TKD
Smash Lord
A lot of people seem to be uninformed when it comes to Meta Knight's moveset, as I've been reading for awhile now people's statements about his moves having amazing priority. Meta Knight's moves seem to have infinite priority, but in fact, they never actually outprioritize ANYTHING. I'll explain why.
Meta Knight doesn't actually outprioritize moves, his aerials just go through everything, because they have similar properties to the spacie's blaster shots, so they don't actually clank with anything, ever. There's no actual priority there, MK's aerials connect:
- Through other hits, if he outranges his opponent.
- Before the other hit connects, if he attacks before his opponent.
- At the same time another hit connects with MK, because his aerial went through his opponent's move while getting hit by it himself.
We could call it extremely high priority, but actual priority should CLANK with other hits, and beat them/tie, while MK's moves don't clank. This is the reason MK's tilts and aerials go through another MK's tornado, the only condition being that the strike actually connects with the other character. It's also the reason MK and Fox hit each other at the same time so frequently (usually MK's dair vs Fox's nair). No move is being outprioritized, so they both connect.
EXCEPTIONS:
Some of Meta Knight's special moves act differently though. The Glide Attack does have certain priority and can clank with other moves. I think Dimensional Cape's strike has real priority also (not sure).
*The Shuttle Loop is -not- an exception. It doesn't clank with any attacks either, if a strike stops the Shuttle Loop, it's because MK himself got hit. A usual example for this is when MK shuttle loops from directly below another character, so the other character can hit MK's body before the Shuttle Loop's hitbox connects.
It seems a lot of people don't know about this yet, so I wanted to share the info.
Meta Knight doesn't actually outprioritize moves, his aerials just go through everything, because they have similar properties to the spacie's blaster shots, so they don't actually clank with anything, ever. There's no actual priority there, MK's aerials connect:
- Through other hits, if he outranges his opponent.
- Before the other hit connects, if he attacks before his opponent.
- At the same time another hit connects with MK, because his aerial went through his opponent's move while getting hit by it himself.
We could call it extremely high priority, but actual priority should CLANK with other hits, and beat them/tie, while MK's moves don't clank. This is the reason MK's tilts and aerials go through another MK's tornado, the only condition being that the strike actually connects with the other character. It's also the reason MK and Fox hit each other at the same time so frequently (usually MK's dair vs Fox's nair). No move is being outprioritized, so they both connect.
EXCEPTIONS:
Some of Meta Knight's special moves act differently though. The Glide Attack does have certain priority and can clank with other moves. I think Dimensional Cape's strike has real priority also (not sure).
The Tornado clanks with moves also. It has many hits though, so half the moves in the game, maybe more, only clank with one or two of the hits. Also, Mach Tornado's priority depends on how many times the MK player has pressed B, so at the start of it, more moves actually clank hard with it, making it stop, or outprioritize it, going through and hitting MK.*The Shuttle Loop is -not- an exception. It doesn't clank with any attacks either, if a strike stops the Shuttle Loop, it's because MK himself got hit. A usual example for this is when MK shuttle loops from directly below another character, so the other character can hit MK's body before the Shuttle Loop's hitbox connects.
The Shuttle Loop can hit at the same time MK gets hit, like his aerials. Examples. 1: You perform an aerial Shuttle Loop, while a Marth performs his forward aerial, and both characters get hit. 2: You perform a shuttle loop against Lucario, who double jumps to be directly above you, and you get hit by his downward aerial before your Shuttle Loop can connect.
You cannot hit MK at the start of a Shuttle Loop performed from the ground, because it starts with invincible frames (a lot of them I think, because it's easy to take advantage of this property).It seems a lot of people don't know about this yet, so I wanted to share the info.