LOL this stage it's already out of the question. They won't even try it out in tourneys.
There is no "they". We are the competitive community, and we decide what will and will not be used. We would be well advised to give this and every other stage a chance, and I as a part of this community am certainly going to be doing my part to make that happen. You too and everyone else here has such a choice as well.
Damn shame this stage won't be used for competitive play... Like someone said earlier it'd be amazing if we had the option to toggle stage hazards off.
We know that such an option does not exist, and honestly I'm grateful for that fact as it simply removes a point of debate on whether we should use it. We also have certainly not made that decision yet. Posts like this are exactly what get me all bothered; how could you possibly even begin to talk about banning a stage with incredibly vague mechanics in a game we don't even know a release date for?
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Okay, let's be real about two things here when it comes to how we're judging stages going forward. I think a lot of people don't quite see all this, but it's one of the most important things we have to understand going into the new game.
Turning off so many stages hurt Brawl a lot. Top tier Ice Climbers and Olimar were an invention of modern stage lists; those characters were always held back by counter stages like Brinstar, and when those stages disappeared and they began to be assured top quality stages like Smashville instead of mediocre stages like Pokemon Stadium in game 1, they rocketed to the top. When you think about all that was wrong with Brawl's metagame, the malaise that was "never approach" was a big part of it, and can anyone think of two characters who promoted it more than these two? In general the balance was hurt a lot by removing stages; claims that MK benefitted from a large stage list were always contradicted by the evidence, and there was a very strong correlation throughout the game's entire lifespan between how liberal any given region's stage list was and how many mid and low tier mains could be found there. Even more, you might disagree with what I just said, but how can you really dispute it? I mean, I'm claiming here that half a decade of decision making produced exactly the opposite of the desired outcome, and I'm pretty sure no one has any sort of good, hard evidence that I'm wrong. Even if I actually am wrong, isn't it a problem that that's the case? Isn't the fact that everyone had their own ideas about what was a good idea with no basis in anything concrete why there was never a successful unity ruleset across all the regions for the entirety of Brawl's lifespan?
The only way we can be sure we are doing the best job possible and be sure to leave a good, solid trail of evidence to prove why our decisions were correct is to gather information first and make decisions second. Let's be real; we have no information at all about how Wily's Castle plays out. We know nothing of the general gameplay dynamics of this game other than that it's smash bros, we know only the vaguest of things about how this stage interacts, and we certainly don't know what effect its legality has on the metagame which would require us to understand the overall balance of the entire cast and all the other stages which is obviously impossible given that we don't even know what those things are yet. There's no way we can possibly come to any kind of objectively formulated ruleset, and certainly not a true unity ruleset, if we're already talking about banning stuff in this game. It's very important to understand that this stage and indeed all other game elements we see in these screenshots are still mostly unknowns to us, and when the game drops, we need to be very sure to give them all a chance and make fair, objective decisions on them once we are truly informed.
Sorry to get all super serious out of the blue, but I feel very strongly that getting this kind of thing right is by far the most important thing for us going into the new game. I already see the precursors of repeating the mistakes of the past, and honestly it scares me. When release is closer I'm going to be pushing a lot harder on stuff like this, but for now, I just don't want to see bad ideas like thinking anything we know now possibly suggests banning anything take hold.