Luminario
Smash Lord
It is my pleasure~
Mipha is a supporting character from Legend of Zelda: Breath of the Wild. She is a Princess of the Zoras, and was chosen to be the Champion of the Zoras and pilot of the Divine Beast Vah Ruta by the king of Hyrule. In Breath of the Wild's story, she was killed 100 years earlier by Waterblight Ganon, and her spirit was trapped in the corrupted Vah Ruta for those 100 years until Link defeated the beast, freeing her and Vah Ruta to take on Calamity Ganon at the right moment. She has the unique ability to heal her allies called Mipha's Grace, a trait many warrior Zoras and Link found invaluable.
How would Mipha fight?
Note: I say spear a lot but it's actually the Lightscale Trident. Mipha has subpar run speed, average air speed, and is somewhat floaty. Slightly shorter than Link.
Jab: Quick stab with the spear, spins it upwards for a hit with the base, then a horizontal slash. Flurry has her rapidly stab forwards just like Link's spear charge attack.
Ftilt: Simple horizontal slash.
Utilt: Spins the spear over her head, helicopter style. 3 hits.
Dtilt: Upwards slash with the spear from the ground. Good combo starter.
Dash: Strong stab forwards. BotW Link's spear dash attack. Pretty strong and quick but bad endlag.
Fsmash: Reels back before violently stabbing the ground with the spear. Icicles then sprout from the ground forwards. Hitting with the spear instead of the icicles does less knockback so it's good to space this well.
Usmash: jabs the base into the ground to shoot water from the ground both sides of her. These spouts hit the opponent into Mipha stabbing her spear upwards. Good range on both hits but quite laggy.
Dsmash: Summons a whirlpool at her feet for multihit damage before posing like her statue in Zora's Domain as icicles sprout up and hit opponents away. Good at catching rolls and not very laggy, but not that powerful either.
Nair: Wide sweep around with the spear.
Fair: 3 stabs forwards starting at a slightly upwards angle, pure horizontal, then slightly downwards angle.
Bair: Jab backwards with the base of the spear.
Uair: Multihit helicopter spin with the spear.
Dair: stall-then-fall downwards thrust. Just like the spear jump attack from BotW.
Grab: Grabs the opponent with her free hand. Alright range.
Pummel: jab to the shins with the base of the spear.
Fthrow: stabs the spear into the ground in front of the opponent and then lets it go, turning away from it and ducking while covering her head. A bolt of lightning then shoots down at an angle hitting the spear for heavy damage on the opponent. The bolt can hit others in its path too. Good kill throw.
Bthrow: Spins the opponent behind her then whacks them with her head-fin-tail thing. Pretty weak.
Dthrow: Comes down with the spear hard on the opponents head, knocking them off the ground. The basic combo throw.
Uthrow: Summons a blast of water from below the opponent. Your run-of-the-mill basic up throw.
B: Icicle Spear. Mipha spins and twirls her spear as it gets encased in ice, then holds it back waiting to throw it. From this point the spear can then be aimed to fly in a variety of angles as it flies in a wide arc. Mipha simply pulls out another spear as she throws the one she was holding, so she's never actually without it. Start lag and end lag are too high to just spam this move, so it requires space to use effectively.
Side B: (some trident reflector pun), Reflector. Mipha twirls the spear in front of her from the middle of it like a baton, reflecting projectiles. Has a secondary effect with down B.
Down B: Cryonis Block. Can only be used on the ground. Mipha stabs the base of her spear into the ground and creates a block of ice that functions like a rolling crate without the wheels (meaning you can stand on it and pick it up but throwing or hitting it won't push it along). Depending on whether you press left or right during the startup the block is created either right in front of her, further away, or right below her, in which she will be lifted up on top of it. Pressing Down B again has Mipha stab her spear into the ground again and causes the ice block to explode no matter where it is, slightly damaging anyone around the block. Side B has a unique effect with the block: while no regular attacks can push the block along, using Side B next to it will cause it to slide along the ground, hitting anyone in its way for slight damage. At minimal percents the block sliding and making it explode can combo into each other for alright damage, but the slide is more for approaches as it moves as fast as Mipha's run (which is pretty poor in itself, like Zelda poor). 5% damage or more breaks the block.
Up B: Zora Uprising. Similar to Squirtle's up B, Mipha simulates swimming up a waterfall at great speeds before flying out of it. Opponents take multihit damage as Mipha ascends before getting shot away as she flies out the top. Good range for a recovery, but predictable and Mipha has no hitbox after flying out the top of the waterfall.
Final Smash: Ruta Downpour. Mipha summons the Divine Beast Vah Ruta behind the stage then jumps on it. Ruta then shoots out a large quantity of water from its trunk that shoots down like a waterfall from the top of the stage to the bottom. Any enemy caught in the downpour gains continuous damage with no knockback and is pushed down heavily, which is extremely dangerous if they're off stage. The downpour can also be moved left or right slowly. lasts for around 10-12 seconds.
Taunt 1: Mipha's Grace. Mipha does the animation of giving Link the Mipha's Grace power from BotW and creates an orb in front of her. If a teammate touches this orb they heal 5% damage as Mipha says "It is my pleasure". Takes a second for the orb to appear and more time for the taunt to end, and holds the teammate in place for the end duration of the taunt, so it's not the best idea to use it in the heat of battle.
Taunt 2: Mipha poses like her statue in Zora's Domain as blue flames circle around her.
Taunt 3: Elegantly jabs the base of her spear into the ground and faces the camera, as ripples and bubbles emanate from the ground beneath her feet.
Victory 1: Mipha jumps out of a waterfall, flips elegantly, then lands for the freeze frame.
