standardtoaster
Tubacabra
Images compiled and edited by standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Attack11 | Jab 1
Total: 29
Hit: 8
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Attack100 | Rapid Jab
Total: 51
Hit: 6, 13, 20, 27, 34, 41
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AttackS3S | Forward Tilt
Total: 31
Hit: 6-8
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AttackS3Hi | Up-Forward Tilt
Total: 31
Hit: 6-8
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AttackS3Lw | Down-Forward Tilt
Total: 31
Hit: 6-8
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AttackLw3 | Down Tilt
Total: 29
Hit: 5-7
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AttackHi3 | Up Tilt
Total: 31
Hit: 6-11
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AttackDash | Dash Attack
Total: 49
Hit: 10-29
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AttackS4 | Forward Smash
Total: 59
Hit: 18-19
Charge frame: 14
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AttackHi4 | Up Smash
Total: 79
Hit: 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34
Charge frame: 2
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AttackLw4 | Down Smash
Total: 59
Hit: 20-21
Charge frame: 17
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AttackAirN | Neutral Air
Total: 54
Hit: 5-6, 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38
Auto-cancel: <5 37>
Landlag: 17
L-Cancelled: 9
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AttackAirF | Forward Air
Total: 39
Hit: 6-8
Auto-Cancel: <1 35>
Landlag: 25
L-Cancelled: 13
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AttackAirB | Back Air
Total: 31
Hit: 12-15
Auto-Cancel: <3 30>
Landlag: 28
L-Cancelled: 14
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AttackAirHi | Up Air
Total: 37
Hit: 9-11
Auto-Cancel: <4 33>
Landlag: 20
L-Cancelled: 10
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AttackAirLw | Down Air
Total: 57
Hit: 18-21
Auto-Cancel: <6 45>
Landlag: 28
L-Cancelled: 14
_________________________________________________
Catch | Grab
Total: 31
Grab: 7-8
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CatchDash | Dash Grab
Total: 39
Grab: 8-9
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SpecialS | Confusion
Total: 55
Grab: 12-15
Reflect: 12-27
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SpecialLw | Disable
Total: 41
Hit: 15-21
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Shadow Ball
17 frames forced startup
100 frames to fully charge
8 frames shield cancelling
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Teleport
7 frames forced startup
10 frames travel
15 frames endlag
Can grab edge if travelling downward
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EscapeF | Forward Roll
Total: 37
Invincible: 4-22
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EscapeB | Backward Roll
Total: 37
Invincible: 4-20
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EscapeN | Spotdodge
Total: 37
Invincible: 2-21
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EscapeAir | Air Dodge
Total: 39
Invincible: 4-30
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CatchAttack | Pummel
Total: 27
Hit: 11
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ThrowF | Forward Throw
Total: 74
Hit: ??
Shadow Balls thrown: 4/5
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ThrowB | Back Throw
Total: 49
Throw: 28
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ThrowHi | Up Throw
Total: 69
Throw: 42
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ThrowLw | Down Throw
Total: 52
Throw: 14
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Miscellaneous
Jump startup: 5, airborne on frame 6
Air time: 60
Earliest FF: 30
FF air time: 44
SH Air time: 35
Earliest FF: 19
SH FF air time: 24
Landing lag: 4 frames
Dash becomes run at frame: 18
Run turnaround: 49
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Attack11 | Jab 1

Total: 29
Hit: 8
______________________________________________
Attack100 | Rapid Jab

Total: 51
Hit: 6, 13, 20, 27, 34, 41
_______________________________________________
AttackS3S | Forward Tilt

Total: 31
Hit: 6-8
_______________________________________________
AttackS3Hi | Up-Forward Tilt

Total: 31
Hit: 6-8
_______________________________________________
AttackS3Lw | Down-Forward Tilt

Total: 31
Hit: 6-8
_______________________________________________
AttackLw3 | Down Tilt

Total: 29
Hit: 5-7
_______________________________________________
AttackHi3 | Up Tilt

Total: 31
Hit: 6-11
_______________________________________________
AttackDash | Dash Attack

Total: 49
Hit: 10-29
_______________________________________________
AttackS4 | Forward Smash

Total: 59
Hit: 18-19
Charge frame: 14
_______________________________________________
AttackHi4 | Up Smash

Total: 79
Hit: 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34
Charge frame: 2
_______________________________________________
AttackLw4 | Down Smash

Total: 59
Hit: 20-21
Charge frame: 17
_______________________________________________
AttackAirN | Neutral Air

Total: 54
Hit: 5-6, 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38
Auto-cancel: <5 37>
Landlag: 17
L-Cancelled: 9
________________________________________________
AttackAirF | Forward Air

Total: 39
Hit: 6-8
Auto-Cancel: <1 35>
Landlag: 25
L-Cancelled: 13
_________________________________________________
AttackAirB | Back Air

Total: 31
Hit: 12-15
Auto-Cancel: <3 30>
Landlag: 28
L-Cancelled: 14
_________________________________________________
AttackAirHi | Up Air

Total: 37
Hit: 9-11
Auto-Cancel: <4 33>
Landlag: 20
L-Cancelled: 10
_________________________________________________
AttackAirLw | Down Air

Total: 57
Hit: 18-21
Auto-Cancel: <6 45>
Landlag: 28
L-Cancelled: 14
_________________________________________________
Catch | Grab

Total: 31
Grab: 7-8
_________________________________________________
CatchDash | Dash Grab

Total: 39
Grab: 8-9
_________________________________________________
SpecialS | Confusion

Total: 55
Grab: 12-15
Reflect: 12-27
_________________________________________________
SpecialLw | Disable

Total: 41
Hit: 15-21
_________________________________________________
Shadow Ball
17 frames forced startup
100 frames to fully charge
8 frames shield cancelling
_________________________________________________
Teleport
7 frames forced startup
10 frames travel
15 frames endlag
Can grab edge if travelling downward
________________________________________________
EscapeF | Forward Roll

Total: 37
Invincible: 4-22
_________________________________________________
EscapeB | Backward Roll

Total: 37
Invincible: 4-20
_________________________________________________
EscapeN | Spotdodge

Total: 37
Invincible: 2-21
_________________________________________________
EscapeAir | Air Dodge

Total: 39
Invincible: 4-30
_________________________________________________
CatchAttack | Pummel

Total: 27
Hit: 11
_________________________________________________
ThrowF | Forward Throw

Total: 74
Hit: ??
Shadow Balls thrown: 4/5
_________________________________________________
ThrowB | Back Throw

Total: 49
Throw: 28
_________________________________________________
ThrowHi | Up Throw

Total: 69
Throw: 42
_________________________________________________
ThrowLw | Down Throw

Total: 52
Throw: 14
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Miscellaneous
Jump startup: 5, airborne on frame 6
Air time: 60
Earliest FF: 30
FF air time: 44
SH Air time: 35
Earliest FF: 19
SH FF air time: 24
Landing lag: 4 frames
Dash becomes run at frame: 18
Run turnaround: 49