1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

  3. Use the Smashboards Store to get awesome Smash stuff and support the site, like a Nintendo Controller or the Wii U - Gamecube adaptor ! Check out the inventory in our store and support Smashboards with your purchase today!

Mewtwo Hitboxes and Frame Data

Discussion in 'Mewtwo' started by standardtoaster, Apr 28, 2011.

  1. standardtoaster

    standardtoaster
    Expand Collapse
    Tubacabra

    • Moderator
    • Premium
    Joined:
    Nov 26, 2009
    Messages:
    9,255
    Location:
    Eau Claire, Wisconsin
    Images compiled and edited by standardtoaster.
    "Hitbox System" format, method, and organization developed by Stratocaster.
    All animated GIF's are at 1/3rd game speed.

    Attack11 | Jab 1
    [​IMG]
    Total: 29
    Hit: 8
    ______________________________________________

    Attack100 | Rapid Jab
    [​IMG]
    Total: 51
    Hit: 6, 13, 20, 27, 34, 41
    _______________________________________________

    AttackS3S | Forward Tilt
    [​IMG]
    Total: 31
    Hit: 6-8
    _______________________________________________

    AttackS3Hi | Up-Forward Tilt
    [​IMG]
    Total: 31
    Hit: 6-8
    _______________________________________________

    AttackS3Lw | Down-Forward Tilt
    [​IMG]
    Total: 31
    Hit: 6-8
    _______________________________________________

    AttackLw3 | Down Tilt
    [​IMG]
    Total: 29
    Hit: 5-7
    _______________________________________________

    AttackHi3 | Up Tilt
    [​IMG]
    Total: 31
    Hit: 6-11
    _______________________________________________

    AttackDash | Dash Attack
    [​IMG]
    Total: 49
    Hit: 10-29
    _______________________________________________

    AttackS4 | Forward Smash
    [​IMG]
    Total: 59
    Hit: 18-19
    Charge frame: 14
    _______________________________________________

    AttackHi4 | Up Smash
    [​IMG]
    Total: 79
    Hit: 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34
    Charge frame: 2
    _______________________________________________

    AttackLw4 | Down Smash
    [​IMG]
    Total: 59
    Hit: 20-21
    Charge frame: 17
    _______________________________________________

    AttackAirN | Neutral Air
    [​IMG]
    Total: 54
    Hit: 5-6, 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38
    Auto-cancel: <5 37>
    Landlag: 17
    L-Cancelled: 9
    ________________________________________________

    AttackAirF | Forward Air
    [​IMG]
    Total: 39
    Hit: 6-8
    Auto-Cancel: <1 35>
    Landlag: 25
    L-Cancelled: 13
    _________________________________________________

    AttackAirB | Back Air
    [​IMG]
    Total: 31
    Hit: 12-15
    Auto-Cancel: <3 30>
    Landlag: 28
    L-Cancelled: 14
    _________________________________________________

    AttackAirHi | Up Air
    [​IMG]
    Total: 37
    Hit: 9-11
    Auto-Cancel: <4 33>
    Landlag: 20
    L-Cancelled: 10
    _________________________________________________

    AttackAirLw | Down Air
    [​IMG]
    Total: 57
    Hit: 18-21
    Auto-Cancel: <6 45>
    Landlag: 28
    L-Cancelled: 14
    _________________________________________________

    Catch | Grab
    [​IMG]
    Total: 31
    Grab: 7-8
    _________________________________________________

    CatchDash | Dash Grab
    [​IMG]
    Total: 39
    Grab: 8-9

    _________________________________________________

    SpecialS | Confusion
    [​IMG]
    Total: 55
    Grab: 12-15
    Reflect: 12-27
    _________________________________________________

    SpecialLw | Disable
    [​IMG]
    Total: 41
    Hit: 15-21
    _________________________________________________

    Shadow Ball

    17 frames forced startup

    100 frames to fully charge

    8 frames shield cancelling
    _________________________________________________

    Teleport

    7 frames forced startup

    10 frames travel

    15 frames endlag

    Can grab edge if travelling downward
    ________________________________________________

