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They will be allowed. There's really no question about it.I see everyone going indepth about Super Speed etc, aren't you worried about spoiling yourself with her incredible custom sets when they won't even be allowed in the end? Because I am, I wouldn't wanna go back from super speed to reflect.
You can use it out of a Super Speed jump to sweep across the stage damaging people, and Jump Glide/Lightweight back to the ledge? I dunno.Has there been any documented use for Heavenly Light?
Worst move in Smash history I swear to god.
I have to disagree here. Palutena without Reflect Barrier does much worse against characters like Villager, Megaman, and DHD. Take it from me who fought them before. At the same time, projectile spam stops Super Speed in its tracks, and to wait a few seconds to use it again... is it worth it? And again, the extra lag from Explosive Flame as opposed to Autoreticle will hurt badly if you miss with it. If you want Explosive Flame's power, then that's fine. It's your Palutena. Just remember each matchup has its own preferred/recommended customs.Trust me, Explosive Flame and Super Speed are dominant in every matchup.
Palutena without "I-can-cancel-into-anything" Super Speed is a waaay worse character.
Super Speed should still be used in projectile heavy matchups, especially DHD who has lots of trouble with rushdown. Super Speed should only be used in the air in most matchups anyway, and at the proper cadence to projectile spam; done correctly almost no projectiles beat Super Speed. (Lucario Vortex Sphere is the only one I can think of.)I have to disagree here. Palutena without Reflect Barrier does much worse against characters like Villager, Megaman, and DHD. Take it from me who fought them before. At the same time, projectile spam stops Super Speed in its tracks, and to wait a few seconds to use it again... is it worth it? And again, the extra lag from Explosive Flame as opposed to Autoreticle will hurt badly if you miss with it. If you want Explosive Flame's power, then that's fine. It's your Palutena. Just remember each matchup has its own preferred/recommended customs.
It's not invincible per se, but the hitbox has unique clashing behavior.Well since its invincible, it'll beat anything that doesnt have a long lasting hitbox.
So Ensnaring Aura Sphere is an unusually slow hitting multi-hit projectile. (If you get hit by it, the cooldown before it can hit you again is somewhat long, around a full second.)curious on exactly what it does to snagging aura sphere, does it negate the projectile or just pass through it?
Reflect Barrier over Super Speed against the dog. As long as you can avoid the exploding can that may go over the barrier, keep using the barrier and force him to approach, but just be wary when he rushes, and capitalize.Super Speed should still be used in projectile heavy matchups, especially DHD who has lots of trouble with rushdown. Super Speed should only be used in the air in most matchups anyway, and at the proper cadence to projectile spam; done correctly almost no projectiles beat Super Speed. (Lucario Vortex Sphere is the only one I can think of.)
Explosive Flame doesn't have power; Auto-Reticule does more damage. Explosive Flame should never be used in pure neutral, only on a read or to punish certain types of camp, including Villager.
For Explosive Flame vs. Auto-Reticule, you are comparing two moves that are of very little use at high-level play. If you hoenstly think you can wring more value out of Auto-Reticule, go right ahead; I'm skeptical but you aren't missing out on much.
For Super Speed, it's absolutely mandatory for high level 1v1 play. Not using Super Speed is like not using d-throw or bair. It's like saying "I prefer to use Little Mac as an aerial character."
I love that kind of videos I have a question to ask you I see you use the Dthrow to Fair combo, normally I can use this on CPUs the problem I have is using against human players since most of the time they dodge that hit, is there a time frame or something to make this attack always hit? or the player you defeat simply didn't do a thing to evade the attack because I would love to find a battler like that.
I got a 0-death on an Ike.
Even midmatch?? that is a relief I was wondering if it was my conection somehowPretty sure that if your partner disconnects from for glory, it replaces them with a low level CPU.
Interesting, I'll test this more.Im getting Samus' missles to clank her from behind, as well as her charge shot. you also go as far into a smart bomb going forwards as you do going backwards. She must have some sort of body invulnerability/armor, like Kirby in stone form or Melee yoshi DJ without damage.
I don't mean offense, so please take it as treating you like an adult when I'm blunt:So you're saying I'm stupid for using Barrier over Super Speed, right? It isn't mandatory, and I think I'm getting really provoked about this.
Was this directed at me? I never insulted anyone and in sorry if you took it as one. I'm just seeing what het moves can do.Interesting, I'll test this more.
So you're saying I'm stupid for using Barrier over Super Speed, right? It isn't mandatory, and I think I'm getting really provoked about this. I'm very certain Barrier is more effective against some characters, simple as that.
Was this directed at me? I never insulted anyone and in sorry if you took it as one. I'm just seeing what het moves can do.
Been away from the thread, but yeah I posted in Aerodrome's analysis a while back that Dash Attack/BAir will completely beat every move clean while the hitbox is active. You can use it to blow through almost with them including projecitlesDon't know how I feel about lightweight, in my head the downsides outweigh the upsides but Ill have to try it more.
And I'm not really saying its all that useful, but its an option. and the more we can know about the options we have, the better we'll be able to play. If we get even one 70% kill a set, thats a ton lol
Has anyone done an investigation into dash attack/bair armor? maybe bring me up to speed if they have? I only started playing her this week.
I think Ike can also do the Counter trick but it's barely noticiable, on the Warp tech do you mean the ledge cancel trick or does it have something else I am not aware?Sorry I haven't been on here in a while, but I think I found my favorite Palutena movesets. I have 3 types that I switch from now and then. It's going to be a little long so bare with me.
