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Meta Knight's "Priority".

TKD

Smash Lord
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A lot of people seem to be uninformed when it comes to Meta Knight's moveset, as I've been reading for awhile now people's statements about his moves having amazing priority. Meta Knight's moves seem to have infinite priority, but in fact, they never actually outprioritize ANYTHING. I'll explain why.

Meta Knight doesn't actually outprioritize moves, his aerials just go through everything, because they have similar properties to the spacie's blaster shots, so they don't actually clank with anything, ever. There's no actual priority there, MK's aerials connect:

- Through other hits, if he outranges his opponent.
- Before the other hit connects, if he attacks before his opponent.
- At the same time another hit connects with MK, because his aerial went through his opponent's move while getting hit by it himself.

We could call it extremely high priority, but actual priority should CLANK with other hits, and beat them/tie, while MK's moves don't clank. This is the reason MK's tilts and aerials go through another MK's tornado, the only condition being that the strike actually connects with the other character. It's also the reason MK and Fox hit each other at the same time so frequently (usually MK's dair vs Fox's nair). No move is being outprioritized, so they both connect.

EXCEPTIONS:
Some of Meta Knight's special moves act differently though. The Glide Attack does have certain priority and can clank with other moves. I think Dimensional Cape's strike has real priority also (not sure).
The Tornado clanks with moves also. It has many hits though, so half the moves in the game, maybe more, only clank with one or two of the hits. Also, Mach Tornado's priority depends on how many times the MK player has pressed B, so at the start of it, more moves actually clank hard with it, making it stop, or outprioritize it, going through and hitting MK.

*The Shuttle Loop is -not- an exception. It doesn't clank with any attacks either, if a strike stops the Shuttle Loop, it's because MK himself got hit. A usual example for this is when MK shuttle loops from directly below another character, so the other character can hit MK's body before the Shuttle Loop's hitbox connects.
The Shuttle Loop can hit at the same time MK gets hit, like his aerials. Examples. 1: You perform an aerial Shuttle Loop, while a Marth performs his forward aerial, and both characters get hit. 2: You perform a shuttle loop against Lucario, who double jumps to be directly above you, and you get hit by his downward aerial before your Shuttle Loop can connect.
You cannot hit MK at the start of a Shuttle Loop performed from the ground, because it starts with invincible frames (a lot of them I think, because it's easy to take advantage of this property).

It seems a lot of people don't know about this yet, so I wanted to share the info.
 
D

Deleted member

Guest
Who is this noob? Trying to sound smart by pointing out facts? Haha.

<3 TeeKayDee
 

TKD

Smash Lord
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You knew it, but not everyone else. Check out the "what you didn't know about MK's matchups" thread, it states that MK's fair and bair "ourprioritize" G&W's nair. I think It's better documented for possible reference.

The boards are about contributing, not about looking smart...the first post itself says why I made the thread:

"I've been reading for awhile now people's statements about his moves (MK'S) having amazing priority."
 

Ijuka

Smash Ace
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Aug 16, 2004
Messages
673
Yeah, most of MK's sword slashing moves are "laser projetiles".
 

TKD

Smash Lord
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Yeah, most of MK's sword slashing moves are "laser projetiles".
LOL!!

If you want a better example, Ike's aerials and tilts have the same properties as MK's. As in, his fair goes through everything. I don't see his fair trading hits nearly as often though (if ever), because usually, he's either getting blocked or massively outranging the other character.

tl;dr version: MK has transcendental priority on all his sword moves; meaning they will not clank with any other hitboxes.
I guess you can call it that, but even if it was infinite priority, it should clank with itself. Like, make two MK or 2 Ike forward air each other making only their swords connect, and nothing happens. No extra lag, no anything. They can't clank.
 

Kitamerby

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LOL!!

If you want a better example, Ike's aerials and tilts have the same properties as MK's. As in, his fair goes through everything. I don't see his fair trading hits nearly as often though (if ever), because usually, he's either getting blocked or massively outranging the other character.
Aerials do not go through normal priority rules. You cannot "clank" in the air, so they just go by who hits the opponent's hurtbox first. This is why disjointed aerial hitboxes, especially one as large as Ike's fair, basically go unmatched, and why disjointed hitboxes like Marth's go through non-laser projectiles.
 

Brinzy

Godfather of the Crimean Mafia
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Glide Attack clanking makes it sound more like it's a special attack than an aerial...
 
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