Saikyoshi
Smash Master
@ Wii U tournaments and customs: Who here thinks that QR codes/Amiibo exporting/something won't be an option, really?
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You know, that sounds like a very good idea. Preemptively having a system in place might have an impact when judgement day comes to the issue.Do you guys think I should start a thread specifically focusing on how to handle custom Mii movesets if they become legal? I know that that topic and the one we're discussing seem similar, but mine would focus on an actual tentative system conversation to be put in place, not the actual legality of movesets.
They have a default set of moves and there are default settings for Mii size, so why would you ban them?I'd say that any customization beyond default configs should be instabanned. Considering Miis are custom per essence, I'd drop the hammer of banishment on their ridiculous faces on the day the game comes out.
But unlike items, that doesn't make the game random.mess up MU learning and create a horribly complex and unintelligible counterpicking system.
If they're allowed unrestricted, Gunner;Inkling and Brawler;PaRappa will definitely be among my mains.People mentioning "a huge amount of Miis." How many people are actually interested in using this character competitively? Unless they are top tier or something.
Hm, this makes me wonder about something. Could one reason the 3DS is releasing first is so that there would have been enough time for people to make their favorite customizable fighters and have the chance to use them immediately when they pick up the Wii U version? This working for all kinda of smashers both who play the game competitively or not.The only real reason I can see them being banned is time constraints but I feel like 3ds's could negate that.
Like I said before, if there's a default moveset for a character them there's no problem in allowing them.They have a default set of moves and there are default settings for Mii size, so why would you ban them?
Palutena obviously has a greater emphasis on the custom moves. But she's still going to be legal even if custom move sets are not because there's still a default.
But unlike items, that doesn't make the game random.
It makes the game different. It will favor players with different skills. That doesn't make it bad.
Do explain, because I'm not seeing it.Like I said before, if there's a default moveset for a character them there's no problem in allowing them.
And honestly, that argument accusing us of being afraid about a different game is annoying me, stop it, It's not true. We aren't afraid of a different game, we're afraid that custom movesets may end up killing the competitive scene for obvious reasons (don't make me explain them please).
Mega Kangaskhan is functionally a separate species than Kangaskhan. You can't run her without Kangaskhanite.So your choice would be to ban overpowered ocurrences of customized features? That's what I meant when I said that Smash metagame shouldn't be nearly similar to Pokémon's.
Also, you can run Kangaskhan without a Kangaskhanite or Blaziken with Blaze, and those are customizations. I'm sorry if I didn't understand your point.
Meta Knight, Fox and Ice Climbers are similar to Mega Kangaskhan: they cannot be separated from their moves.Mega Kangaskhan is functionally a separate species than Kangaskhan. You can't run her without Kangaskhanite.
I see your point with Blaziken, though. But that won't happen. You know why? Because we didn't ban Wobbling. We didn't ban Reflector canceling. We didn't ban Mach Tornado. We don't ban individual overpowered moves.
Or we just do the same thing we've done for thirteen years plus and allow them, working strategies around them.Meta Knight, Fox and Ice Climbers are similar to Mega Kangaskhan: they cannot be separated from their moves.
If we had the option of lessening Mach Tornado's priority or Ice Climbers' grab, we'd probably do that. That's what the multitude of Miis and custom specials could cause: minor bans and hundreds of kilograms of salt from everywhere.
Don't compare Smash to Pokemon, they're two different games. Pokemon is very limited with its options in match, Smash is the opposite. It's called a sandbox fighting game for a reason. Even if there are OP moves (like we've had since Melee), pretty much everything can be dealt with if you play smart. That's why we (as a community) are so hesitant to ban anything. In Pokemon, losing right from team preview is a concern (and happened all the time in Gen 5), and counterplay is much much more difficult. Smash (and fighting games) are so much different. Pretty much the only thing that gets banned are stages which may cause you to lose the second its CP (so I suppose we do share something with pokemon).About the parallelism mentioned with competitive Pokémon:
If the laws of Competitive Pokémon (monthly suspect tests, banned tactics, etc) were applied to Smash Bros., it'd be an unmeasurable mess. Kangaskhan was banned because a sigle "customization" of its moveset (namely Parental Bond) made it nearly impossible to stop, let alone reduce the havoc it could wreak. This also happened to 5th gen Blaziken. And many Pokémon are target of complaints due to their great versatility.
