hype, everyone had a great time, and for the first time in years Smash got the MLG experience. An experience unlike any other. However, Orlando was just step one. Columbus is right around the corner and it should be even bigger and better than Orlando was. I want to see us cap this tournament. You and all your friends should plan to attend. This is in my own backyard, so you Midwesterners better show up in full force. MLG will not disappoint, and now that everyone has a taste of it you can expect the level of competition and excitement to only increase. This event will be especially important because it determines who receives the $200 stipends for MLG Raleigh. Make sure to come out, bring your friends, and enjoy the best tournament experience around. Bring it guys!
What They Said About Orlando...
The place is huge. It’s ten times the size of my house. They’ve got good systems, it’s very well run. Most efficient tournament I’ve ever been to. - ESAMThe venue is amazing and the crowd is a lot of fun. I’ve never had this much fun at a tournament before. I loved the crowd. It made things a lot more fun.-ADHD
This has been the best tournament I have ever been to in the history of forever. I am not kidding, real talk. -Sky
This is my first MLG...and not only has it fulfilled my dreams but it has supported everything I ever expected.-Pierce7d
I absolutely thought it was a great tournament. Seeding could have been better but I know that couldn't be helped. The event was really professionally done and it was a blast. Free Dr. Pepper. I really liked that TV's were turned off for finals to increase the hype of the event.-LeeMartin
This was one of the fastest and most efficiently ran events that I have been to in years. Amazing!-D1
MLG Orlando is one of the best tournaments I have been to. I love Brawl and I love the community.-Tyrant
Like I said...an experience unlike any other...
MLG is the biggest, longest running tournament circuit in North America. It has the largest prize pool and will be the most professional event any of you will ever attend. All equiptment is standard. All Wii's and TV's will be provided for you in a uniform setting. Trained referees will be at nearly every station to officiate matches. The best players from around the country will compete for large prizes and ultimately the right to call themselves National Champion and earn a $12,500 prize check.
If you have never been to an MLG before then you should know this isn't your run-of-the-mill gaming tournament. This isn't TVs lugged in from all around the country. There are literally miles of electrical cables, thousands of electronic devices, hundreds of TVs, over 200 staff members, and some of the biggest sponsors in existence. If you are wondering what you get out of your pass other then a chance to compete and an opportunity to experience the Brawl community, here are just some of the things available at each event:
- Free BIC Razors
- Free Old Spice Deodorant
- Free Hot Pockets
- Free Doritos, all you can eat, all weekend long
- Free Ballpark Hot Dogs
- Free Stride Gum
- Free Jack Link's Beef Jerky
- Free Dr. Pepper, all you can drink, all weekend long
- Free MLG and Doritos branded hand towels
- Free hand massages
- Sponsor giveaways and contests for free merchandise, including Best Buy Gift Cards
What is extra special about MLG events is that starting with the third event in Raleigh, the top 16 players in Pro Circuit Points will receive $200 stipends when they check in. Before even a single match is played over $3,200 will be distributed, that is more then most national tournaments give in total prizes. These stipends help ensure that each and every MLG event has the best competition because these stipends provide monetary relief for travel expenses! In addition to this the top 16 ranked players will get access to a special area at MLG events known as the "Pro Lounge" that provides a setup for practice and other goodies provided by MLG and sponsors!
Click here to view the per event Pro Circuit Point breakdown!
MLG Columbus Venue
Greater Columbus Convention Center
400 N. High Street
Columbus, OH 43215
Travel Information
Click here for all your travel information needs
MLG Columbus Official Hotels
Main Hotel
Hyatt Regency Columbus
350 North High Street
Columbus, OH 43215
From $119/night
[SOLD OUT]
