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I think so, but I don't have a New 3DS or Wii U, so I'm not sure.Have you always been able to charge smashes with simply the cstick????
So I've been hearing lots of inconsistent Mac stuff, and almost all of it has been untrue. I'm putting Mac on hold until the Data comes out, since it's all knockback stuff anyway.Little Mac changes:
KO Punch always takes a step forward during any animation state, midair or otherwise. No more turnaround wind whiffs and aerial buffering needed.
KO Punch now kills everyone 2% earlier
Got full KO Meter at 333% damage dealt as opposed to 334%. Maybe it always filled at 333.5%?
Down angled fsmash does 1% less damage now (from 23% to 22%)
Dsmash sends opponents at a higher angle
Following moves have less knockback - with kill %s on Bowser while 150% rage active
Full FSmash 45% (from 40%)
Full SL 41% (from 37%)
Fsmash 80% (from 75%)
UFsmash 85% (from 80%)
Following moves have more knockback - with kill %s on Bowser while 150% rage active
Rising Smash 38% (from 42%)
KO Punch 14% (from 16%) [well KOP in general kills 2% earlier now]
Full Stun Lunge 78% (from 80%)
Unconfirmed:
Dash attack travels less distance
Jolt Haymaker hitbox comes out quicker/increased KB?
I want to say that nair has better trapping qualities but I figure its now the new CPU AI not being godlike.
Dancing Blade seens the same in every way.@ Thinkaman which of Lucinas moves are buffed in damage/KB? Does dancing blade connect more consistantly.
Wait, you're demanding evidence beyond methodology? Really?Let's see the side by side data compared to the old version. Where's the video data
Yup! Smash 4 science; helpful for angled f-smashes.Have you always been able to charge smashes with simply the cstick????
15.68% in 1.0.4What was the original damage output for Dr. Mario's Fair? It says that it is buffed by 1%.
I heard elsewhere that the original is 16 and it was buffed to 17%
I still get 16% testing this out.
Are you sure about the bfish and vanish buffs? I brought it up a few pages back and couldn't get a confirmation..Front page also doesn't have a lot of stuff, for example like sheik Vanish/Bouncing fish killing earlier while dtilt less %.
Is everyone ready for Sheik dittos in grand finals instead of Diddy?
I mean it's at least better than another vanilla diddy winning another national customs tournament and she's more fun to watch.
According to the smash wiki his values are pretty much all Mario's multiplied by 1.12 (even citing your post lol) and I find it odd how they'd deviate from that15.68% in 1.0.4
in 1.0.6 it is roughly 16.8%
All of Doc's numbers are really odd, due to the way the game calculates them. He's a special case.
Yeah, Doc's damage can be really strange because I heard he has a 1.12x damage multiplier?15.68% in 1.0.4
in 1.0.6 it is roughly 16.8%
All of Doc's numbers are really odd, due to the way the game calculates them. He's a special case.
Huh. Nice catch thereWhat's also slightly interesting is that the difference between 1.0.5 forward-aerial and 1.0.6 is... an extra 1.12% in damage. They must like that number.
May I ask where these decimals come from? Or should I say how do you test for decimal outputs since the game outputs whole numbers. Is it mainly from just digging through the games code?15.68% in 1.0.4
in 1.0.6 it is roughly 16.8%
All of Doc's numbers are really odd, due to the way the game calculates them. He's a special case.
So Doc has a unique thing on him, that multiplies all his raw damage by 1.12x.Yeah, Doc's damage can be really strange because I heard he has a 1.12x damage multiplier?
What's also slightly interesting is that the difference between 1.0.5 forward-aerial and 1.0.6 is... an extra 1.12% in damage. They must like that number.
Well, you can see it in the code, but you can also hit with a move multiple times. 2 4.5% moves will do 9%, for example. You can hit with a move 10 times and get a good idea of what the precise value is.May I ask where these decimals come from? Or should I say how do you test for decimal outputs since the game outputs whole numbers. Is it mainly from just digging through the games code?
