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You are by far the most negative person on this site.This kiddies is what we call over-exaggerating. =D
Seriously, even if you liked the update for whatever weird reason, it wasn't that impressive.
The stages were an issue, but they were far from the main issue. Brawl simply wasn't fit to be a competitive game, and the main reasons for this are located in character balancing and game play mechanics. My proof is Project M. There is always going to be a sort of rock paper scissor element to the game play in terms of character match ups in certain stages, but for competitive play when deciphering skill and nothing else, there is only one logical option for the stages: ban stages with forceful interfering outside elements. What is judged is how these elements interfere. For example, Randal on Yoshi's stage is perfectly legal, but this is because it is not forced into the game play and if used to turn around a match with him it's not something you can just do without the other players consent, you need to strategize, on a pretty technical level at that. Another stage which allowed outside elements was Kirby's Halberd stage, but there's a distinct reason why this is allowed in tournaments. If you get caught in the outside elements out of your own skill, disregarding anything your opponent does, you're probably not playing on a professional level, or you made an unprofessional mistake. If the opponent hits you into it, however, then you simply failed to strategize. Most banned stages usually have elements which force themselves to be a part of the outcome of the match. That being said, I simply don't understand why you dislike the idea of turning off stage hazards, especially the more forceful ones as the Yellow Devil would seem to be. This wouldn't create a debate of whether to use stage hazards, but rather remove the debates of whether or not to ban a stage because of a stage hazard. The Yellow Devil is already confirmed more forceful than any other stage element allowed in tournament legal stages, and it is with this logic that the stage will most likely be banned on a professional level unless that optional stage hazard option becomes a reality. Just look at him, he's huge. Either you're going to be forced to continuously dodge him in the middle, or you will be forced to move to one of the platforms on the side. It's this forcing that just won't do. However, I still do agree with your point that we should save our final judgement until we try it out for ourselves, but there's nothing wrong with making a preparation judgement, or a hypothesis if you will, hmm?Turning off so many stages hurt Brawl a lot. Top tier Ice Climbers and Olimar were an invention of modern stage lists; those characters were always held back by counter stages like Brinstar, and when those stages disappeared and they began to be assured top quality stages like Smashville instead of mediocre stages like Pokemon Stadium in game 1, they rocketed to the top. When you think about all that was wrong with Brawl's metagame, the malaise that was "never approach" was a big part of it, and can anyone think of two characters who promoted it more than these two? In general the balance was hurt a lot by removing stages; claims that MK benefitted from a large stage list were always contradicted by the evidence, and there was a very strong correlation throughout the game's entire lifespan between how liberal any given region's stage list was and how many mid and low tier mains could be found there. Even more, you might disagree with what I just said, but how can you really dispute it? I mean, I'm claiming here that half a decade of decision making produced exactly the opposite of the desired outcome, and I'm pretty sure no one has any sort of good, hard evidence that I'm wrong. Even if I actually am wrong, isn't it a problem that that's the case? Isn't the fact that everyone had their own ideas about what was a good idea with no basis in anything concrete why there was never a successful unity ruleset across all the regions for the entirety of Brawl's lifespan?
Villager is in one of his idle animations that can also be seen in the Developer Direct, he's just facing the opposite way. Pit is in his landing animation, and you can even see that his head isn't facing Yellow Devil. Sakurai simply set up a scene for it to fit the image. It's not the first time he has done so:Im probably just being dumb, but it may not be a stage hazard because pit and villager are looking at it while its in he background, so how are they facing that way??
You can always sit dodge shield, roll dodge, spot dodge, or go on the platforms, so I don't see the big deal.
Speaking of air dodge, was it confirmed whether it's the brawl or melee ones?
So, going off the conversation me and a couple of others had last night, we might be in for a short break thanks to New Years. There's a side of me that doubts it though because SSB4's site is a lot more simplistic than Brawl's was. SSB4's updates are a single picture and a sentence or two while Brawl's were 4 or 5 pictures and at least a paragraph so Sakurai could easily do the updates in his housecoat and slippers if he wanted to.
I know I'm serious. Look at Tropical Freeze. They handle his teeth (and fur) quite nicely there. I'm at the point where I won't mind if Sakurai literally ports his character model from that game.I came in here to post that Mewtwo image....
Also, are people seriously complaining about DK not having that godawful serial killer toothy grin from Jungle Beat? I'd sure like some of what you're smoking, because that must be some serious s***.
You can always sit dodge shield, roll dodge, spot dodge, or go on the platforms, so I don't see the big deal.
Speaking of air dodge, was it confirmed whether it's the brawl or melee ones?
it really is not unfair though, we have fair warning of his appearance and is probably not random. its not like having a bob-omb suddenly spawn during an attackThis is the big deal though, just the fact that you are forced to dodge and go on a side platform close to what seems to be the edge of a stage where another player would have an advantage due to character match up or damage percent, this act of dodging and run away could decide the winner of the match. The problem is that in a tournament match deciphering skill, only the players are supposed to determine the victor of a match by means of how they play, react and adapt to the others play styles, not how they play, react & adapt towards outside elements that could potentially tip the match in favor of another player.
Whether you have fair warning or not, what if the match keeps you from moving out of the middle in time? Or what if you're a character with a relatively low reach and a high damage percent who becomes forced to edge of the stage in a match against somebody like a Marth? This greatly diminishes their chance of a comeback seeing as a common strategy would be to stay in the center, but this would be pretty difficult with a big blob in the middle of the stage, don't you think?it really is not unfair though, we have fair warning of his appearance and is probably not random. its not like having a bob-omb suddenly spawn during an attack
I don't know where you are, TheWhiteBowser, but when you get here, PLEASE photoshop an imagine of Sakurai in a housecoat and slippers! *with a cup of coffee in his hand for added measure.....So, going off the conversation me and a couple of others had last night, we might be in for a short break thanks to New Years. There's a side of me that doubts it though because SSB4's site is a lot more simplistic than Brawl's was. SSB4's updates are a single picture and a sentence or two while Brawl's were 4 or 5 pictures and at least a paragraph so Sakurai could easily do the updates in his housecoat and slippers if he wanted to.