Reservation FAQ
Amenities
Secondary Hotel
Crowne Plaza Hotel
33 East Nationwide Blvd.
Columbus, OH 43215
From $119/night
Call 614-461-4100 for Reservations - Deadline May 31st, 2010
MLG Columbus Event Schedule
Friday - June 4th, 2010
10:30 AM - 1:30 PM: Early Check-In
1:30 PM - 5:00 PM: Check-In / Warm-Up
5:00 PM - 5:30 PM: Welcome
5:30 PM - 9:30 PM: 1v1 Winners Round 1
9:30 PM - 11:30 PM: 1v1 Winners Round 2
11:30 PM - 12:30 AM: 1v1 Winners Round 3
Saturday - June 5th, 2010
8:00 AM - 10:00 AM: Warm-Up
10:00 AM - 12:00 PM: 1v1 Losers Round 1
12:00 PM - 2:00 PM: 1v1 Losers Round 2
2:00 PM - 3:00 PM: 1v1 Losers Round 3
3:00 PM - 4:00 PM: 1v1 Losers Round 4
4:00 PM - 4:30 PM: 1v1 Winners Round 4
4:30 PM - 5:00 PM: 1v1 Losers Round 5
5:00 PM - 5:30 PM: 1v1 Losers Round 6
5:30 PM - 6:00 PM: 1v1 Winners Round 5 / Losers Round 7
6:00 PM - 6:30 PM: 1v1 Losers Round 8
6:30 PM - 7:00 PM: 1v1 Winners Round 6 / Losers Round 9
7:00 PM - 7:30 PM: 1v1 Losers Round 10
7:30 PM - 8:00 PM: 1v1 Winners Round 7 / Losers Round 11
8:00 PM - 8:30 PM: 1v1 Losers Round 12
8:30 PM - 9:15 PM: 1v1 Winners Round 8 / Losers Round 13
9:15 PM - 10:00 PM: 1v1 Losers Finals
10:00 PM - 11:15 PM: 1v1 Finals
Sunday - June 6th, 2010
8:00 AM - 10:00 AM: Warm-Up
10:00 AM - 11:00 AM: 2v2 Winners Round 1
11:00 AM - 11:30 AM: 2v2 Losers Round 1
11:30 AM - 12:00 PM: 2v2 Winners Round 2
12:00 PM - 12:30 PM: 2v2 Losers Round 2
12:30 PM - 1:00 PM: 2v2 Winners Round 3 / Losers Round 3
1:00 PM - 1:30 PM: 2v2 Losers Round 4
1:30 PM - 2:00 PM: 2v2 Winners Round 4 / Losers Round 5
2:00 PM - 2:30 PM: 2v2 Losers Round 6
2:30 PM - 3:00 PM: 2v2 Winners Round 5 / Losers Round 7
3:00 PM - 3:30 PM: 2v2 Losers Round 8
3:30 PM - 4:00 PM: 2v2 Winners Finals / Losers Round 9
4:00 PM - 4:45 PM: 2v2 Losers Finals
4:45 PM - 5:30 PM: 2v2 Finals
Full Season Schedule
Pro Circuit Event #1: MLG Orlando (Florida) - April 16th-18th, 2010 - Complete!
Pro Circuit Event #2: MLG Columbus (Ohio) - June 4th-6th, 2010
Pro Circuit Event #3: MLG Raleigh (North Carolina) - August 27th-29th, 2010
Pro Circuit Event #4: MLG Dallas (Texas) - November 5th-7th, 2010
Pro Circuit Championship: TBA
Registration for the Columbus, Ohio event begins on May 5th.
Click here to view the tentative event schedule!
Click here to view further information regarding the competition format!
Find the closest event to you on Google Maps! Click here!
1v1 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
2v2 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
5. Team Attack = On
General Rules
- Players may not use a controller with Turbo capabilities, Button Mapping capabilities, or Wireless capabilities. Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
- Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
- Players may not attach a headset to the Wii or TV.
- Players/Teams who break General Rules #1-3 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
- Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
- Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
- In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
- No Warm-Up Games may be played outside of scheduled Warm-Up periods.
- During scheduled Warm-Up periods, all Games must be played with three Stock or less.
- During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
- During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
- Players who break General Rules #8-11 may be given a Foul (See Pro Circuit Conduct Rules).
- If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
- Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play. Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station. Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit.
- In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game. In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match. Players/Teams must notify their Referee of their intent to Protest a Game before a new Game has begun. Players/Teams must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Tournament Director.
- No use of Marth’s and Squirtle’s Grab Release Infinites against Ness.
