Mario & Sonic Guy
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I can understand seeing Palutena be physically weak, but what about magic properties?
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I kind of saw her as projectile heavy. As far as moves, her boss fight is good inspiration for attacks. I figured her Glam Blast should be her final smash.Anyway, on the subject of Palutena.
Palutena should be in my eyes a character that specializes in defense as opposed to offense. In general Palutena would be weak and slow, but have a lot of options for endurance. Superb recovery, above normal weight, fast dodges, the ability to stun, a reflect move, and above normal range.
Go ahead. It would be great to see.Ditto for her being a projectile heavy. Most of her boss fight she just moves around slowly launching all kinds of projectiles. We also have yet to see such a character yet as well, so it'd be unique and whatnot.
I've personally been thinking about making another moveset for her now that Uprising is officially out. I'll work on it later today when I get the time. BTW I've gone and posted all of her attacks from the boss fight a few pages back for reference if anyone's curious.
It's pretty good. I'd figure her side special would be her pillar of light she uses in the boss fight. The one where she charges at you. It would have a slow start up, but be very powerful. Great in FFAs. You could also use a Melee attack from her boss fight.![]()
Palutena
Attributes:Palutena is a moderately heavy character, weighing in around the same as Ike. Her hitbox/size is rather large, around the same as Ganondorf. Being in a dress as well, her walking speed is close to Zelda's. Jumps around the same as Captain Falcon. Floating while running makes her about as fast as Mewtwo. Falling Speed is the same as Lucario. And her air speed is the same as Falco.
Playstyle: Unlike most heavy characters, she is much more floaty and commands great projectiles. Due to this combination, she can be very good at keeping out opponents as well as edgeguarding. However she commands a large hitbox that can leave her open to very easy juggling, and her recovery can become predictable if not used wisely. She is best played as a keep-away character, only going in for kills when there's an opening to get in.
Neutral Special - Light Ball - stops, waves her staff and a projectile shoots out just above her head in a straight line. Moves as fast as any normal projectile and has the same lag as Luigi's Fireball. Due to it firing above her, some characters may be able to dodge it by ducking. Deals 8-9%.
Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion, that after 2 seconds, homes in on an opponent in a direct line once homed in. It can be attacked and has the same durability as a Pikmin. Only 1 can be summoned at the same time. Deals a fair amount of knockback and does 15% per hit.
Up Special - Miracle of Flight - Launches upward with a small burst of light, leaving her helpless afterwards. Does about the same knockback as Sheik's Teleport, and launches her around the same distance as Sonic's Spring. Deals 9%.
Down Special - Shield of Light - From her shield she launches an Olimar sized projectile that while it moves the slowest out of all the projectiles it also has the most durability, only being canceled out by charged projectiles. It travels a 1/4th of the stage and only one can be done at a time. Has a somewhat laggy start. Good for mindgames/edge guarding. Does very minor knockback. Deals 7-8%
Final Smash - Palutena Glam Blaster/Sacred Goddess Clobberlaser- Charges up her staff for about 3 seconds and lets loose a vertical beam of light that covers 1/4 of the screen in front of her. Deals more damage towards the center of the beam (45%) but the sides deal more knockback.
AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Bonks the opponent with a small headbutt. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.
Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. Has poor range, standard kill move, can be a Meteor Smash if sweetspotted. Does 11%.
Up Air - Leans back and does an overhead kick. Has good knockback, a standard kill move. Does 9%.
Down Air - A standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%
Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 16-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.
Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.
Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.
Costumes:
Blue - Original Design
Grey - OM&M Design
Red - Viridi Themed
Black - Fallen Angel/Medusa
Gold
Green
Kirby Hat:
Gains her hair and head piece
Pros:
Heavy
Great projectiles
Good Air Game
Great at Edgeguarding
Cons:
Large Hitbox
Floaty
Slow
Poor Ground Game
Easily Juggled
Can be chain grabbed to an extent
Mostly just took my old moveset and revamped the specials and attributes, so forgive me if there's some inconsistencies with some of the standards. The play-style description, I don't think I wasn't very creative with either. So I'll go back and edit if there's any suggestions, but overall I think I did okay.
EDIT: BTW I'm surprised there's no standard moveset thread yet (so besides MYOM).
