earthadept
Smash Lord
Ok, I'm not really used to stage striking lolz. I'd say like 70% of all competitive 64 matches are on hyrule
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Stage striking won't be hard in Smash64 since there are exactly 5 useable stages lol.Ok, I'm not really used to stage striking lolz. I'd say like 70% of all competitive 64 matches are on hyrule
Truth.too much hyrule when every stage in smash 64 ***** so hard
edit - m2k
How about I proxy up an old Type One Magic: The Gathering deck and I'll play your Yu-Gi-Oh deck and multiply my damage by 400 to make it even?also if anyone wants to do yugioh (lol) i will bring my deck ive been wanting to know who duels in MI accept for me jcav and dogma
if u r serious bring ur deck rainer my birds will eat uDoes that mean that m2k's coming to this now? Also omg I wanna d-d-d-d-duel
.Stage striking won't be hard in Smash64 since there are exactly 5 useable stages lol.
Truth.
How about I proxy up an old Type One Magic: The Gathering deck and I'll play your Yu-Gi-Oh deck and multiply my damage by 400 to make it even?
If this does run well, yeah its likely i'll be doing one in april and if both of these go well a possible biweekly in summerAnd if this is "successful" (which i'm guessing means that if it does better than bad?), will you really likely be able to get another one in a couple months? Cus otherwise I'll spend more time worrying about whether or not I should do Doubles or Singles or either if at all XD.
Bring your deck it will be funI'd like to duel, but my cards are way out of date and unless you play unstrategically, I will most likely not be able to win with my skillz. Lol. Well they're not outdated as in like the first "set" of cards. I have a water deck / soul (remove from play) deck with stuff like Terroking Salmon (or something spelling like that) and Legendary Ocean and stuffs. Lol I'm talking about Yu-Gi-Oh! in a SWF forum. Oh well.
Uh if every thing goes smooth and we dont need to use a car for grand finals i would say 10:30-11. because we are starting singles about 80% through doubles so i hope that'll work and if we are still debating about pools boxxy if 50/50Btw about when will this end? With about 20 people going, I'm guessing a bit shorter than ORI's previous tournaments... but then again I don't know how long we can stay at the venue and whether or not we'll stay to the latest time possible. But would it be safe to guess that Singles will end at around 8 pm?
pm gdorf or notra for a rideI have Vintage manaless ichorid, as well as a ****-ton of legacy decks if you really want to play oldschool m:tg.
Also. Somebody in Ann Arbor going tomorrow. Pleeease give me a ride to this. I'll pay for gas.
I'm already taking a lot of people, I'm not even sure on the numberpm gdorf or notra for a ride
O.o u serious? that's ****I have Vintage manaless ichorid, as well as a ****-ton of legacy decks if you really want to play oldschool m:tg.
If the opponent prevents you from winning turn 1 by playing a card, then he's already won. It's just that it takes longer for the game to actually end.lol Ankoku.
The percentage of type one decks that consistently kill turn 1 is very small actually. And the ones that are designed to consistently kill turn 1 fizzle half the time and lose to things like your opponent playing a card.
what da f?I have to back out as well.
Good luck wit this
I was referring specifically to the combo decks that run minimal protection (cards like Duress, Thoughtseize, and Force of Will) and instead opt for the go for broke strategy. Normal Type One combo decks run plenty of protection to stop the opponent from playing stuff that will disrupt their strategy and tutorable answers to solve those problems if they do resolve. A lot of modern Vintage combo decks run Force of Will and Mana Drain maindeck (which I personally am disgusted by, but hey, it works) so that these situations don't come up. The general gist of what I was trying to say was that yes Type One combo is fast but the answers to it are just as fast. The general concensus of Type One combo is that it's better to be slower, more resistant to counters, and consistent, than just straight up metaknight broken.If the opponent prevents you from winning turn 1 by playing a card, then he's already won. It's just that it takes longer for the game to actually end.
Yeah, I've played the format before, though not with actual paper. Vintage really isn't fun because it takes forever to build anything proper in the format from scratch and most of the established top tier netdecks work just fine anyway. Not that netdecking is even remotely fun, since the only two strategies are to hope your opponent doesn't stop your winning plan by interacting as little as possible; or, to stop your opponent's winning plan by allowing him to actually resolve anything as little as possible. Hell, the format is only being kept alive by the people who want to play with Power, as Wizards is obviously not making money from it.
Legacy is cooler.
I was referring specifically to the combo decks that run minimal protection (cards like Duress, Thoughtseize, and Force of Will) and instead opt for the go for broke strategy. Normal Type One combo decks run plenty of protection to stop the opponent from playing stuff that will disrupt their strategy and tutorable answers to solve those problems if they do resolve. A lot of modern Vintage combo decks run Force of Will and Mana Drain maindeck (which I personally am disgusted by, but hey, it works) so that these situations don't come up. The general gist of what I was trying to say was that yes Type One combo is fast but the answers to it are just as fast. The general concensus of Type One combo is that it's better to be slower, more resistant to counters, and consistent, than just straight up metaknight broken.
And I like how you say "netdecking isn't fun" and "only the established top tiers are viable" and then pull a complete 180 by saying Legacy is more fun and balanced. CounterTop and Thresh completely dominate with the rest of the metagame being an afterthought. If you look at the Legacy Pro Tours you can see that there are plenty of pros who play decks other than those two and do well but there are just as many who **** with Top and Thresh. Besides, Legacy has plent of decks that can kill turn 1 too (IGG, Charbelcher, etc.) but they're not viable because Top and Thresh both run 30 counters each and they're also susceptible to all the same hate as Type One combo decks but more so because they don't have Vampiric/Demonic Tutor to grab quick answers to it.
I haven't played Magic in years and I never really was into Legacy but when last I checked about a year or two ago Top was the biggest deck to beat. Obviously it's not as dominant as, like, GAT or Hulk Flash or something, but it was still dominant.Ok, I think it would be safe to say that you are not a tourney player. And if you are, then you don't play anything farther back than Type II or Extended. First thing I want to address is the comment about Legacy being ruled by Top and Thresh. Um. No. Just no. Zoo, Ichorid, Goblins, Merfolk, ANT, and Landstill are all still tournament winning decks (among others including TES). Legacy is by far the most diverse format right now. No contest.
Yeah, that's what I was trying to say. Are you agreeing with me or disagreeing? I'm confused.Regarding vintage. Every halfway decent deck runs protection in the forms you mentioned, as well as a few others. It is a requirement of vintage. Although turn 1 kills don't happen every game or anything like that, they happen often enough that you need an answer. And turn 2 kills are extremely common, and the same answers are needed. You left out a number of cards such as leyline of the void, chalice of the void, tormod's crypt, trinisphere (not hard to play T1 in vintage), cabal therapy (in ichorid), as well as many more. No deck without defense for early turns is going to top 8 a major tourney; let alone win. Especially after sideboarding, the deck is screwed barring a god hand while your opponent has nothing but blanks in hand.