Moveset 1: Aggressive Palutena:
Auto Reticle
Super Speed
Teleport
Light Weight
This combination to me, allows me to constantly stay on the offensive. Auto Reticle is very quick, and seems to really get people. Plus, it is very quick to respond out of incase the attack misses. Super Speed is just........ :O It is no doubt my favorite offensive move. It is very quick hence the name "Super Speed," and can be canceled into a dash, up smash, and any aerial move, more preferably, back air, and neutral air which actually carries the opponent with Palutena. It's a very good move. Now on to teleport. Normally, I would have said rocket jump for this one, but due to rocket jump's short recovery and lack of use afterwards, teleport is my move to go. It's all because of that completely overlooked teleport cancel that makes this move to me very aggressive. And finally light weight. Because this move makes Palutena very quick and can make her jump high This move definitely helps me offensively. It's definitely good to have when your opponent's percentage is higher.
Moveset 2: Defensive Palutena:
Auto Reticle
Reflect
Teleport
Counter
This is pretty much Palutena's default moveset. The reason why I have Auto Reticle is because once again, it is very quick, but it also serves as a good spacing tool. Now on to Reflect. Reflect is a very excellent if not is this best reflect move in the game. It is very wide, and keeps a distance between the barrier and Palutena. And on top of that, it pushes people away. This is noticeably more effective while your opponent is in the air, and is a nightmare if your name is little mac. It's overall a very safe move. Teleport is a little self-explanatory. It's surprisingly very quick in getting you out of any situation. And finally Counter. I think we all know why that is a defensive move, but there is one little counter tech that Palutena has that some of you may or may not have known about. That is Palutena's counter slide. Palutena is the ONLY counter user in the game that can slide using her counter. To do this, you just simply walk or dash while the momentum is at it's max. Then after that, quickly use counter, and Palutena will quickly slide a good distance.
Moveset 3: kmpyj's Palutena:
Auto Reticle
Reflect
Teleport
Light Weight
This is by far my best and most favorite moveset to use. The reason why I prefer Auto Reticle over the others is because it is a move that I can use quickly and offensively. Explosive flame is good, but I just don't like the start up, and how easily you could get punished, and Heavenly Light really isn't good at all IMO. Next Reflect. The reason why I chose this one out of the others is because I love how a can use this defensively and offensively. It being able to push people back is a plus. I can't tell you how many times I comboed off of this move, or got a kill because it pushed someone off the stage. Angelic Missile is alright, but it really can't be followed up from, and super speed is very good, but it can be a little predictable. As for Teleport, I like this one over the others because it has the most tech involved IMO. More referring to that teleport cancel, which can trick my opponents, and or continuing to stay in pursuit with follow ups. Jump Glide is a good alternative, but once again, I just love the tech teleport has. And rocket jump is really just a one hit wonder. Finally, Light Weight. This move once again, expands my combo potential by making it so that I can follow up twice as fast than before. Celestial Fireworks is very good, but is just not for me, and counter is ok, but I rather be able to change my stats instead.
Overall, I really love Palutena's movesets. It took some time to get use to, but after a while, I am definitely pleased with her. In all honesty, I think Palutena is one of the most underestimated and over looked character on the roster. People give up on her way too quickly. It's a shame really, because there is potential in Palutena. I may not have been to EVO (yet) or I may not be some fancy dancy popularly known Smash elitist, but if there is one thing I do know it's that Palutena has potential, and I cannot wait to play as her at my best on the Wii U version.
Hmm, I didn't know Ike had one. And as far as the teleport tech, I was mainly referring to the edge cancel, however, there is one more edge trick that only applies to warp. If you use warp while you are off a ledge that has a slant to it, Palutena will actually snap on to the stage. It's kinda hard to explain but try using Palutena's teleport facing forward while off edges like final destination's and you will see what I mean.I think Ike can also do the Counter trick but it's barely noticiable, on the Warp tech do you mean the ledge cancel trick or does it have something else I am not aware?
Ok thanks I will try by the way do you use warp as a dodge by "teleporting" just in place? I have done the move in training but I have yet to try if this is actually usefulHmm, I didn't know Ike had one. And as far as the teleport tech, I was mainly referring to the edge cancel, however, there is one more edge trick that only applies to warp. If you use warp while you are off a ledge that has a slant to it, Palutena will actually snap on to the stage. It's kinda hard to explain but try using Palutena's teleport facing forward while off edges like final destination's and you will see what I mean.
As far as dodges I mainly use her rolls, but for dodging a much larger scale attack, I use teleport. And as far as that second trick I pick up, the key thing about it is that Palutena lands with her fall recovery land animation, which is slightly faster than her teleport landing animation.Ok thanks I will try by the way do you use warp as a dodge by "teleporting" just in place? I have done the move in training but I have yet to try if this is actually useful
I would probably switch super speed or light weight with counter. That way just incase the opponent does get in on palutena you can regain momentum. I think super speed and light weight do the same thing with a few differences in between.Sorry I haven't been on here in a while, but I think I found my favorite Palutena movesets. I have 3 types that I switch from now and then. It's going to be a little long so bare with me.
Moveset 1: Aggressive Palutena:
Auto Reticle
Super Speed
Teleport
Light Weight
.
I guess he was saying that since I had both super speed and light weight on one of my movesets, that if he where me, he would get rid of light weight since he considers light weight and super speed a little similar.How would you switch super speed for counter o_O