    EscapeF | Forward Roll
    [​IMG]
    Total: 37
    Invincible: 4-22
    _________________________________________________

    EscapeB | Backward Roll
    [​IMG]
    Total: 37
    Invincible: 4-20
    _________________________________________________

    EscapeN | Spotdodge
    [​IMG]
    Total: 37
    Invincible: 2-21
    _________________________________________________

    EscapeAir | Air Dodge
    [​IMG]
    Total: 39
    Invincible: 4-30
    _________________________________________________

    CatchAttack | Pummel
    [​IMG]
    Total: 27
    Hit: 11
    _________________________________________________

    ThrowF | Forward Throw
    [​IMG]
    Total: 74
    Hit: ??
    Shadow Balls thrown: 4/5
    _________________________________________________

    ThrowB | Back Throw
    [​IMG]
    Total: 49
    Throw: 28
    _________________________________________________

    ThrowHi | Up Throw
    [​IMG]
    Total: 69
    Throw: 42
    _________________________________________________

    ThrowLw | Down Throw
    [​IMG]
    Total: 52
    Throw: 14
    _________________________________________________


    Miscellaneous


    Jump startup: 5, airborne on frame 6

    Air time: 60
    Earliest FF: 30
    FF air time: 44

    SH Air time: 35
    Earliest FF: 19
    SH FF air time: 24

    Landing lag: 4 frames

    Dash becomes run at frame: 18

    Run turnaround: 49
     
    GoadMoose, WinterShorts and Krisspear like this.
  2. Shadic

    Shadic
    Expand Collapse
    Alakadoof?

    Joined:
    Dec 18, 2003
    Messages:
    5,698
    Location:
    Olympia, WA
    NNID:
    Shadoof

    [​IMG]
    Mewtwo for top tier. Look at that tiny hand hitbox and that beefy body hitbox.
     
    NJzFinest likes this.
  3. standardtoaster

    standardtoaster
    Expand Collapse
    Tubacabra

    • Moderator
    • Premium
    Joined:
    Nov 26, 2009
    Messages:
    9,255
    Location:
    Eau Claire, Wisconsin
  4. Taj278

    Taj278
    Expand Collapse
    TIME TO GET PAID!

    Joined:
    Mar 14, 2004
    Messages:
    1,501
    Location:
    MT. OLYMPUS, Arizona

    I would, but I'm not a mod anymore.
     
  5. standardtoaster

    standardtoaster
    Expand Collapse
    Tubacabra

    • Moderator
    • Premium
    Joined:
    Nov 26, 2009
    Messages:
    9,255
    Location:
    Eau Claire, Wisconsin
    D: I had no idea. :<
     
  6. Rykard

    Rykard
    Expand Collapse
    Smash Ace

    Joined:
    Feb 1, 2008
    Messages:
    797
    Location:
    Poughkeepsie, NY
    how come data for the shadow ball or teleport isn't there? i assume they just forgot since it is a bunch of stuff to put up
     
  7. standardtoaster

    standardtoaster
    Expand Collapse
    Tubacabra

    • Moderator
    • Premium
    Joined:
    Nov 26, 2009
    Messages:
    9,255
    Location:
    Eau Claire, Wisconsin
    I was actually going to put stuff on that up, but I didn't really have the time to see how long certain moves such as shadow ball and teleport work out. I'll get that stuff up there relatively soon.

    :phone:
     
  8. X1-12

    X1-12
    Expand Collapse
    Smash Champion

    Joined:
    Oct 18, 2009
    Messages:
    2,023
    Location:
    Southampton, UK

    Good job Standard Toaster


    Shame M2's hitboxes all suck though
     
  9. Hydro_Smasher

    Hydro_Smasher
    Expand Collapse
    Smash Journeyman

    Joined:
    Jan 24, 2009
    Messages:
    357
    Location:
    Seaside, CA
    Mewtwo's down smash is L- cancel - able
     
