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if you want people to run offstage and start ****** your glide then go for itYou haven't answered my question yet. When momentum canceling, after uairing and then jumping, is it a bad thing to do to start a glide. I don't think it helps at all. But I think more jumps would make you live longer. I notice I die pretty much when I glide after momentum canceling. It's just a habit of mine.
Need to know if I have to stop doing it immediately.
Holy ****, us MK's have a use for jab LOLOh btw guys, I haven't seen this ever done or said before, but if you ever get the opportunity to Dtilt lock someone, it actually does less damage than doing the lock with jab instead.
Like if they miss a tech at mid-stage, throw a Dtilt to jab reset them safely (in case they do actually tech or something, that way you're not doing a laggy *** jab), then you can walk up and just press A to do a jab that ends as fast as it can, then walk up, jab again, all the way across the stage, and it does more damage than using Dtilt.
Just mentioning that punishing missed techs with an actual jab instead of Dtilt is better (atleast after the first Dtilt. Jab does more damage per distance than Dtilt does).
And it'll unstale stuff (dtilt would, too, but Dtilt would get stale and we sometimes use that move, whereas we should never use jab any other time (actually I think it can be a good mixup for edge guarding, but very situational))
I can't believe that there's a legit use for jab, it seems >_>
I haven't seen it mentioned before, so I thought I might as well post something about it, since it's simply a better punish than using Dtilt all around.
So if i stay grounded i wont get laser to usmash? If so that would be fantastic, that was generally how i kept dying.Falco MU, my most played MU with MK...
A really fun MU. You will have problems with FD, so ban it. Now you are on advantage on pretty much any other stage. Dair camping is really great here. Avoid the chain grab at all costs. The chain grab is the most important factor in this MU. If you get grabbed easily, you will get destroyed. If he doesn't, it's going to take a while for him to kill you.
After about 100%, stay grounded more. Staying airborne is just asking for laser > usmash.
Just some stuff.
I use to jab to punish a predicted ShuttleLoop AutoCancel from an opponent MK (it's better than most attacks since it covers most range un bioth front and back at the same time). It's most likely never to happen, but Mexican Metagame use to be gimmicky and flashy, so I've used it a couple times. =POh btw guys, I haven't seen this ever done or said before, but if you ever get the opportunity to Dtilt lock someone, it actually does less damage than doing the lock with jab instead.
Like if they miss a tech at mid-stage, throw a Dtilt to jab reset them safely (in case they do actually tech or something, that way you're not doing a laggy *** jab), then you can walk up and just press A to do a jab that ends as fast as it can, then walk up, jab again, all the way across the stage, and it does more damage than using Dtilt.
Just mentioning that punishing missed techs with an actual jab instead of Dtilt is better (atleast after the first Dtilt. Jab does more damage per distance than Dtilt does).
And it'll unstale stuff (dtilt would, too, but Dtilt would get stale and we sometimes use that move, whereas we should never use jab any other time (actually I think it can be a good mixup for edge guarding, but very situational))
I can't believe that there's a legit use for jab, it seems >_>
I haven't seen it mentioned before, so I thought I might as well post something about it, since it's simply a better punish than using Dtilt all around.
You should dair camp until you are out of chain grab range. You realllly need to be good with dair spacing tooI need help with the Falco MU. i Dair camp, which IIRC is a good thing to do in the MU, and i know his laser >tornado. Beyond that i knew a few other things but for the most part i don't know the MU all that well. I just recently at a tourny got sent into losers by a falco player 2 stocking me. I know that he is far better than me but i couldn't help but think that i could have done something better to at least make is closer. Any help guys?
"if you're quick enough drop off the ledge as soon as you grab it and you will retain some invincibility frames from the ledge grab. With this you can quickly do any move and it will go through ANYTHING. Your invincible in this mode. So drop from the ledge N-air, drop ledge D-air, up b, etc. An extremely good edge guarding technique and good thing to know in this matchup and others as well."Thanks for the advice. How do I perform an invince nair? Now I know to try to space better and try to gimp him more.