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Mewtwo Patch "Dump"

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solecalibur

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Nothing crazy has been changed. It must be a bunch of subtle changes. Sheik's game % seems fairly the same. I'll see if I can get a confirmation when I wake up.

Edit - eshop is down for 3ds and wiiu. Was able to squeeze in before it went down.
 
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ぱみゅ

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I need someone to confirm if Marth/Lucina's Dtilt ending lag got decreased or it's just my imagination.
*keeps testing*
 

Ryusuta

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Downloading the update now. Is anyone testing Fox's jab lock or any Little Mac changes?
 

Cap'nChreest

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Rage effect was removed

Palutena upthrow killed kirby from the top of BF at 122 regardless of her own percent.

This is likely to explain the huge nerf in sonic's back throw
 
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dean.

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King Dedede's jab cancel seems to have changed - the same timing that he could cancel into Jab1 / dtilt now seem to lead into rapid jab but I would like a second opinion on this.

Ignore this please I was wrong.
 
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Rage effect was removed

Palutena upthrow killed kirby from the top of BF at 122 regardless of her own percent.

This is likely to explain the huge nerf in sonic's back throw
Can confirm, WFT's UThrow gets red lightning on Lucario @193%, regardless whether she's at 193% or at 0%.
 

Thinkaman

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Little Mac got Buffed:
F-Tilt does 12% instead of 10%
Jolt Haymaker does 14% intead of 12%
KO Punch does 35% intead of 30%
2nd Jump goes a little bit more Higher
Just tested it
No changes on Recovery or Jolt Haymaker on air
All of this is wrong. The listed "new" damage values are correct but unchanged.

Little Mac is a character now? HOT DAMN.
If a 12% f-tilt makes him a character, then he always was. Congrats Dorthy, the magic was in you all along.
 
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~ Valkyrie ~

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Little Mac got Buffed:
F-Tilt does 12% instead of 10%
Jolt Haymaker does 14% intead of 12%
KO Punch does 35% intead of 30%
2nd Jump goes a little bit more Higher
Just tested it
No changes on Recovery or Jolt Haymaker on air
I have unpatched 3DS-version where it does 14 but now does 12% in the Wii U.

F-Tilt actually used to do 14, but now does 12%.

Also Jolt Haymaker does 14 instead of 16 from the previous update.

EDIT: :4greninja:'d
 
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bc1910

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Sheik seems unchanged so far.

Zero Suit's down B seems to move slower, but I'm the first to admit that could just be placebo.
 

Ulevo

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All of this is wrong. The listed "new" damage values are correct but unchanged.



If a 12% f-tilt makes him a character, then he always was. Congrats Dorthy, the magic was in you all along.
The most important change would be the double jump adjustment. I didn't play Little Mac before enough to know if I am experiencing placebo or not, but from my recollection he jumps higher.

If you can disprove this then please do.
 

CSDragon

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Sheik seems unchanged so far.

Zero Suit's down B seems to move slower, but I'm the first to admit that could just be placebo.
I will de-confrim this. They move the same rate on my patched and unpatched systems
 

Jehtt

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King Dedede's Bair does not auto-cancel from Short Hop height anymore.

EDIT: I may be wrong. Still testing.
 
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[Astral]

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Can someone do for captain falcon please ? and Marth / Lucina

Ithink its more important than Mii swordman LOL
 
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WFT's Deep Breathing mechanics remain unchaged.

Lagless Header is still in.

Going to test hitbox stuff.


You're probably angling it. It does 8% on the sweetspot when angled up or down compared to 7% when unangled.
oh ok

I had like 3 friends double check for me and I'm still wrong, **** me

I can find no other zss changes, if there are any, they aren't obvious
 
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ぱみゅ

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Can someone do for captain falcon please ? and Marth / Lucina

Ithink its more important than Mii swordman LOL
I'm researching Lucina, but nothing feels changed. I guess I'll have to go more technical about this.
 

CSDragon

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Not seeing any changes in speed, can anyone else confirm
Tested, as well as I could for not having 4 arms (it's hard to hold 2 control sticks and press 2 a-buttons at the same time)

Noticed no differences
 

KurashiDragon

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I don't know how any of this works but I'd like to get some confirmations on Pikachu. I'm testing him out right now and so far the only change I found is that his dash attack recieved a knockback nerf. Can I get some confirmation on this plz?
 

pikazz

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- Luigis Down Throw seems to have 3-4 more frames longer, but still possible to jump and do his aerial
- you cant jump and do 2 fairs without any end lag, if it was there it seems to be just a tad longer
- Down B final hit seems to be weaker
- UpB sweet spot seems to be weaker

remeber I saying "seems" since I am not a full luigi main yet, but can someone confirm this?
 
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