  10. MonkUnit

    MonkUnit
    Expand Collapse
    Project M Back Roomer

    Joined:
    Nov 29, 2009
    Messages:
    6,075
    Location:
    Eau Claire, Wisconsin
    that doesn't make any sense
     
  11. standardtoaster

    standardtoaster
    Expand Collapse
    Tubacabra

    • Moderator
    • Premium
    Joined:
    Nov 26, 2009
    Messages:
    9,255
    Location:
    Eau Claire, Wisconsin
    what the **** are you on
     
  12. standardtoaster

    standardtoaster
    Expand Collapse
    Tubacabra

    • Moderator
    • Premium
    Joined:
    Nov 26, 2009
    Messages:
    9,255
    Location:
    Eau Claire, Wisconsin
    Okay, updated it with frame data on shadow ball and teleport.
     
  13. standardtoaster

    standardtoaster
    Expand Collapse
    Tubacabra

    • Moderator
    • Premium
    Joined:
    Nov 26, 2009
    Messages:
    9,255
    Location:
    Eau Claire, Wisconsin
    Updated with pummel and throws on request of KAOSTAR.
     
  14. Mr.Pickle

    Mr.Pickle
    Expand Collapse
    Smash Lord

    Joined:
    Apr 23, 2009
    Messages:
    1,210
    Location:
    on a reservation
    This is extremely useful thanks a bunch ordinary toaster lol.
     
  15. Teczer0

    Teczer0
    Expand Collapse
    Research Assistant

    • Premium
    • Back Roomer
    Joined:
    Mar 25, 2007
    Messages:
    16,863
    Location:
    Convex Cone, Positive Orthant

    Mewtwo's attack animations are really cool to look at xD.

    *sticks*
     
  16. SDC

    SDC
    Expand Collapse
    Smash Lord

    Joined:
    Apr 10, 2009
    Messages:
    1,035
    Location:
    There was a state here, it's gone now...
    EDIT will ask in "ask Taj" thread
     
  17. onionchowder

    onionchowder
    Expand Collapse
    Smash Journeyman

    Joined:
    Aug 8, 2008
    Messages:
    346
    Location:
    Chicago / San Diego
    Wow, I used to think Mewtwo's Dair used his tail... didn't realize it's actually his feet.

    No wonder I always mis-spaced it.
     
  18. FooltheFlames

    FooltheFlames
    Expand Collapse
    needs hugs~<3

    Joined:
    Oct 27, 2008
    Messages:
    481
    Location:
    Lake Erie Islands
    Wow this is really helpful for anyone who doesnt have access to AR. You gotta love that disjointed hitbox at the end of his tail! I always hated how his down & fsmash hitboxes only lasted 2 frames, there good kill moves but 95% of the moves is lag! Mastery of Mewtwo is Mastery fo Melee I believe thats why I play him, hes the hardest character to get good with.
     
  19. DrinkingFood

    DrinkingFood
    Expand Collapse
    Smash Hero

    Joined:
    May 5, 2012
    Messages:
    5,580
    Location:
    Fort Polk/Leesville, Louisiana
    Would it be reasonable to request that that images be spoilered in sections such as tilts, smashes, aerials, specials, and others, toaster/other mods/admins? I use this thread a lot but my comp is lame and the .gifs end up screwing up, slowing way down, or skipping frames or other nonsense.
     
  20. DJLO

    DJLO
    Expand Collapse
    Smash Journeyman

    Joined:
    Jun 26, 2006
    Messages:
    353
    Location:
    Tallahassee
  21. Wobbly Headed Bob

    Wobbly Headed Bob
    Expand Collapse
    Smash Journeyman

    Joined:
    Sep 11, 2010
    Messages:
    367
  22. INSANE CARZY GUY

    INSANE CARZY GUY
    Expand Collapse
    Banned (6 Points)

    Joined:
    May 14, 2008
    Messages:
    6,919
    Location:
    Indianapolis
    Im so sorry.
     
  23. .K1

    .K1
    Expand Collapse
    Smash Apprentice

    Joined:
    Oct 23, 2013
    Messages:
    89
    Location:
    SoCal
    Is there any particular reason Mewtwo doesnt have as much frame data listed as most other characters? Notably how + or - attacks are on shield.......those values are pretty important lol.
     
