Ulevo
Smash Master
Then exactly what is the point of using it? There is not enough damage accumulated by simply hitting with a single strike to warrant using it over his other moves. His DTilt and FTilt both do much better damage and have longer range. And you can't attempt to hit with anything but the last hit of the Fair by that logic, because if you don't commit after hitting with the first or second, the opponent will retaliate. There's just no point in what it is you're talking about other than combining your spacing tactics with psychological mix ups.Umm, no. You don't have to hit with the first strike of the three, and if you're good you won't.
Fair enough. I'll do it later when I have time.Please do.
Oh well?I don't appreciate your attitude.
And most of those characters consist of the lower end of the Tier List. You know, the characters that get destroyed by everyone else?You can't shield in the air. Some characters have virtually no options that come out quickly enough to stop a Fair approach once they realize the MK has commited to the move.
Even with that aside, they're still not better than DTilt, FTilt, Mach Tornado, or most of the other options Meta Knight has for "shutting down" said characters.
Who says you need disjointed hitboxes to override a disjointed move? The only criteria is that the hit box hits the hurt box. Disjointed hit boxes are generally better at meeting that criteria for "priority" because they leave the hurt box less exposed. If an attack is able to out range that hit box, it doesn't matter if it's disjointed or not.Those aren't the matchups I was talking about, but please tell me what Bowser and DK have on disjointed hitboxes.
That said, I'll create a list later on.
I wasn't aware that Sonic, Captain Falcon and Ganondorf were ***** by Meta Knights Fair and no other tactic in his arsenal, or any other Top - High Tier character for that matter.Yes, many characters aren't completely owned by the Fair, but several are.
Did you read what you typed before posting it?Besides, outranging Fair isn't enough to stop it; they must also outprioritize it or have a disjointed hitbox.
Disjointed hit box = irrelevant.
Outranging Fair is enough to stop it, provided that the distance between Meta Knights hit box and the opposing characters hurt box is out of reach. This is the case for many characters; even those without disjointed hit boxes.
Well, considering that Fair is most useful within short hop range, which is the grounded level where most characters reside, it would reasonable to say that it isn't safe against a lot of characters in many circumstances.Yeah... I know... I never said it was always safe against a grounded opponent.
You don't shut down characters because your aerial wins in the air. You shut down characters with aerials if your aerial prevents them from approaching or reacting in any circumstance, such as with Marths Fair, or G&Ws turtle (to some extent).
Why? Because I only provided a list of just three?I'm aware, but I think it's important to note that the "et cetera" is only like two other characters to my knowledge.
True, but Dsmash allows for more mindgames than Fsmash.