So my predictions were inaccurate! Wave really hasn't changed from his whimsically, lovably unlikable self! HOORAY!! He still has that tangy edge we all know and......love/hate(?). Sorry for the double-post by the way. I had no idea because I was catching up to the comments.You are by far the most negative person on this site.
They could release Ridley and K. Rool as playable characters but you'd find something wrong with their design to complain about.
You really need to just let loose and enjoy the little things. Because all you're doing is sucking the life out of any enjoyment that people have just because they don't live up to your extreme expectations
There is so much negativity in your head that it's impossible for you to be happy about anything
I can't imagine what this has done to your mental health
If you are anything like this in real life than I feel sorry for you. Because you are the biggest drag on here and someone I would never want to meet in real life
Lower your expectations and RELAX for once
I'd mind if Sakurai ported his character model from there, in that it would cost a whole lot of money for fur that looks nice, but isn't mandatory for DK to look nice. Screw the giant chiclets. Save those for the Mario vs. Donkey Kong abominations.I know I'm serious. Look at Tropical Freeze. They handle his teeth (and fur) quite nicely there. I'm at the point where I won't mind if Sakurai literally ports his character model from that game.
Bubububuwhaaaaaaat? Optimism?! I'm sorry but we're going to have to put you down.I think there's something seriously wrong with me. I'm still optimistic for tommorow.
3DS stage confirmed as new stage, looks small like metal cavern
super lolSakurai just killed my favorite smash stage with my favorite megaman character, damn :/
But even Tropical Freeze knows not to show his teeth when it'd look ugly. Here he is with the same open mouth as in the smash pic: http://www.mariowiki.com/images/e/eb/Donkey_Kong_Artwork_-_Donkey_Kong_Country_Tropical_Freeze.pngI know I'm serious. Look at Tropical Freeze. They handle his teeth (and fur) quite nicely there. I'm at the point where I won't mind if Sakurai literally ports his character model from that game.
They weren't hard to avoid either. lolYellow Devil as a hazard is like some straight up Playstation All-stars type of ****
But at least you could turn those off in that game.
Also this.We shouldn't completely rule out the chance of it being apart of the Melee styled adventure mode.
Something.So, what are we expecting tonight? New character? New move? New item? New stage? More of the Find Mii/ Animal Crossing 3DS stages? Filler? Luigi's nose? Wii Fit Trainer's buttocks? WHAT?
Actually, considering that Zelda releases this month and the KI anniversary is coming up, it wouldn't surprise me in the least if the theoretical Direct reveals Zelda as a returning veteran and introduces Palutena as the next newcomer in the same video (since Sakurai said that each newcomer would have cutscene videos like we got for the first three). That would be pretty awesome, and relevant too considering they're both both female regents, both rule over their lands, both are/would be magic users, and both are all-around awesome and we're awaiting the officially reveal of the inclusion of both, as well as the fact that both have important dates this month and if Sakurai isn't going to reveal a character on the website yet, it seems, why not kill two birds with one stone?Something.
I'm more interested in thursday (I think its thursday), we might get something KI that day, like another item or something.
That'd be sweet, but we'll just have to wait and see buddy. Sakurai is weird when it comes to these kind of things, he might just reveal a vet and be done with this month.Actually, considering that Zelda releases this month and the KI anniversary is coming up, it wouldn't surprise me in the least if the theoretical Direct reveals Zelda as a returning veteran and introduces Palutena as the next newcomer in the same video (since Sakurai said that each newcomer would have cutscene videos like we got for the first three). That would be pretty awesome, and relevant too considering they're both both female regents, both rule over their lands, both are/would be magic users, and both are all-around awesome and we're awaiting the officially reveal of the inclusion of both, as well as the fact that both have important dates this month and if Sakurai isn't going to reveal a character on the website yet, it seems, why not kill two birds with one stone?
That'd be sweet, but we'll just have to wait and see buddy. Sakurai is weird when it comes to these kind of things, he might just reveal a vet and be done with this month.
"Introducing..."
"Lucario."
Yes, I have a good feeling too. It feels like... a disturbance in the force or something... like millions of fanboys crying out. For whatever reason, my third eye suggests it's a new stage or new character.I think there's something seriously wrong with me. I'm still optimistic for tommorow.
I always thought Dr. Wily would be a boss, and it seems it could be a high possibility(because of these pics implying YD stage hazard). Which is awesome, although FREAKING CUT MAN would be fine as well. And I'm hoping for a protoman/roll assist.If Yellow Devil is a stage hazard, I see it this way: If there WAS a boss from Megaman implemented, that would leave room for someone more in tune with the series, like a famous robot master (Cutman, Gutsman, Metalman, etc.) or Dr. Wily himself in a Wily Machine more likely to be one. Not that there would be anything wrong with Yellow Devil being a boss, but a Robot Master just says "Megaman" more in my opinion as a boss. On that note, I don't personally mind if Yellow Devil IS a stage hazard. This is Super Smash Bros. after all, and one can just avoid the projectiles and such, assuming they don't cause extreme knockback, or instant KO. This is just a wild guess, but by the looks of it, just like in the Megaman games, his eye could be a weak spot that can/will cause him to go away faster, if so, like how one could smack Birdo and Tingle around on stages in Melee.