    Melee Mewtwo likes this.
  24. .K1

    .K1
    Expand Collapse
    Smash Apprentice

    Joined:
    Oct 23, 2013
    Messages:
    89
    Location:
    SoCal
    Okay so I decided to figure out Mewtwo's frame advantage when attacking a shielded opponent. Unfortunately not even the IASA's are listed, so I couldnt do the grounded moves (the IASA affects it a lot). All of Mewtwo's aerials are listed though, so you can kinda get an idea of how safe you are when using X aerial. Also, the value calculated for N-Air is the LAST hit, which supposedly comes out regardless of how far into the moves animation you are.....meaning if you do a full jump nair, it will come out as normal but if you do a DJC or SH Nair, it will come out as soon as you hit the floor. Anyways, yeah. Once the IASA's are up, I will do his grounded moves. Sorry I couldnt do more, but the IASA's are pretty important when doing this.

    https://docs.google.com/spreadsheet/ccc?key=0AokIpuS
    SI2bidF9NZUczUXEtaUJNY09MQ0dTZmxra0E&usp=sharing

    Edit: Sorry but Im forced to break up the URL into two sections. The original link contains " p u s s" all together and the forum is censoring it as foul language. Just copy both sections into your URL and itll work. Sorry about that =(
     
    DJLO and Melee Mewtwo like this.
  25. Melee Mewtwo

    Melee Mewtwo
    Expand Collapse
    Smash Ace

    Joined:
    Jul 24, 2012
    Messages:
    544
    Wow, thanks for this. Also, the IASA's were already linked in this thread ( http://www.angelfire.com/games5/superdoodleman/Mewtwo_frames_11.6.05.txt ) but the OP never updated which is why you missed them. :p
     
  26. .K1

    .K1
    Expand Collapse
    Smash Apprentice

    Joined:
    Oct 23, 2013
    Messages:
    89
    Location:
    SoCal
    Ah okay sweet. Ill have the data for his grounded attacks done within 30 min! Thanks for the link!
     
  27. .K1

    .K1
    Expand Collapse
    Smash Apprentice

    Joined:
    Oct 23, 2013
    Messages:
    89
    Location:
    SoCal
    The spreadsheet has been updated! It contains ALL of Mewtwos "normal" attacks except Jab and D-Tilt (no IASA values are listed for either unfortunately)

    Again, sorry that I have to break up the link, but maybe we can get a mod to fix it or something. Anyways, here you go!


    https://docs.google.com/spreadsheet/ccc?key=0AokIpuS
    SI2bidF9NZUczUXEtaUJNY09MQ0dTZmxra0E&usp=sharing

    Edit: If you didnt read my previous post, I have to break up the link because it contains the letter "p u s s" all in a row and is being censored by the forum. Just copy and paste the link into the URL. Sorry for the inconvenience.
     
    DJLO and Melee Mewtwo like this.
  28. Fish&Herbs19

    Fish&Herbs19
    Expand Collapse
    Smash Journeyman

    Joined:
    Mar 17, 2013
    Messages:
    243
    Location:
    SoCal
    On the google doc, you listed fair's l-cancelled lag as 9 frames, when the guide above says it is 13. Also this makes me really sad, seeing that all of Fox's aerials have 14-16 frames of shield stun while our highest aerial only has 8 frames. :c
     
  29. .K1

    .K1
    Expand Collapse
    Smash Apprentice

    Joined:
    Oct 23, 2013
    Messages:
    89
    Location:
    SoCal
    Oops, ill fix it in the morning. I'm on my phone atm and not home. Thank you for pointing it out though!
     
  30. .K1

    .K1
    Expand Collapse
    Smash Apprentice

    Joined:
    Oct 23, 2013
    Messages:
    89
    Location:
    SoCal
    Frame data has been updated! Thanks again for pointing out the error.
     
