Fuzzyness
The Reality!
the normal frame rate is around 57 - 60 per second
so if its at 30 this means the game wont be as smooth as youd be used to, it may affect timing slightly but the game will play the same maybe feel a bit more jagged but it shouldnt affect the actual speed of the game if the physics and the animations are the same. Timing may be different in terms of visual but around the same timing.
I hope this helps
http://boallen.com/fps-compare.html
so you can see 15 is very jagged, less animation frames
30 is much smoother, definitely would be fine for playability imo but wont be exactly the same
60 is smooth as a babys bottom, its the perfect framerate for human eyes and not too much to render
since there'll be less frames to animate:
1) Game will take less memory (half the pictures to render per second)
2) Netplay will have less information to share
Just think of it like an animation, the more frames you have in your animation the more vsiaul evidence to the human mind how that action takes place. If you dont draw every step in how one thing moves from one place to another then it'll appear jagged to the human mind, you'll notice those gaps in the animation
so if its at 30 this means the game wont be as smooth as youd be used to, it may affect timing slightly but the game will play the same maybe feel a bit more jagged but it shouldnt affect the actual speed of the game if the physics and the animations are the same. Timing may be different in terms of visual but around the same timing.
I hope this helps
http://boallen.com/fps-compare.html
so you can see 15 is very jagged, less animation frames
30 is much smoother, definitely would be fine for playability imo but wont be exactly the same
60 is smooth as a babys bottom, its the perfect framerate for human eyes and not too much to render
since there'll be less frames to animate:
1) Game will take less memory (half the pictures to render per second)
2) Netplay will have less information to share
Just think of it like an animation, the more frames you have in your animation the more vsiaul evidence to the human mind how that action takes place. If you dont draw every step in how one thing moves from one place to another then it'll appear jagged to the human mind, you'll notice those gaps in the animation