Max Ketchum
Collegiate Starleague Smash Director
NEO is probably the best Sheik.
If she crouches, lower your tornado.
Thank you Professor Nic, for pointing out that shield > tornado. Sonic also can shield tornado and run super quick to punish it, doesn't make it any less effective on him. If you're letting Sheik shield when you use tornado, that implies that you're approaching with it. Why would you approach with tornado? Use it as a landing trap when she jumps, or when you call a roll/dodge. Nair/bair/dair through the center break tornado, but MK's horizontal mobility during tornado >>>>>>>>>> Sheik's in the air.
I don't think enough MKs abuse that horizontal mobility. They let their tornadoes get broken by things that shouldn't be doing so. I played Rookie in two tournament sets this week and he daired through my tornado all of ONE time, and never shined it. How? Once he got the lineup, I just slightly shifted so he couldn't hit the center. What's any different about doing this to Sheik? If anything, it's easier vs. Sheik because she doesn't have a stall move to help assure her lineup.
Sheik has good frame data, but not MK-good frame data. What frame is her jab, 2 or 3? If it's 2, then that's faster than every one of MK's moves, but...MK still has superior options such as walk backwards/roll/dodge (meh)/shield, and he shouldn't exactly mind eating a jab. If it's 3, MK's tilts are equally fast, and one dtilt with the potential to trip > one 2 damage jab. Her frame data isn't noticeably fast enough to make a difference up close, really, and the reward of MK's moves is greater. (also, ftilt, which is 5, ties dsmash and is slower than his tilts)
Also, if tornado vs. Sheik = risk of a grab, guess what? Chill with the tornadoes when you're around 80. Also keep in mind that GR up smash is significantly less of a threat if you strike and ban FD. Even though she can kill MK at a solid 85-90%, she's also quite light herself and MK shouldn't have any problems killing her. The only thing I see going for her in this matchup is surprise factor and the need for MK to be wisely conservative about tornado (despite it shutting her moveset out), but her tricks will only work for so long, and the MK will eventually catch on (plus, after a tornado or two to her shield, it'll be plenty degenerated...field day for MK).
If she crouches, lower your tornado.
Thank you Professor Nic, for pointing out that shield > tornado. Sonic also can shield tornado and run super quick to punish it, doesn't make it any less effective on him. If you're letting Sheik shield when you use tornado, that implies that you're approaching with it. Why would you approach with tornado? Use it as a landing trap when she jumps, or when you call a roll/dodge. Nair/bair/dair through the center break tornado, but MK's horizontal mobility during tornado >>>>>>>>>> Sheik's in the air.
I don't think enough MKs abuse that horizontal mobility. They let their tornadoes get broken by things that shouldn't be doing so. I played Rookie in two tournament sets this week and he daired through my tornado all of ONE time, and never shined it. How? Once he got the lineup, I just slightly shifted so he couldn't hit the center. What's any different about doing this to Sheik? If anything, it's easier vs. Sheik because she doesn't have a stall move to help assure her lineup.
Sheik has good frame data, but not MK-good frame data. What frame is her jab, 2 or 3? If it's 2, then that's faster than every one of MK's moves, but...MK still has superior options such as walk backwards/roll/dodge (meh)/shield, and he shouldn't exactly mind eating a jab. If it's 3, MK's tilts are equally fast, and one dtilt with the potential to trip > one 2 damage jab. Her frame data isn't noticeably fast enough to make a difference up close, really, and the reward of MK's moves is greater. (also, ftilt, which is 5, ties dsmash and is slower than his tilts)
Also, if tornado vs. Sheik = risk of a grab, guess what? Chill with the tornadoes when you're around 80. Also keep in mind that GR up smash is significantly less of a threat if you strike and ban FD. Even though she can kill MK at a solid 85-90%, she's also quite light herself and MK shouldn't have any problems killing her. The only thing I see going for her in this matchup is surprise factor and the need for MK to be wisely conservative about tornado (despite it shutting her moveset out), but her tricks will only work for so long, and the MK will eventually catch on (plus, after a tornado or two to her shield, it'll be plenty degenerated...field day for MK).