Hong
The Strongest
- Joined
- Jul 6, 2004
- Messages
- 23,550
My opinion?
I think it's great. Character variation is great for competitive play in general, especially since we can have the luxury of having a system where the choices people make will be entirely transparent; it's not like we'll be having people field surprise Mii Fighters. You will KNOW what they select for special moves, and you will KNOW what those specials do. Of course there will be options that are considered superior in a specific matchup... this isn't new to competitive gaming at all. If someone can pull out an unexpected setup every now and then, that's GREAT. The strength of the character is based on their options, in battle and out.
Other games, even fighters, allow some customization, and that's fine. Capcom fighters of course let you pick some kind of super move, such as SF4's ultras. Some are deliberately designed for specific kinds of characters. The developer doesn't expect you to use other options. They shouldn't have to. It is 100% okay if some specials are bad against specific characters. Mario's fast fireball, for example, could very well be a superior option in the Villager matchup compared to the standard fireball.
Palutena and the Mii Fighters are the most interesting in that their specials differ drastically. That said, within a month, you know exactly what people will be running. The metagame will gradually shift and new setups will seem like the most optimal, and every now and then someone will do something new and impress. When that does happen, it's not like it is subverting counterpick dynamic: you KNOW that character has that option, and you accommodate for it. The character still has very defined strengths and weaknesses, and there are no surrpises. Other equally competitive games have dealt with this for years.
We will still have character counterpicks, and I think people should be encouraged to pick their special moves after the characters have been selected, and then pick the special moves you think are the best in that match-up. It is done right in-front of your opponents eyes, and you already 100% know what that character is capable of. Again, this isn't new to the FGC. This will be one of the easier things for the Smash community to adapt to.
And yeah, obviously you don't need to worry about the actual Miis themselves. No way do we need, or should even want, people bringing their own Miis to tournaments. Just have at least four visually distinct MIis on each system and that's fine.
I think it's great. Character variation is great for competitive play in general, especially since we can have the luxury of having a system where the choices people make will be entirely transparent; it's not like we'll be having people field surprise Mii Fighters. You will KNOW what they select for special moves, and you will KNOW what those specials do. Of course there will be options that are considered superior in a specific matchup... this isn't new to competitive gaming at all. If someone can pull out an unexpected setup every now and then, that's GREAT. The strength of the character is based on their options, in battle and out.
Other games, even fighters, allow some customization, and that's fine. Capcom fighters of course let you pick some kind of super move, such as SF4's ultras. Some are deliberately designed for specific kinds of characters. The developer doesn't expect you to use other options. They shouldn't have to. It is 100% okay if some specials are bad against specific characters. Mario's fast fireball, for example, could very well be a superior option in the Villager matchup compared to the standard fireball.
Palutena and the Mii Fighters are the most interesting in that their specials differ drastically. That said, within a month, you know exactly what people will be running. The metagame will gradually shift and new setups will seem like the most optimal, and every now and then someone will do something new and impress. When that does happen, it's not like it is subverting counterpick dynamic: you KNOW that character has that option, and you accommodate for it. The character still has very defined strengths and weaknesses, and there are no surrpises. Other equally competitive games have dealt with this for years.
We will still have character counterpicks, and I think people should be encouraged to pick their special moves after the characters have been selected, and then pick the special moves you think are the best in that match-up. It is done right in-front of your opponents eyes, and you already 100% know what that character is capable of. Again, this isn't new to the FGC. This will be one of the easier things for the Smash community to adapt to.
And yeah, obviously you don't need to worry about the actual Miis themselves. No way do we need, or should even want, people bringing their own Miis to tournaments. Just have at least four visually distinct MIis on each system and that's fine.