- No use of King Dedede’s Standing Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
- Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
- No use of Meta Knight’s Infinite Cape Glitch.
- No Pausing a Game without Referee’s permission.
- No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
- Any Infinite Move must end before the affected Character reaches 300%.
- Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
- Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
- In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports.
- In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
- Players may request a Blind Pick of Characters for Game 1 of a Match.
- For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages. The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages. The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
- After the Characters and Stage have been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11 (Stage Banning). For Stage Banning, Players may not ban the Stage that has been selected for Game 1. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
- The loser of a Game must select the Stage for the next Game, however, Players may not select a Stage on which they have already won a Game in the Match. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
- After the Stage for Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
- If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. Multiple Tiebreaker Rounds may be used if necessary. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
- If the Timer runs out and a Player exceeds the Edge Grab Limit, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit, the penalty will not be enforced (See Gameplay #17). The Edge Grab Limit will be 35. For Tiebreaker Rounds, the Edge Grab Limit will be 15. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
- If a Game is started without the approval of a Referee it will be restarted.
- Players may take one or more of their teammate’s Stock.
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Singles (pot = $7,000)
1st - $2,500
2nd - $1,500
3rd - $1,000
4th - $700
5th - $500
6th - $350
7th - $250
8th - $200
Doubles (pot = $20 * number of teams)
1st - 55%
2nd - 30%
3rd - 10%
4th - 5%
Assuming 64 Teams
1st - $704
2nd - $384
3rd - $128
4th - $64
Doubles Registration is $10 per player ($20 per team) and will take place at the venue. The prizes for Doubles will pay out on the spot in cash. There are only 64 team slots available. Priority registration will be given to the top 64 singles players, and the remaining spots will be given on a first come-first serve basis, starting with players who entered the tournament.
With each event players will receive Pro Circuit Points based on their placement. These points accumulate over the season and will be used for seeding at later events. Seeding will become increasingly important for players as the season moves forward and people vie for better positioning leading into the National Championship.
After the Orlando and Columbus event the top 16 players will receive $200 stipends to travel to the next event in Raleigh, North Carolina on August 27th-29th. Players who continue to remain in the top 16 will continue to receive these $200 stipends handed to them the moment they check in! More money will be distributed ($3,200) before the start of each of the final three events then is available at most national tournaments!
Players can also compete in an online Pro Circuit event after the Orlando competition. These online Pro Circuit events will be used to help seed players who do not already have live Pro Circuit event points! More details on this coming soon!
Click here to view the per event Pro Circuit Point breakdown!
National Championship Prizes
1st - $12,500
2nd - $7,500
3rd - $5,000
4th - $3,500
5th - $2,500
6th - $1,750
7th - $1,250
8th - $1,000
Total Season (Raleigh, Dallas, and Championships) Stipend Distribution: $9,600
Total Season Prize Distribution (All 5 Events): $63,000
Total Money Distributed: $72,600
note: these prizes do not include doubles winnings
Registered Usernames
Upated June 1, 2010 @ 9:30AM ET
- -Arty
- -Dojo-
- -Ensis-
- -Hilt-
- -Krystedez-
- -Sumer-
- .Today
- Acton182
- Aeon v1
- AirborneReborne
- AllyOrNotAlly
- altairian
- AmazingAmpharos
- Anensher
- Ankoku
- aposl
- Arc.Revived
- ArgentStew
- asc853
- Atomsk92
- Atopgun007
- Auspher
- Bead
- bellboys6779
- Bizk1t
- BlaizeRaz0r
- BlazingKatakiri
- Blue_Rogue
- BMX09
- Boisfat
- Braggins
- Broccoli_Kong
- bschung
- Calebyte
- calic.