Already recorded in OPSheik's bair's SwS and Sour Spot got changed
Vanish and bfish buffs aren't though.Already recorded in OP
Hoo hah still works quite well... Just it's resulting damage/knockback(?) isn't as much. Probably will still be his bnbJeez, Diddy got nerfed a lot. But it was well deserved.
R.I.P. Hoo Hah
Dont give up! We understand its stressfull. You're leading the charge in these patch notes. If i had a 3ds as well, I would be attempting to help out. It sucks you dont have too much help with this stuff. We're counting on you!FFFFFUUUUUUUUUUUUU
I placebo'd myself.
WFT uair was always 10%, it wasn't nerfed.
I compared it with Deep Breathing on.
I quit. GG.
(@ Shaya plz fix op)
Both moves seem the same, killing at the same %s in both versions.Vanish and bfish buffs aren't though.
I figured as much, even with multiple people confirming it to be true. Oh well.Both moves seem the same, killing at the same %s in both versions.
It hit in midair in the previous patch.It appears that Ganondorf's Utilt is stronger. Maybe not stronger but it definitely has a wider hitbox. I was playing as Ness and tried floating over to Ganon while he was using his Utilt but it hit me in mid-air. Seems unusual to me.
I can confirm these and clarify.Also, this is for Short/Thin Mii Brawler.
FAir: 9% -> 7% (nerf) (knockback reduction?)
BAir: 11% -> 9% (nerf)
Piston Punch: ONE INCH PUNCH TECH HEAVILY NERFED [BUT NOT REMOVED], otherwise the same
Go rest, man. You've been a huge help, and I appreciate it!FFFFFUUUUUUUUUUUUU
I placebo'd myself.
I quit. GG.
OT: Wasn't this thing at 28 pages (40 posts/page) before you did that?I've now cleaned up a majority of the posts in this thread that had the words "seem" "appear" "think" (without a man at the end) and various other crap.
Also banned some idiots.
30. I cleared out like 500 posts.OT: Wasn't this thing at 28 pages (40 posts/page) before you did that?
The placebo apocalypse is nigh! Make sure you all take your placebo immunity pills lest you make a mistake!I would like to salute Thinkaman for his time and dedication, helping the misguided.
EDIT: as soon as i post this our savior Thinkaman has fallen to the placebo effect....
Drugs are a hell of a placebo.The placebo apocalypse is nigh! Make sure you all take your placebo immunity pills lest you make a mistake!
Debunked by Thinkaman.Falco's dair definitely seems faster. I can now use it in a short hop as an edgeguard. The landing blow of fair is super strong, has it always been so good? Seems stronger than before. Falco in general feels less laggy somehow, I enjoyed him immensely tonight even though he's been meh previously. Could be placebo. Up Smash links pretty much perfectly.
Falco's Dair and Blaster seemed faster with each patch and only in patch 1.0.3 did his Blaster fire faster and slightly from what I remember. The only change aside from maybe running animation that hasn't been confirmed is his Up Smash links better probably due to changes in knockback.I played around with blaster and could find no changes.
Dair seems unchanged too.
A round of applause for this man's work!30. I cleared out like 500 posts.
Manually.
Falco's down-aerial was the first thing I checked when the patch was released, but it doesn't appear to be any different with its ~16 frames of start-up. It can easily be used in a short hop, but it just won't auto-cancel and still suffers that painful 26 frames of landing...Falco's dair definitely seems faster. I can now use it in a short hop as an edgeguard. The landing blow of fair is super strong, has it always been so good? Seems stronger than before.
Keep in mind that Ganondorf's up-tilt has always had a very large hitbox that covers a huge area in-front of his foot. It's very deceptive, sort of like Ike's Eruption.It appears that Ganondorf's Utilt is stronger. Maybe not stronger but it definitely has a wider hitbox. I was playing as Ness and tried floating over to Ganon while he was using his Utilt but it hit me in mid-air. Seems unusual to me.