LordShade67
Smash Ace
So, Footstool > Disable. I noticed with certain characters like Roy, M2 ends up behind them. Is there a workaround to this, or....?
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Another hard one is the Diddy MU. I would suggest reading through the MU threads to find out what ones are especially bad, as well as see who top Mewtwo's lose to. (Richbrown, Abadango) Abadango lost to a Ryu in R1 of bracket once, and he has never been able to take out a top level Diddy. Make sure to form your opinions from a multitude of sources.What are Mewtwo's worst MU's? I find him pretty difficult to deal with as a Ryu main, and I'm looking into possible secondaries that can potentally deal with Mewtwo better
Nair is good with FF as you can set up certain combos like Footstool-Disable. Fair is also good.I rarely use fastfalling when playing as mewtwo. Should I be using it frequently? What are some good aerials to use fast falling with?
Yeah :/Also, is there a trick to getting mewtwo to grab the ledge from a standing position, like this? http://gfycat.com/AchingDismalAustraliankestrel
I can do it easily with other characters, but I can almost never get it with Mewtwo.
I am actually making a video on ways to do it! Expect it within a couple of weeks.Also, is there a trick to getting mewtwo to grab the ledge from a standing position, like this? http://gfycat.com/AchingDismalAustraliankestrel
I can do it easily with other characters, but I can almost never get it with Mewtwo.
Cool! Looking forward to itI am actually making a video on ways to do it! Expect it within a couple of weeks.
http://smashboards.com/threads/mewtwo-hitbox-visualization.432666/Hiya, newmain here! Yesterday, during SSC top 8, abadango landed an utilt > usmash on ally to kill. After looking closely at mewtwo's utilt in training mode, it apparently has 3 different angles (in front of m2): one that launches enemies away, one that launches them high up, and one that pushes them in an angle sorta like corrin's dtilt. How can I land that last angle consistently? (what part of mewtwo's tail pushes them up like that?)
I am currently discussing this MU and trying to find MU specific advice. But for now, Mewtwo is 0-7 at top level. At mid and high level the MU is pretty even though. I would suggest watching Aba Zero at Smash n splash and Aba Zinoto at CEO. One is completely lopsided, while the other isn't. It doesn't ruin his solo viability, but the MU seems to be hard. We will have to see if Rich and Aba are just missing a piece to the puzzle or if the MU is terrible.More of a matchup-related question, but asking here out of curiosity: Is the Diddy MU really so bad for M2 that it "ruins" M2's solo-viability? Or is this an exaggeration?
Was that a fall jump off the ledge to change direction for the fair? It happens really fast so it's hard to tell.Also, is there a trick to getting mewtwo to grab the ledge from a standing position, like this? http://gfycat.com/AchingDismalAustraliankestrel
I can do it easily with other characters, but I can almost never get it with Mewtwo.
That was found in the metagame thread, there is a link and bit of discussion there: http://smashboards.com/threads/the-...sing-frame-traps.415950/page-11#post-21085694Was that a fall jump off the ledge to change direction for the fair? It happens really fast so it's hard to tell.
Would this work on most tournament legal stages? I can see it being a thing on DH, not so sure about FD or Smashville.
Also is it guaranteed or can they air dodge after the trump in time to avoid it?
I have a lot of trouble with ness as well. He has really good aerials, and I feel like his f-air might beat out mewtwos, but I'm not sure. My best luck usually comes from not trying to challenge him directly in the air, but by trying to mix things up using phasing, and baiting out his aerials and then hitting once his is finished. Also never throw out a full charge shadow ball unless you know you got him locked in a missed tech or something where he wont be able to absorb it.This is MU-related, but any advice for Ness? MU feels super-annoying and the only thing it does is encourage me to counterpick Corrin.
He for sure has trouble in the Diddy kong MU. Top player results point in this direction as well as theory. (Record is like, 9-0 or something) Other then that, A lot of top level Clouds say M2 beats them, and a lot of M2's thing Cloud beats him. So go figure.It's dumb, you have most people say "oh well, he wins against Sheik, as he can catch up really fast, and he get net kills insanely fast with the amount of damage he is at when Sheik is at kill percents." Then you have some of the same +1 Sheik people say "well actually Mewtwo loses because frame data." My favorite is Bayonetta though. "Mewtwo wins because WT affects him minimally and he has 2 kill throws to abuse Bayonetta with." AND THEN "It's even because Mewtwo is a freaking combo meal by Bayonetta." When in reality Bayonetta loses that solidly. I even heard some people say Marth and Lucina win because lmao swords, while they clearly ignore tail disjoints and shadow ball camps.
I get that Mewtwo was only relevant for 6 months now, but come on now. What does he lose?
The only MU's I can safely say are bad, are Diddy and Meta knight. Corrin is steamrolled, cloud is gimp city with nair, DK is combo and camp food, Bayo is screwed in, well, everything. Ryu is decimated by gimps + camps and mobility. I just flattened all of Mewtwo's theoretical MU's.He for sure has trouble in the Diddy kong MU. Top player results point in this direction as well as theory. (Record is like, 9-0 or something) Other then that, A lot of top level Clouds say M2 beats them, and a lot of M2's thing Cloud beats him. So go figure.
Other then that, it is really up in the air. There is not a lot of "M2 definitely losses to X character". M2 has a lot of advantageous and even MUs, with some disadvantageous ones.