If those laws weren't applied and we still let customizations in, then it'd be very similar to Pokémon Ubers metagame, which hasn't been balanced in any generation to begin with.
I am definitely not simply throwing in a "there are too many different possibilities! i'll get salty and instaban stuff because I'll never be able to adapt!" excuse. I'm talking about an actual menace of overcentralizing, complex modifications. Stuff that should be tested every now and then when someone complains, bringing, like I mentioned, Smash metagame closer to that of Pokémon, which I consider rather messy.
I could definitely see the transference of data as a reward for buying both versions play a part as to why the 3ds version is coming out first, though to be honest i imagine it is more for the graphics.Hm, this makes me wonder about something. Could one reason the 3DS is releasing first is so that there would have been enough time for people to make their favorite customizable fighters and have the chance to use them immediately when they pick up the Wii U version? This working for all kinda of smashers both who play the game competitively or not.
I suppose the problem may be if there's still unlockable characters on both. Where if you have a Customizable fighter on the 3DS version that was an unlockable and you have to unlock them on the Wii U Version first. Though perhaps you unlock all fighters on the Wii U version if you transfer data from the 3DS when you've unlocked them all there as a reward for buying both versions.
Please do. The only downside i can see to it is more to memorize and more to learn, which wont be much of an issue, imo. The way i see it, custom movesets will be mostly homogenized after a year or two. Yes, you will see a few odd sets, but it will mostly be from total noobs who have no idea what they are doing (in which case the surprise of an unexpected move will be much less than your level of skill above theirs), and a few daring people looking to push our understanding of the character, which is a part of the meta we must learn to expect.We aren't afraid of a different game, we're afraid that custom movesets may end up killing the competitive scene for obvious reasons (don't make me explain them please).
What height do you plan to have PaRappa at?I personally intend to synchronize the special moves within a Mii to work together with their size and character to make a definite playstyle for that individual. Miis put together differently to be functionally different characters could, I think, add to the experience.
With my will-be main Brawler, PaRappa (Moves: [flaming kick], Onslaught, Tenshōkyaku, [pseudo-falcon kick]) as an example since we already saw all of Brawler's moves in the direct;
His aim is to feel like he did in PlayStation All-Stars; a relentless close combat fighter who just keeps coming. Thus, a number of moves that hit multiple times and allow swift movement, along with a light frame.
He's going to be a completely different animal than a large-framed Brawler equipped with the Shot Put, the Lightning Kick, and the Shoryuken - those all work together to link into a formidable defensive build.
Even Miis within the same class aren't just swapping out moves. If you restrict any moveset, you're still banning entire characters and playstyles.
He's already small-to-mid, so I can put the build together without changing him much if at all.What height do you plan to have PaRappa at?
That's not the point. We would literally have to create and design our own character AND have to agree on it for it to be fair for other competitors. Adaption is one thing, but if there's no way you can train to fight against an opponent because he/she can have variances in stats and hitboxes, it's not fair to players playing against Miis or Mii players themselves.I still don't think that's a good reason to ban a character. Like I say often: If I can't adapt when something's different, that's my problem.
In fact, Soul of DJ might've been hindered because his stats DIDN'T change with height. Everyone would choose Size 5 to have the biggest hitboxes with full power. SSB4's size system will make a little more sense.
EDIT: Autocorrect, how I hate you.
I'm going off of the presumption that a Mii's size will be based off of their regular size like in the Mii creator. There will be significantly more variances if that were the case, and you can adjust nearly precisely. We have no idea what kind of data the game will hold at this point, so we can't be sure that this isn't possible. This is the worst case scenario (in the case of competitive viability) of course, but it could happen.@Leonix: The game can't possibly hold more than a few weight classes. Three, maybe five. Five weight classes, each if which you'll see individually dozens of times, really won't be such a nightmare to train for, will they?
So far, nobody has come up with a better excuse to ban them than their own laziness.
In addition, I strongly doubt ANY Mii will be top-tier. Do you know why? Well... You know who's never even once been and never will be competitively viable? Mario. Average in every way, always outclassed somewhere. The smallest Mii will never outrun Fox. The largest Mii will never outweigh Donkey Kong. Why? Because Nintendo wants people to actually play as their characters. Specialists are always potentially more viable than a jack-of-all-master-of-none like Miis inevitably will be, so this is really a non-issue.