- cammjohn
- CaptainPlatypus
- ch33s3
- ChiboSempai
- Chuee95
- circleguy
- Cloudstealth
- clowsui
- CO18
- CONEYZZzzz
- coswhite
- cranz
- crash425
- Dalegendarysamus
- Dark-Kakashi
- DarkLouis
- Dark_3nergy
- DEHF
- dextasmurf
- distortlove
- dj.asakura
- dj_iskascribble
- DLA
- downanda
- DrillbitSammy
- drj12
- Duck131313
- DuhZex
- ESAM
- esojose
- Eviltwin0688
- FaTaL-ThUmBs
- FatalMatt
- Fino
- Fizzle_Boy
- FramerateMadness
- friendlyhacker7
- FS_SlimJim
- FuRyOf1000SuNs
- fzk_
- GIMR
- giobot
- glove24
- grimacepok
- Gumby2
- GURU3LIVE
- HavokZ
- Henry_H13
- Hewloo
- HeyItsYO
- Higatron
- HigherCalling
- hunger1455
- InfernAngelis
- insanedifficulty09
- ithrowthings
- jbeeber95
- Jem.
- Jiffyboob
- Joshkip
- jt5565
- JTSM
- JudgeMeow
- Judo777
- junkk
- Kain35
- kamenriderw
- KassandraNova
- Kelzorz
- KIDGoggles
- King.......
- King0Gus
- kingtoon
- King_Beef
- kirbycpok
- KirinBlaze
- Koojiboo
- L-R-A-Start
- L-storm
- lain_type_00
- LeeMartin
- Legan
- LK24
- logic-
- Lokeloki
- LoliLovesRain
- Lounis
- lou_4222
- lukedu4
- Lumi
- L_Cancel
- Machiave
- MalcolmMcNulty
- Matser
- MattTheShark
- Maverick5809
- meepxzero
- Mekos
- MetalMusicMan
- Mew2King
- MHoltz
- mikeHAZE
- Mikey Lenetia
- Mister-Eric
- Mothuzad
- Mudvayne91
- MulticolorShyGuy
- MVD731
- MX778
- MysteriousSilver
- NickRiddle
- NinjaLink
- Nistacular
- Noctournez
- nvh2pc
- ookokorrafaa
- Ori_bro
- peep_rivers
- PharaohTPM
- Phoenix2005
- pikapika
- Poe-
- poptartlovesyou
- PositiveExternality
- Prizefighter_Inferno
- Punishment.Divine
- RalphCecil
- Rathrn
- Red_Ryu
- revrabies
- RichBrown
- Ripple_
- roflteedaniel
- rolrctermaniac
- RoyalTempest
- Rurounikeitaro
- Sago_BC
- Sai90
- samfic
- san37111
- Sandbag
- ScytheMagus
- Seibrik
- Shadow_111
- Shaky3
- ShugaliciousSoDelish
- SickNasty2330
- SiL110
- Silenoz666
- Sky Hazuki
- SlaughterinStew
- smashbrawl64
- Snackk
- Sneakytako
- SniperSnakeCQC
- solecalibur
- sorasin
- Sovereign90
- Speed_SonicTH
- Sphere.
- spongejordan123
- Stealth_Raptor
- SteelSamurai7
- stephaney
- Suyon
- T.K.O.
- t0mmyssb
- t1mmy
- TakeYouDown
- Tearbear
- the12fonz2112
- TheBanhammer
- theboss8
- TheGreatMuldini7
- TheLegendaryJash
- TheRealDSF
- TheRealFatty
- The_ADHD
- The_crum
- THE_SMILE
- Thinkaman
- Tmacc_22
- Tmnh
- TommyGreenShirt
- Trent7
- Tutu_No.2
- TwilightPrince
- TyRaNt-WC
- VexKasrani
- Vinnie_C
- VorpalLyric
- Wafles_
- waka___mlg_
- Watkins1247
- WhatsThePoint
- whitley79
- XeroXen
- Xero_Levantine
- Xionix34
- Xyless2072
- Xyphercoop01
- Xzax
- Y.b.M.
- yeti610
- YoshQ
- [GLASSJAW]
- [Z]IKO
- _choice_
- _Mav_
- _Seph_
1: Mew2King
2: Ally
3: Tyrant
4: ESAM
5: DSF
6: ADHD
7: DEHF
8: Big Lou
9: Atomsk92
10: mikeHAZE
11: NickRiddle
12: Fatal
13: LeeMartin
14: CO18
15: HRnut
16: Chaz