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While i don't agree with Diddy getting buffed either, we have to consider something- From Melee to Brawl, we lost wavedashing, a mechanic used in a way it wasn't supposed to. From Brawl to 4 we could lose glide tossing. Glide tossing is THE reason Diddy is so good. Being able to chain bananas and combo into d-smash is an important function of his game and if they remove that, he might need buffs. I'm trusting Sakurai with this one.Another Diddy buff? Like if he needed more...![]()
can i ask what guide tossing is?While i don't agree with Diddy getting buffed either, we have to consider something- From Melee to Brawl, we lost wavedashing, a mechanic used in a way it wasn't supposed to. From Brawl to 4 we could lose glide tossing. Glide tossing is THE reason Diddy is so good. Being able to chain bananas and combo into d-smash is an important function of his game and if they remove that, he might need buffs. I'm trusting Sakurai with this one.
http://www.ssbwiki.com/Glide_tosscan i ask what guide tossing is?
This is what I'm thinking. Other than Diddy (and the somewhat questionable Marth Shield Breaker buff) Sakurai seems to be focusing on characters who needed changes. If he's buffing Diddy, then to me that suggests that he must've found a need when trying him out in this new game. That or he's trying to divert attention from how he was used to how he now can be used given different tools and strengths. Obviously I hope it's the former.While i don't agree with Diddy getting buffed either, we have to consider something- From Melee to Brawl, we lost wavedashing, a mechanic used in a way it wasn't supposed to. From Brawl to 4 we could lose glide tossing. Glide tossing is THE reason Diddy is so good. Being able to chain bananas and combo into d-smash is an important function of his game and if they remove that, he might need buffs. I'm trusting Sakurai with this one.
Pretty far. I'd argue that he'd get knocked to maybe Sheik's level, so lower middle tier. His offstage game is risky, his air game is okay,and his recovery is super predictable. He doesn't have a lot of dependable kill options either which is part of the reason why glide tossing is so important to him because it opens up opportunities to actually use fsmash/dsmash/fair, Glide tossing makes the main strategy of Diddy stage control so, without that, he's kind of mediocre.If Brawl Diddy didn't have glide tossing how hard would he fall down the tier list? He still has arena control and good damage racking right?
I guess that's why Diddy's got Lanky's Arms now, to make up for the loss of reach.Pretty far. I'd argue that he'd get knocked to maybe Sheik's level, so lower middle tier. His offstage game is risky, his air game is okay,and his recovery is super predictable. He doesn't have a lot of dependable kill options either which is part of the reason why glide tossing is so important to him because it opens up opportunities to actually use fsmash/dsmash/fair, Glide tossing makes the main strategy of Diddy stage control so, without that, he's kind of mediocre.
That and the fact that Sakurai mentioned the rocket barrel actually has a decent horizontal recovery now too so I think they are primarily thinking of the characters' shortcomings when tweaking them.I guess that's why Diddy's got Lanky's Arms now, to make up for the loss of reach.
It's probably something that he never took into consideration while developing Brawl.has sakurai actually mentioned glide tossing wont be in smash 4?
Ah ok.It's probably something that he never took into consideration while developing Brawl.
I'd argue of the offstage game a bit, but this hits all the main points. Without glide tossing, Diddy's subpar. Glide tossing let him maneuver quickly around the stage while dealing damage with naners and allowing follow up into combos. Now image if Diddy didn't even have the bananas. That's basically what we'd be dealing with. I know he'll still have them and throw them, but by the time you recover from your trip he'll only be able to dash attack you to pick them back up or follow up with basically only a throw. Or maybe short hop fair or bair. But even still, he needs the reach buffs without glide tossing. Today's pic is going to be a rare occurrence anyways, so it won't matter too much.Pretty far. I'd argue that he'd get knocked to maybe Sheik's level, so lower middle tier. His offstage game is risky, his air game is okay,and his recovery is super predictable. He doesn't have a lot of dependable kill options either which is part of the reason why glide tossing is so important to him because it opens up opportunities to actually use fsmash/dsmash/fair, Glide tossing makes the main strategy of Diddy stage control so, without that, he's kind of mediocre.