Victory 2: Mipha spins the spear dynamically before jabbing the base into the ground.
Victory 3: Mipha does the Mipha's Grace animation and says something like "my duty has been fulfilled".
Jab: Quick stab with the spear, spins it upwards for a hit with the base, then a horizontal slash. Flurry has her rapidly stab forwards just like Link's spear charge attack.
Ftilt: Simple horizontal slash.
Utilt: Spins the spear over her head, helicopter style. 3 hits.
Dtilt: Upwards slash with the spear from the ground. Good combo starter.
Dash: Strong stab forwards. BotW Link's spear dash attack. Pretty strong and quick but bad endlag.
Fsmash: Reels back before violently stabbing the ground with the spear. Icicles then sprout from the ground forwards. Hitting with the spear instead of the icicles does less knockback so it's good to space this well.
Usmash: jabs the base into the ground to shoot water from the ground both sides of her. These spouts hit the opponent into Mipha stabbing her spear upwards. Good range on both hits but quite laggy.
Dsmash: Summons a whirlpool at her feet for multihit damage before posing like her statue in Zora's Domain as icicles sprout up and hit opponents away. Good at catching rolls and not very laggy, but not that powerful either.
Nair: Wide sweep around with the spear.
Fair: 3 stabs forwards starting at a slightly upwards angle, pure horizontal, then slightly downwards angle.
Bair: Jab backwards with the base of the spear.
Uair: Multihit helicopter spin with the spear.
Dair: stall-then-fall downwards thrust. Just like the spear jump attack from BotW.
Grab: Grabs the opponent with her free hand. Alright range.
Pummel: jab to the shins with the base of the spear.
Fthrow: stabs the spear into the ground in front of the opponent and then lets it go, turning away from it and ducking while covering her head. A bolt of lightning then shoots down at an angle hitting the spear for heavy damage on the opponent. The bolt can hit others in its path too. Good kill throw.
Bthrow: Spins the opponent behind her then whacks them with her head-fin-tail thing. Pretty weak.
Dthrow: Comes down with the spear hard on the opponents head, knocking them off the ground. The basic combo throw.
Uthrow: Summons a blast of water from below the opponent. Your run-of-the-mill basic up throw.
B: Icicle Spear. Mipha spins and twirls her spear as it gets encased in ice, then holds it back waiting to throw it. From this point the spear can then be aimed to fly in a variety of angles as it flies in a wide arc. Mipha simply pulls out another spear as she throws the one she was holding, so she's never actually without it. Start lag and end lag are too high to just spam this move, so it requires space to use effectively.
Side B: (some trident reflector pun), Reflector. Mipha twirls the spear in front of her from the middle of it like a baton, reflecting projectiles. Has a secondary effect with down B.
Down B: Cryonis Block. Can only be used on the ground. Mipha stabs the base of her spear into the ground and creates a block of ice that functions like a rolling crate without the wheels (meaning you can stand on it and pick it up but throwing or hitting it won't push it along). Depending on whether you press left or right during the startup the block is created either right in front of her, further away, or right below her, in which she will be lifted up on top of it. Pressing Down B again has Mipha stab her spear into the ground again and causes the ice block to explode no matter where it is, slightly damaging anyone around the block. Side B has a unique effect with the block: while no regular attacks can push the block along, using Side B next to it will cause it to slide along the ground, hitting anyone in its way for slight damage. At minimal percents the block sliding and making it explode can combo into each other for alright damage, but the slide is more for approaches as it moves as fast as Mipha's run (which is pretty poor in itself, like Zelda poor). 5% damage or more breaks the block.
Up B: Zora Uprising. Similar to Squirtle's up B, Mipha simulates swimming up a waterfall at great speeds before flying out of it. Opponents take multihit damage as Mipha ascends before getting shot away as she flies out the top. Good range for a recovery, but predictable and Mipha has no hitbox after flying out the top of the waterfall.
Final Smash: Ruta Downpour. Mipha summons the Divine Beast Vah Ruta behind the stage then jumps on it. Ruta then shoots out a large quantity of water from its trunk that shoots down like a waterfall from the top of the stage to the bottom. Any enemy caught in the downpour gains continuous damage with no knockback and is pushed down heavily, which is extremely dangerous if they're off stage. The downpour can also be moved left or right slowly. lasts for around 10-12 seconds.
Taunt 1: Mipha's Grace. Mipha does the animation of giving Link the Mipha's Grace power from BotW and creates an orb in front of her. If a teammate touches this orb they heal 5% damage as Mipha says "It is my pleasure". Takes a second for the orb to appear and more time for the taunt to end, and holds the teammate in place for the end duration of the taunt, so it's not the best idea to use it in the heat of battle.
Taunt 2: Mipha poses like her statue in Zora's Domain as blue flames circle around her.
Taunt 3: Elegantly jabs the base of her spear into the ground and faces the camera, as ripples and bubbles emanate from the ground beneath her feet.
Victory 1: Mipha jumps out of a waterfall, flips elegantly, then lands for the freeze frame.
Victory 2: Mipha spins the spear dynamically before jabbing the base into the ground.
Victory 3: Mipha does the Mipha's Grace animation and says something like "my duty has been fulfilled".
Why Mipha as a fighter?
While all of the Champions got an equal amount of screen time, Mipha is the Champion with the strongest connection to Link. She also seems to rather popular amongst the Champions, though it's hard to accurately measure something like that. Mipha being a Zora also adds to her inclusion, as Zoras have appeared in most Zelda games right from the first one, sometimes as an ally and sometimes as an enemy with varying designs, but Zoras none-the-less.