Wintropy
Peace and love and all that jazzmatazz~! <3
- Joined
- Aug 28, 2014
- Messages
- 10,032
- Location
- Here, there, who knows?
- NNID
- Winterwhite
- 3DS FC
- 1461-6253-6301
I'll play, if anybody wants to PM me?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I've been doing this for a while now. It doesn't work. They can jump out of it easily. Or even roll. Or jab. Or d-tilt. The only way this will work is if they try to dodge out of the combo. If they jump in and towards you they footstool you. The combo isn't guaranteed but it is good for racking up percent and making a string. But only if the other person has no idea what they're doing.Saw that someone posted a "Chain Grab" for Sheik on Facebook.
It's done by doing Down Throw, Up Air, Fast Fall, landing, and then grabbing them once the momentum carries them downwards. Granted, this isn't a true "chain grab" as opponents can get out of it by DI'ing out of it. Still, it's a nifty reset/gimmick.
Made me wonder if this holds true for Palutena since her NAir and Up Air function relatively the same. . . and not surprisingly on the first time I attempt it, it works.
So you basically have these options:
- Down Throw into Nair
- Down Throw into Nair, Fast Fall, Grab
- Down Throw into Nair, Fast Fall, Jab - FSmash or Up Smash
I can't guarantee they'll always work but just having that knowledge that you can use this as a mixup/reset is pretty cool. People expect you to just NAir and be done with it the whole match and then you fast fall it into a kill setup is pretty brutal.
Edit: I used NAir in my (super brief, like 2 minutes) testing. The landing frames from Up Air makes me think it doesn't work so I didn't try it but in theory it might.
Edit 2: Other fun thing I've been working on is gimmicks with Lightweight.
If you pop LW then turn around, then turn around again, Palutena will slide. If you do slight tilts of the joystick back and forth Palutena will keep spinning and slide across the stage at a very high speed while maintaining a neutral stance that you can perform any action out of. I don't know how useful this is but I wanna mess around with it.
I think this seems to be the case for nearly all multi hit aerials?Palu's Upair has spike hitboxes, it's weird.
That's why I said "Reset/Gimmick" . . .I've been doing this for a while now. It doesn't work. They can jump out of it easily. Or even roll. Or jab. Or d-tilt. The only way this will work is if they try to dodge out of the combo. If they jump in and towards you they footstool you. The combo isn't guaranteed but it is good for racking up percent and making a string. But only if the other person has no idea what they're doing.
You can also get another grab with a shorthop f-air>jab. You can get creative with it but it won't last. They'll find a way out.
Its fun to get long strings on heavies but Falcon can jab out of it. Bowser can d-tilt out of it. Idk what other attacks people can do. I'm not saying to abandon this but don't rely on it since its easily punishable.
Also DI can kill it too. You could f-air>jab if they go too far for a nair. But it still isn't guaranteed.
It's really fun to use in team battles if your teammate can protect you / keep opponents in the zone : POn the subject of Heavenly Light:
It's bad.
Move on.
We are proud of ya, and so is Palutena.Won a tourney yesterday with Palutena
I played her a lot without custom moves but then before the tourney I tried them out and omg she becomes a beast.
this is scary and opPalutena T.its are definitively much faster..
Be skeptical, even of what I post. What I posted is what I found in 5 minutes and I have to eyeball it.hmm, I'm kinda skeptical though given the amount of things people have already said that are false
Rocket Jump can't kill Donkey Kong from the center of Battlefield until ~165%, in both versions. There's no changes.I can buy recovery times as I said, I eyeballed them in. You can't be perfect with those.
The others though, I'll do more testing when I get the chance. I used the percents posted here/what I had saved in a notepad vs. what I got on screen.
I definitely got a 115% kill with Rocket Jump though. I don't know how you explain that.
The only thing that might be changed is the frames on her tilts. Just about everything else seems the same.Ok just snuck away again to test with JuiceDoom. to test some more things.
Apparently I was in the wrong and JoeInky is correct.
The reason why I thought these were changes is because I wasn't aware of Sweet/Sour spots on her moves (I was aware on Smashes but not the percents. I thought the percents recorded were Sweet/Sour).
So yeah... sorry for getting everyone all excited.
The best you can argue is moves might recover a few frames faster.
Bleh. I'm disappointed now.
I think you're right... no changes in damage. =(Ok just snuck away again to test with JuiceDoom. to test some more things.
Apparently I was in the wrong and JoeInky is correct.
The reason why I thought these were changes is because I wasn't aware of Sweet/Sour spots on her moves (I was aware on Smashes but not the percents. I thought the percents recorded were Sweet/Sour).
So yeah... sorry for getting everyone all excited.
The best you can argue is moves might recover a few frames faster.
Bleh. I'm disappointed now.
True. Twitter is a giant s*** storm at the moment. There's so many "changes" flying by my log I can't tell what is real and what isn't. I'm kinda ashamed to be adding something that was effectively not true also. Sorry.I don't think anyone should be expecting any changes to characters in any 1.0.x update, if anything like that ever happens, the game will go to 1.1.0
Once again, another character seemingly generally considered bottom tier this time around.Add Luigi to the hatred list. Stupid obnoxious character anyways,
I'm pretty sure the only balance things they have done would be to Lil Mac because of all the casual complaints. I will go and test Palu though. Congratz for winning Big D! What were your matchups like?1.03 is out and apparently a bunch of balance changes were issued... yet Nintendo provides no patch notes.
What the heck? Anyone know anything? Otherwise I'll get to it as soon as I hit my lunch break.
All I know so far from Twitter is that Metaknight's throws got buffed in terms of damage.