Lukingordex
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Ok, good luck learning a MU with 36 different possibilities of special attacks lulz
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Is it really that hard? It just changes the game. Keeping things the same for the sake of some kind of tradition is a fallacy. This new game brings new things, we need to explore them first before banning them.Ok, good luck learning a MU with 36 different possibilities of special attacks lulz
If they were restricted to a certain size, it wouldn't be for being overpowered, it would be to make them more consistent. Basically for training purposes. How would using them be "cheating"?We still don't even know if there will be default-installed fighter profiles.
(I know I'm grasping at straws, but I really don't want them banned or restricted because I won't be able to use them without my conscience nagging "oh ****, I'm cheating, I'm cheating".)
Okay, I'm not getting how bad this really is. It's just more depth, more to learn, something new and different to try.Considering Mii's moveset costumization being unbanned, this means that every other character moveset costumization would have to be allowed too, right?
Think about a competitive scene with like, 40 characters, and all of them having different possibilities of moveset.
Just think.
If they're standardized, then I'd have to sacrifice playing as my own Miis to meet the standard.If they were restricted to a certain size, it wouldn't be for being overpowered, it would be to make them more consistent. Basically for training purposes. How would using them be "cheating"?
They're probably going to disallow stat modifying equipment for all characters, it's the exact same thing except Miis have it built in.
Don't lie plz, your favorite character has always had a default moveset and you still enjoyed to play as him.In other words, I'd lose the entire reason to play as a Mii in the first place.
81 combinations. All characters would have 81 combinations. Sure, Miis moves are less similar, but that's partly about aesthetics - DK's storm punch likely does not play at all similarly to Giant Punch, despite both being punches.Ok, good luck learning a MU with 36 different possibilities of special attacks lulz
Ok, but that's nothing to do with honor/cheating...If they're standardized, then I'd have to sacrifice playing as my own Miis to meet the standard.
In other words, I'd lose the entire reason to play as a Mii in the first place.
Well minus on the 3DS where you could bring your Mii on its own console to events, how do you expect people on the Wii U to let you and everyone else take the time to make their own Miis for every match? it'd be insane...If they're standardized, then I'd have to sacrifice playing as my own Miis to meet the standard.
In other words, I'd lose the entire reason to play as a Mii in the first place.
It really does... Being moved to Übers for versatility and unpredictability is still being moved to Übers.Ok, but that's nothing to do with honor/cheating...
There'll probably be sharing options, like exporting to an Amiibo or a QR code, like I said before...Well minus on the 3DS where you could bring your Mii on its own console to events, how do you expect people on the Wii U to let you and everyone else take the time to make their own Miis for every match? it'd be insane...
Because it fit the character.Don't lie plz, your favorite character has always had a default moveset and you still enjoyed to play as him.
if you're unable to use the versatility and unpredictability, then it's not "uber" anymore. That's the whole point of forcing a standard Mii!It really does... Being moved to Übers for versatility and unpredictability is still being moved to Übers.
Which is boring as ****.if you're unable to use the versatility and unpredictability, then it's not "uber" anymore. That's the whole point of forcing a standard Mii!
...like I said, OK, you can think default Mii is boring, but using it wouldn't be "dishonorable" according to your thing about not using S-tiers. Unless all three Mii Fighters are S-tier even with default settings.Which is boring as ****.
The thing about default Miis? They're nobody. They don't mean anything to me. They've never been in anything. So I don't care about them.
Using personal Miis would, though, if they're banned. That's the point I'm trying to get at....like I said, OK, you can think default Mii is boring, but using it wouldn't be "dishonorable".
How the hell you already know the Mii's default settings are going to be boring?Which is boring as ****.
The thing about default Miis? They're nobody. They don't mean anything to me. They've never been in anything. So I don't care about them.
The thing about Miis is, it's not about the moves. It's about the character they represent. Default Miis represent nobody, they're just empty, generic.How the hell you already know the Mii's default settings are going to be boring?
lololol
I think he meant in terms of appearance/aesthetics, not actual movesets.How the hell you already know the Mii's default settings are going to be boring?
lololol
I know, I know. I'm just going to be upset if a major new feature is rendered completely unusable.Well, I can understand his reasons, but the fact that he doesn't like it because of the aesthetics means NOTHING against allowing or banning Miis with custom movesets.
ThisNot even counting the possibility of moves or combinations being broken out of a gazillion permutations.
Well on the 3DS you could just have Miis premade and saved. the 3DS has quite a few advantages on this customization thing.What kind of system do you guys think could be put in place to alleviate the time issue customizing Mii movesets?? I'd advocate people getting to tournaments early to do it, but I can't think of an actual way to incorporate it. That topic might be for a new thread, however.
Anyone using a Mii (or custom moveset) has to bring their 3DS version in order to transfer them (I think it was confirmed you could transfer between versions). If they don't have one, tough luck.What kind of system do you guys think could be put in place to alleviate the time issue customizing Mii movesets?? I'd advocate people getting to tournaments early to do it, but I can't think of an actual way to incorporate it. That topic might be for a new thread, however.
You mean that the small number of parts that forge the core of recovering and character-specific ATs wouldn't be difficult to adapt to? I'm kinda skeptical about that.@ Silvalfo : I already said why learning the matchups wouldn't be that complicated, but allow me to repeat myself - the large number of combinations are made of a very small number of parts which we 'll see individually very often. New combinations of the same stuff wouldn't be very difficult to adapt to.
No and no. Know why custom movesets won't get banned day one (or at all)? Because every character will be slightly improved by them. Even if it's just one custom move they'd rather have over their default, that's enough. People will fight and fight for them. Bowser mains will demand their projectile, Mario mains want their decent approach move, etc.I'd say that any customization beyond default configs should be instabanned. Considering Miis are custom per essence, I'd drop the hammer of banishment on their ridiculous faces on the day the game comes out. That'd save the competitive community of alot of headaches. Just throw into oblivion any Mii and any custom special moveset and we're all cool.
Letting customizations into competitive play would make tourneys take longer due to the wait for each player to customize (as if time wasn't an issue already), mess up MU learning and create a horribly complex and unintelligible counterpicking system. Not even counting the possibility of moves or combinations being broken out of a gazillion permutations.
Yes and yes. You know why I stopped being a competitive Pokémon player? I kept on worrying that the moment I found something that worked, it would get banned. I understand that Pokémon is a balancing nightmare that makes bans necessary, but it was a psychological obstacle course.And why won't Miis be banned? Because we don't ban characters. Banned characters drives tons of players away.
[...]
I could see maybe restricting sizes, but banning three characters is insane.
Ah, forgive me, I was speaking in terms of WiiU tournaments.I'm thinking more that since you can have you Miis on your 3DS already, 3DS tournaments wont have to worry about time restraints.
In that case in all honesty you might as well just have the 3 premade miis of some kind as a compromise to save time. Allowing tons of people to upload miis onto tons of systems would be a logistics nightmare.Ah, forgive me, I was speaking in terms of WiiU tournaments.
TOs discretion. If it's small tournament, they might give a pass and allow players to spend a couple customizing before matches. Otherwise, players either have to get a friend to help them (like you said) or play without custom moves.So @ Second Power what's your solution to people who don't have 3DSes? I guess you could always have a friend make you Mii on their 3DS and upload it if they have one. Do you think 3DSes are a requirement for Mii custom moveset play then, kind of in the vein of "bring your own controller" to tournaments?
God, imagine the Streetpasses Smash 4 tournaments will have haha. The systems will probably be blowing up