Hmm... nah. I like Waluigi as an Assist Trophy better.Mimicutie for assist trophy?![]()
That is amazing!Was making alt. palettes for Palutena since I'm adding her as a new character in a fictional new Smash game in a machinima I'm making. I thought I'd be fine to share them here.
[COLLAPSE="Alt Colors"][/COLLAPSE]![]()
01 - Default
02 - Red (Based on Viridi)
03 - Blue (Based of both forms of Pandora)
04 - Green (Uhhh... Christmas...?)
05 - White/Yellow (Based on Phosphora)
06 - Black (Based on Medusa)
Well done! Those look great! I love how in your descriptions you based the palette swaps off of other goddesses from the game. Very cleverWas making alt. palettes for Palutena since I'm adding her as a new character in a fictional new Smash game in a machinima I'm making. I thought I'd be fine to share them here.
[COLLAPSE="Alt Colors"][/COLLAPSE]![]()
01 - Default
02 - Red (Based on Viridi)
03 - Blue (Based of both forms of Pandora)
04 - Green (Uhhh... Christmas...?)
05 - White/Yellow (Based on Phosphora)
06 - Black (Based on Medusa)
OMGlob so FAB-U-LOUS! Could you do a Luka color swap?Was making alt. palettes for Palutena since I'm adding her as a new character in a fictional new Smash game in a machinima I'm making. I thought I'd be fine to share them here.
[COLLAPSE="Alt Colors"][/COLLAPSE]![]()
01 - Default
02 - Red (Based on Viridi)
03 - Blue (Based of both forms of Pandora)
04 - Green (Uhhh... Christmas...?)
05 - White/Yellow (Based on Phosphora)
06 - Black (Based on Medusa)
Characters regulated to the sidelines tend to have less detail in order to save data, which unfortunately can lead to uncanny valley.That only reminds me how ugly her face was in Brawl...
Christmas is a goddess? :O What's she the goddess of!?Well done! Those look great! I love how in your descriptions you based the palette swaps off of other goddesses from the game. Very clever
You haven't heard? Christmas is the Goddess of the 4th of July!Christmas is a goddess? :O What's she the goddess of!?
Nice ideas!Was making alt. palettes for Palutena since I'm adding her as a new character in a fictional new Smash game in a machinima I'm making. I thought I'd be fine to share them here.
[COLLAPSE="Alt Colors"][/COLLAPSE]![]()
01 - Default
02 - Red (Based on Viridi)
03 - Blue (Based of both forms of Pandora)
04 - Green (Uhhh... Christmas...?)
05 - White/Yellow (Based on Phosphora)
06 - Black (Based on Medusa)
Hades doesn't really "resemble" the greek god as he is "based" on it. Besides I believe Palutena was also based on a Greek goddes who's name slipped my mind. Something along the lines of "Athena" or something like that... :/ People also wanted Medusa before Uprising. But to each their own.I just got back into Kid icarus: Uprising, and now I really want to see Palutena playable. I'd agree with Hades too, but I just have an issue with characters that resemble actual figures. In this case ( I realize Hades isn't real) but the actual God/ Underworld would just seem strange to me. Probably just me.
Palutena would be quite the character. I'd imagine her even possibly taking Pit's Final Smash and Pit taking the sacred treasure or whatever its called as his own. Her moveset would likely be based on magic, maybe kind of like Zelda's.
She's probably a top 5 character for me now. She'd be a solid choice
Because the Three Sacred Treasures ARE Pit's specials.What I don't understand is why Pit didn't use the Three Sacred treasures as his final smash in the first place in Brawl...
You're actually pretty close. Palutena's name was likely based on Parthenon which might been approximated into Japanese as parutenon among other possibilities as I don't know modern or ancient Greek. Parthenon was one of the major temples for Athena.Hades doesn't really "resemble" the greek god as he is "based" on it. Besides I believe Palutena was also based on a Greek goddes who's name slipped my mind. Something along the lines of "Athena" or something like that... :/ People also wanted Medusa before Uprising. But to each their own.
True enough. I go Uprising a month ago, and while I haven't finished it, it definitely improved my view of Palutena.All that for my pun, huh?
Anyway, I just got Uprising today, and love it. It definitely increases my support for Palutena.