  31. Melee Mewtwo

    Melee Mewtwo
    Expand Collapse
    Smash Ace

    Joined:
    Jul 24, 2012
    Messages:
    544
  32. PerhapsMan

    PerhapsMan
    Expand Collapse
    Smash Ace

    Joined:
    May 25, 2013
    Messages:
    704
    Location:
    Ottawa, Ontario
    @Melee Mewtwo

    It's 26 not L-cancelled and 13 L-cancelled. Just tested in 1.02 on Dolphin and would assume it's the same in other versions.
     
    #32 PerhapsMan, Aug 19, 2014
    Last edited: Aug 19, 2014
    Melee Mewtwo likes this.
  33. LLLLegion

    LLLLegion
    Expand Collapse
    Smash Cadet

    Joined:
    Oct 28, 2014
    Messages:
    29
    Thanks really helped
     
  34. Melee Mewtwo

    Melee Mewtwo
    Expand Collapse
    Smash Ace

    Joined:
    Jul 24, 2012
    Messages:
    544
    Does anybody happen to know if the 1 frame hitbox that appears when you land in the middle of the nair happens before or during the landing lag? Like will there be 1 frame damage then 13 frames landing lag or 13 frames landing lag with the first frame having an active hitbox?
     
  35. PerhapsMan

    PerhapsMan
    Expand Collapse
    Smash Ace

    Joined:
    May 25, 2013
    Messages:
    704
    Location:
    Ottawa, Ontario
    @Melee Mewtwo

    The hitbox is out on the first frame of landing lag, regardless of whether or not it's L-cancelled.
     
    Melee Mewtwo likes this.
  36. Melee Mewtwo

    Melee Mewtwo
    Expand Collapse
    Smash Ace

    Joined:
    Jul 24, 2012
    Messages:
    544
    Could somebody break down for me into full details Mewtwo's Uair in regards to knockback trajectory for the various hitboxes? I've seen so many different angles but I can't tell how much DI played a part in them.
     
  37. PerhapsMan

    PerhapsMan
    Expand Collapse
    Smash Ace

    Joined:
    May 25, 2013
    Messages:
    704
    Location:
    Ottawa, Ontario
    According to Master Hand the three are identical aside from damage. They share the following:

    Active from frames 9-11
    Angle: 55°
    Base knockback: 0
    Knockback growth: 100

    The base of the tail does 10%, the middle does 12%, and the tip does 14%. If more than one hitbox hits the opponent, the priority is in order of base>middle>tip, so the tipper must be spaced well in order to be used.
     
    Melee Mewtwo likes this.
  38. Melee Mewtwo

    Melee Mewtwo
    Expand Collapse
    Smash Ace

    Joined:
    Jul 24, 2012
    Messages:
    544
    Yeah, I checked the Master Hand app as well but I wasn't sure if it was accurate or not. The single 55° angle doesn't seem to add up cause I could've sworn I've seen knockback trajectories that are practically horizontal. Could be just me underestimating the impact of DI and gravity but there's also other attack trajectories marked in master hand that I doubt even further.


    Also, thanks for sticking this thread on watch and answering all my questions. :o
     
  39. PerhapsMan

    PerhapsMan
    Expand Collapse
    Smash Ace

    Joined:
    May 25, 2013
    Messages:
    704
    Location:
    Ottawa, Ontario
    Yeah, I've also noticed some wrong things in Master Hand, so I agree with you on that. DI only affects trajectory by a max of 18°, but fall speed might be enough to make up for the difference. I've seen a similar thing happen with Yoshi's Ftilt, which has a 60° hitbox but sometimes makes Fox go almost straight horizontal.

    Good luck!
     
    Melee Mewtwo likes this.
  40. Thor

    Thor
    Expand Collapse
    Smash Champion

    Joined:
    Sep 26, 2013
    Messages:
    2,013
    Location:
    UIUC [school year]. MN [summer]
    Is there any reason Mewtwo's L-cancelled nair and fair have half their landing lag rounded up, and not down? I'm reading 17/9 for nair and 25/13 for fair, but L-cancelling is usually rounded down (ex: Peach frame data is 15/7 for not-fair and 25/12 for fair).
     

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?