Did I even insult Melee...? I just said that balance has never been the focus on Smash and that I'm glad everyone will be able to play as their favorite character now. That number of 'playable' characters on Melee can also be considered horrible since that's not half the roster.Sakurai especially derped the balance on Brawl. At least Melee had Fox, Falco, Marth, Sheik, and to a degree Jiggs and Cpt. Falcon. Brawl has Metaknight. And Metaknight. Did I mention Metaknight? And if you want to argue, i'll give you Diddy and Ice Climbers for good measure. Melee had double that number though. Brawl's competitive scene was, "Hey, do i really want to watch the third MK ditto in a row?"
It's pretty pointless if it takes as long to blow the gun up as it does in Brawl. If you thought it was hard landing a Warlock Punch, well ****.Obscure? Maybe.
Pointless? No.
This could means big things for Diddy. Having a better KO move and all.
But I do agree. Almost all the buffs we've been hearing are on characters who don't really need them.
To be fair.It's pretty pointless if it takes as long to blow the gun up as it does in Brawl. If you thought it was hard landing a Warlock Punch, well ****.
Oh, really? Guess you're right, only time will tell. Imo glide tossing won't go but who knows.While i don't agree with Diddy getting buffed either, we have to consider something- From Melee to Brawl, we lost wavedashing, a mechanic used in a way it wasn't supposed to. From Brawl to 4 we could lose glide tossing. Glide tossing is THE reason Diddy is so good. Being able to chain bananas and combo into d-smash is an important function of his game and if they remove that, he might need buffs. I'm trusting Sakurai with this one.
why so negativeOK. Third worst week ever. Fourth, maybe. It depends on tomorrow. If it's on the line of the last two updates, it's easily on the top 5 worst weeks ever.
thought you hated project m?Just give me Project M Mario...I swear, he's amazing, he controls and feels just like the Mario from actual platformers!
He's just like that.why so negative
This week isn't bad or anything, but you seriously think its better than 2 new stages, a returning item, a Wii U trophy, and a Zelda buff? I guess you did say IMO...And then we still have to get tomorrow's. Honestly, it's a good week. Better than last week, IMO. We can have a good week without a character reveal, you know.
IIRC L-cancelling was promoted on the official SSB japanese page, so it's obviously intentional.Bleh I'm no fan of things like glide tossing, wavedashing and l-cancelling. I guess it's just because the game doesn't tell you how to do any of it so it feels unintentional, especially glide tossing and wavedashing. Reminds me of a sorta-kinda joke me and my cousin say. "Nintendo doesn't know how to make a fighting game".
Anyways, neither glide tossing or wavedashing or any of that kinda stuff is in the potd so to stay on topic I shall 'predict' that we get a veteran tomorrow and that it will be Ganondorf ;-;
2 new stages we hardly understand right now. This week gave us a comprehensive understanding of a rather huge stage.This week isn't bad or anything, but you seriously think its better than 2 new stages, a returning item, a Wii U trophy, and a Zelda buff? I guess you did say IMO...
lol well...I don't hate it anymore! :D I feel like it's more of an extended Brawl mod than Melee with a Brawl skin. Also, it also works as an easy way to get custom stages and custom music on the game without doing weird things like Ocarina or GeckoOS codes. I still don't agree with some of the changes they made to some characters and the fact that you can't grab the ledge backwards, but I still think it's a little better than Brawl, and certainly much better than Melee.thou
thought you hated project m?
I wasn't trying to attack you, sorry if it came off that way ^^;Did I even insult Melee...? I just said that balance has never been the focus on Smash and that I'm glad everyone will be able to play as their favorite character now. That number of 'playable' characters on Melee can also be considered horrible since that's not half the roster.
lolmisunderstandingI wasn't trying to attack you, sorry if it came off that way ^^;
Character. Dammit. If not, I am still sure it will be something pretty good, as Fridays have been lately. ^^Nice to see that Diddy Kong's peanut gun going kaboom now damages other players.
Nothing could possibly go wrong with explosions, right?
Anyway, character tomorrow or no character tomorrow?
Everything will be random from now on! The only thing that might happen is Ice Climbers for NES Remix 2 in Japan and Metaknight for US Triple Deluxe just because Japan already has it.I don't know anymore what character will be revealed until we get a direct.