You are falling into the same traps they are though. Your opinions are valid, but they are also 1-dimensional. While Cloud can be gimped by Nair, you have to get him offstage first. And then considering Clouds sizable and quick hitboxes, this is rather hard for M2 to do. There are a hundred more points to consider in this MU.The only MU's I can safely say are bad, are Diddy and Meta knight. Corrin is steamrolled, cloud is gimp city with nair, DK is combo and camp food, Bayo is screwed in, well, everything. Ryu is decimated by gimps + camps and mobility. I just flattened all of Mewtwo's theoretical MU's.
Aight then, I'll try to make a better argument against Nimbus. While he may have amazing hitboxes, speed, and a decent combo game. Mewtwo is safer against most shield grabs, we can safely grab him out of a FF uair or nair at kill percents, and proceed to send his anime lookin-ass to the moon. Not to mention we have better frame data, while cloud's nair and jab outspeed everything we have aside from fair, bair and dtilt cut through both of those, plus most of mewtwos combos drag the opponent offstage, where cloud is screwed. Cloud cant charge limit too safely because we have shadow ball, and with our airspeed he cant reliably juggle us either, and if mewtwo is behind by 30% or so, one dtilt combo fixes that right up, and one little funny thing to point out is, utilt goes right through dair and either trades, or beats it out entirely. Cloud can screw us over at an early 70, but its no different than what we can do to him if we get the lead. Imo its either 50:50 or 55:45 Mewtwo favor.You are falling into the same traps they are though. Your opinions are valid, but they are also 1-dimensional. While Cloud can be gimped by Nair, you have to get him offstage first. And then considering Clouds sizable and quick hitboxes, this is rather hard for M2 to do. There are a hundred more points to consider in this MU.
Here is an example I saw yesterday. These people were claiming Kirby beat's M2 because M2 has a hard time grabbing him. This is laughable. There argument relies on Kirby continuously crouching. Also, because of Kirby's size, FF Nair will always pop him straight up into Usmash. A true kill combo at 75% is rather nice. Especially one that is relatively safe on shield. BUT, I am still nitpicking. When discussing a MU, there are hundreds of variables that go into it. The best you can do is talk about states (Off-stage, disadvantage, neutral as well as frame data in these areas, etc.) and MU specific things. States are invariably better at accurately showing a MU then MU specific things. This is why MU's are such a hot topic. There are a billion ways to interpret a single MU. My advice is to simply discuss counters for any MU specific thing, and if you are going to argue, argue about edge-guarding tactics and neutral state.
Cloud can't really be shield grabbed unless he misspaces it. Autocancels are a beautiful thing. Bair is far too slow against cloud, plus, a portion of M2's tail is actually a hurtbox, which is inoptimal. Also, Dtilt, sadly, barely outspaces his jab. Cloud has long legs and he leans backwards, Clouds DA just plain beats M2's Dtilt. The best things M2 has vs cloud is his combo game. M2 can rather easily fair string him off-stage with only a few small reads. Then, M2 has quite a few options to ledge guard him as long as he doesn't have limit and you read it correctly.Aight then, I'll try to make a better argument against Nimbus. While he may have amazing hitboxes, speed, and a decent combo game. Mewtwo is safer against most shield grabs, we can safely grab him out of a FF uair or nair at kill percents, and proceed to send his anime lookin-*** to the moon. Not to mention we have better frame data, while cloud's nair and jab outspeed everything we have aside from fair, bair and dtilt cut through both of those, plus most of mewtwos combos drag the opponent offstage, where cloud is screwed. Cloud cant charge limit too safely because we have shadow ball, and with our airspeed he cant reliably juggle us either, and if mewtwo is behind by 30% or so, one dtilt combo fixes that right up, and one little funny thing to point out is, utilt goes right through dair and either trades, or beats it out entirely. Cloud can screw us over at an early 70, but its no different than what we can do to him if we get the lead. Imo its either 50:50 or 55:45 Mewtwo favor.
Please go to a site called "Smashcord" for links to all the mainstream discords.Where can I find the link to mewtwo discord? The old link from another thread was expired.
Yeah, more like pick up another top tier or a top 5. I was also meaning that Marth doesn't necessarily have a bad MU vs. Diddy. I don't know the specifics enough, but results have been in Marths favor and the theory checks out."BUT MEWTWOS ALREADY TOP TIER!!11".
But on a serious note, to follow up onSonicninja115 post, keep in mind that Mega Man, too, requires a good bit of time investment to be successful with. Marth doing well vs. Diddy I'm unsure of, but then again, people also say Luigi's a good CP, so....*shrugs*
Disable is a projectile. Because of that, it often either trades, or hits them first. It doesn't clash as far as I know.Thanks to MSC, we know that disable goes through moves, but what are some notable moves that it beats out? Also, what about shadow ball too? What does that insane projectile beat out?
Askin so I can know when I can throw out disable.
That combo requires extremely precise inputs. To the extent that My Smash Corner says to put a shoulder button to special as moving your thumb from X/Y to B is too slow. My suggestion is to play around with your controls, and find out what works best for you, but keep in mind that some tech does require weird control set-ups.I'm trying to practice this but I have a few questions, Does this work with tap jump or do I have to use y and x? I am use to using the analog stick to jump.
Uh, so I'll have to switch my controls around to do it right? I am too use to the standard controls,That combo requires extremely precise inputs. To the extent that My Smash Corner says to put a shoulder button to special as moving your thumb from X/Y to B is too slow. My suggestion is to play around with your controls, and find out what works best for you, but keep in mind that some tech does require weird control set-ups.