Well, I haven't seen any evidence to suggest that Miis won't be as varied as I'm suggesting. I don't think we have seen enough footage of the Miis to make a claim that they are similar to other characters either. I mean, Link, Marth, Ike, Toon Link/Young Link, and Roy all use swords but they each have a different playstyle (no idea why you put Kirby as a sword user, by the way, since he can only use a sword as his UpB). Mii Swordfighters could be just as different as them. We don't have enough experience to say they are or aren't. The same goes for the rest of the moves.@ Leonyx (and I double checked your name this time):
Variant or not, they are still similar to existing characters. If you've practiced against Fox, Captain Falcon, Mario, and Link, you've got most of Mii Brawler's practice down. If you've practiced against Link, Marth, and Kirby, you only have to practice a little against Swordfighter. If you've practiced against Samus, Mega Man, and Lucario, you've got Gunner down.
You're severely overestimating how thoroughly you need to account for the differences.
Er, I'd be fine with a day one ban if the problems I mention appear. I just think it's too early to decide right now since the info we have is so vague. In order for it to be fair we would have to have to have some kind of default option for us to go off of. At least then you could have custom Miis as long as they followed the default size.@ Leonyx : Thank you. Super Smash Bros. is different than Soul Calibur* or any traditional fighter, so character bans have not gone over well previously. We should definitely give a grace period instead of banning day one, because that would just be a scrubby thing to do.
(*I still fail to see why Soul of DJ was banned, ESPECIALLY since SCV marks "default" sizes with a star icon.)
By the way, I listed Kirby under Swordfighter because we've already seen that Final Cutter is an Up B option for them.
If it's better for the game to have it banned, it should be banned. There's not really any other way around it. It would be like allowing Shao Khan to be playable in Mortal Kombat if it was possible. Everyone would just flock to him as he is the best way to win, making the game stale and shallow. If he gets banned and it opens up the rest of the cast to be playable, the competitive aspect of the game would be better for it.@ Leonyx : A day one ban wouldn't be fair to the end-user. It's boarding up an entire mode because you deemed it too powerful without good cause, and that's not fair to anyone except the people who are screaming that Miis don't belong in the roster period.
Not to mention banning would further increase the schism between casual and competitive. Look at Smogon: nearly all of the hatred for that community is because people love Mega Kangaskhan as a character and are upset that they can't use her. Yes, she is too powerful, but people develop strong attachments to their characters. Bans feel like personal attacks.
One thing's for sure: If Miis are banned or restricted to the point of being pointless day one, I'm not buying the game.
Meta Knight destroys that entire argument. Plus, nothing should be banned unless it's actually broken, whether it's "better" or not. WAY to subjective there.If it's better for the game to have it banned, it should be banned. There's not really any other way around it. It would be like allowing Shao Khan to be playable in Mortal Kombat if it was possible. Everyone would just flock to him as he is the best way to win, making the game stale and shallow. If he gets banned and it opens up the rest of the cast to be playable, the competitive aspect of the game would be better for it.
I agree with this sentiment more than you could possibly know, it is also the reason that I am not a part of the competitive scene despite an overt interest on my part. I am still a spectator, but the mentality is counter-intuitive and I do not wish to be a part of it myself.@ Leonyx : I am a competitive player. The only reason that I haven't yet participated in a tournament is an inability to travel.
If they're banned, that means it would officially be cheating if I used them, and that would ****ing suck because I really wanted to get excited about that feature. I love character creation in general, and it's something I've wanted in Smash for a very long time. And now that it's finally here, a bunch of scrubs want to label it as cheating day one because they can't adjust to change or account for any kind of variance.
So that's why I'm strongly considering renouncing my competitive allegiance and leaving the Super Smash Bros. fandom in general; everything I heard about the tournament scene has turned out to be true. You really do care more about seeing what you can ban next than unlocking the game's full potential. In short, I gave it a try, and I'm sickened by what I'm seeing.
So congratulations, Smashboards. You've turned me from completely hyped to completely repulsed in just one week.
Funny thing is, I joined the competitive scene in the first place because I was so sick of the other side... ("Ike is cheap!" "P:M just ruins an already perfect game!" "Remove For Glory! Destroy the GC adapter!")I agree with this sentiment more than you could possibly know, it is also the reason that I am not a part of the competitive scene despite an overt interest on my part. I am still a spectator, but the mentality is counter-intuitive and I do not wish to be a part of it myself.