STANDARD SPECIAL - "Mipha's Grace"
This is different from other Counter specials; instad of attacking, it heals 50% of the damage she would've received. The weakness to this is unlike other counter moves, she's still left open to attack even if the healing is triggered, meaning a rapid/combo attack could suppress her own counter. Mipha's Grace is better suited for one-hit attacks like Ganondorf's Warlock Punch.
SIDE SPECIAL - "Trident Toss"/"Double Cutter"
She'll throw her trident forward. Holding Side B will charge her attack. The longer she charges, the farther her trident will go and the more damage and knockback it can cause. One unique thing about this is after throwing her trident, she'll have to go get it back herself wherever it lands on. If the trident goes past the KO zone, it won't come back for 30 seconds. When she's without her trident, she'll use her fins as substitute. They have a shorter range and can't do as much damage and knockback as the trident, but she can use her fins like boomerangs for the Side B. She'll also use different taunts and idling animations.
UP SPECIAL - "Waterfall Climber"
This is kinda similar to Squirtle's Waterfall, but not quite. Unlike Squirtle who goes a diagonal distance, Mipha's is far more vertical. She'll swim upward and jump up at the end. This up special gets the fighter helpless in the air after use.
DOWN SPECIAL - "Cryonis"
She'll summon an ice block from the ground. As it raises up, it can hit opponents with small damage and knockback. If appearing from water, the damage and knockback rate is 2x greater and can freeze opponents. Afterwards, the ice block can be used as either a shield or a platform. However, it only lasts for 5 seconds and enough attack power can destroy it. In addition to the fact that only one ice block can be out at a time, she'll have to wait 10 seconds (complete with Cryonis' charging sprite) to create another block after a previous one disappears.
FINAL SMASH - "Vah Ruta"
She'll shout "I'm sorry!" as she summons a sphere of water in front of her. Anyone caught in the sphere will be victims of her ultimate weapon. A cutscene follows with her inside Vah Ruta saying "My opportunity has arrived!" before a full shot of Vah Ruta itself. It then fires the ice missiles at the water sphere causing damage to the opponents. The sphere freezes. Finally, Vah Ruta swings its trunk upward crushing the frozen sphere and knocking back all of those who were trapped inside.
HOME STAGE - "Zora's Domain"
In Zora's Domain, it seems hazardless until heavy rain comes (making the floors slippery) and the water below floods the domain. The fighters will then have to fight on floating slippery logs. The high tides are based on historic facts according to the Zora Stone monuments, the Zora river flooded every 10 years. Eventually, the tides go low again starting the stage routine all over again.
VICTORY THEME
Legend Of Zelda: Breath Of The Wild Theme Snippet (Link would also get this from the version Mipha would be first available in onward)
KIRBY HAT
Mipha's head
OTHERS
Dashing and air speeds are approximately similar to Mewtwo
Medium power (low with her fins)
Long range (mid-low with her fins)
Can walljump (creates small splashes for detail purposes)
Cannot crawl
Can swim longer than others, even with higher damage. (Instead of panicking, she'll look tired as she gets closer to drowning)
Electric attacks' damage and knockback are twice as effective on Mipha than any other fighter
QUOTES
"There!" (Mipha's Grace On Occasion)
"Cryonis!" (Cryonis On Occasion)
"I'm sorry!" (Final Smash Part 1)
"Vah Ruta, give me your power!" (Final Smash Part 2)
"I fight for peace." (Taunt 1)
"I will not fail!" (Taunt 2)
"Are you alright?" (Taunt 3)
"It is my pleasure." (Victory 1)
"My duty has been fulfilled." (Victory 2)
"I hope I didn't hurt you too badly." (Victory 3)
"Please, forgive me, Link." (Victory Against Link)
"This cannot be..." (Blast KO On Occasion )
CLASSIC MODE ROUTE (Aquatic Aid)
Each stage aside the bonus one contains a stage with swimmable water (except for the boss) as well as an ally which references the fact that Mipha aids her friends.
1. ALLY: Mario ENEMY: Bowser/Bowser Jr. (Delfino Plaza - Island Area)
2. ALLY: Young Link ENEMY: Dark Young Link/Mii Brawler (Skull Kid) (Great Bay)
3. ALLY: Donkey Kong/Diddy Kong ENEMY: Giant King K. Rool (Jungle Japes)
4. ALLY: Toon Link ENEMY: Tiny Dark Toon Link (x4) (Pirate Ship)
5. ALLY: Ice Climbers ENEMY: Giant White Donkey Kong (Summit - Water Area)
6. ALLY: Link ENEMY: Dark Link (x2)-Ganondorf (Zora's Domain)
7. Bonus Stage
8. ALLY: Link ENEMY: Ganon
THEMED TOURNEY (Wet N' Wild)
Only fighters with water moves and stage with swimmable water are allowed.
Fighters:
Mario
Villager
Greninja
Pac-Man
Corrin
Isabelle
Mipha
Stages:
Jungle Japes
Great Bay
Delfino Plaza
Summit
Pirate Ship
Tortimer Island
Wuhu Island
Midgar
Zora's Domain