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- Feb 27, 2008
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- 26,577
The weak hit has the same trajectory. The difference in KB could make it seem like it sends differently due to how falling speed would affect it.
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I think it is just throw speed. You skip the one damaging frame if you scale the throw speed for weight 60, but not for weight 55.Hm, so if Pichu does get hit, the throw speed isn't the answer?
Dude I don't care about trophies, it's the gameplay differences I give a **** about. LOLStrong Bad, AJP says that the Tamagon trophy is available everywhere but PAL, and I've got another source (the wiki) saying it's only available in Japan, but hackable in all NTSC versions. Actually, is that what you meant in your first paragraph AJP? You can also verify that Tamagon is only hackable? Have a clue/know someone who does?
But we still want a complete list.Dude I don't care about trophies, it's the gameplay differences I give a **** about. LOL
AJP: Yeah it's the <1% hitlag causing it on Ganon's Up-B then. It's slow in 1.02, and the "throw" is not weight-dependent.
I think his dair is very close to *exactly* 3.0% in PAL and 4.0% in NTSC per hit, 14 hits total. Multiple hits of the same move doesn't stale nearly as much as repeating the move itself, but they do a little =).additionally, as far as Yoshi's dair goes: it's affected by staling quite a bit, I could give you the unstale numbers for the hitboxes in both versions if desired. a change in a hitbox by 1% for a move that loops so damn long would indeed change it by 13%
That's why I said I think the removal of Tamagon is the only difference in PAL, as I myself have 291 trophies, only missing Diskun (I AR'd the two "secret" ones).I'm a PAL player and I have Doshin the Giant and Sheriff trophies.
What does this mean?- When holding B while the game starts, in NTSC it asks for progressive scan, in PAL it asks for 60Hz or 50Hz.
Wow, I've somehow NEVER seen this. Is this the same as the thing in the Options menu, and are there any differences of game play based on whether you choose 480p or 480i (such as input lag)?Which one?
The NTSC version supports 480p60 and 480i60 NTSC.
The PAL version supports 576i50 PAL and 480i60 PAL60.
When starting the console, before the game starts, if you hold B the game will ask you to choose the format.
At least in PAL, the console remembers the last setting and will automatically display this question if 60Hz was used the last time, and 60Hz is selected by default. If you choose 50Hz, you will have to hold B to get 60Hz the next time.
I think I might have mentioned that to you. I used to hold the world record for that. Anyway, I'm pretty sure that Peach can angle her up-B more in 1.0 and 1.1 than in 1.2 and PAL. It's the same for Mario.IIRC, a stadium player once told me that Peach can angle her up-B a bit more in PAL; apparently this is important in some 10MM strat.
Global mechanic: In NTSC 1.00 and 1.01, if a hitbox stales below 1% damage (e.g. Samus Up-B, Peach Up-B, Zelda F-Smash initial hits), hitlag will be 0 frames, making SDI & Trajectory DI impossible.
I'm pretty sure it's true because even the best 10MM players couldn't get a good Mario score if they were PAL or version 1.2. I believe Ravenyte and Dr.M only improved their Mario scores when they got their hands on a 1.0 or 1.1.I think I was the one who originally claimed that Mario couldn't angle his UpB as far because my time was relatively bad compared to my other scores in 10-man melee. Would be funny if it turns out to be wrong, but I really never could get it angled that well for the last wave.
As for CPU never taunting in PAL?... I'm pretty certain it does, even Nana taunts at random. Or maybe you're only talking about training mode?