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Did you index your texture part? You have to do that in Photoshop if you expect that step to work correctly.sorry for double post
i post this because i need help with texture
i 'm editing a texture for jiggs
and i edited the texture make this txt:
file 0 = C:\Documents and Settings\Usuario\03Eye\txt_0023_9.tga
image 0 = 0, x, CI8
palette 0 = 0, RGB565
texture 0 = 0, 0
and rename to "03.tcs"
but appears this to i'm making a tpl file
ammmDid you index your texture part? You have to do that in Photoshop if you expect that step to work correctly.
Yessir.ammm
the texture need is indexed??
ok, i have a new intent
based on the video. it looks like a 16 bit version of the melee introWhat was the intro changed to?
Mmmm, Yes, GIMP does things a little differently... I wish I could give more advice, I'm more a PS user. I THINK GIMP automatically does things with the Layers once you've Indexed it and such, from what I hear it's actually easier to manage than in Photoshop (hexing-wise).I have a question I watched the how to change the characters portrait video but I do not have Photoshop I use gimp is there any change in the instructions or what do I do differently with gimp? Can someone help?
Howwwww did you spot that?! lmao XDBig thanks to a post Steelia made a loooong time ago. Turns out Fox Laser and Illusion data are held in PlFx.dat, while Firefox and Shine data are held in EfFxData.dat
Since megaupload isn't working and since I need to find time to find an alternative I'll be waiting on your shine offsets till I release the ISO.I was re-reading the posts around where Qual found out how to change the shine sparkle colours, then I saw your post (this was a few days ago). Donno completely how it works right now, but I should have a better understanding after I do more tests and stuff. It seems to have face data or w/e Tcll was talking about when I found out laser colours. Lol I should ask him to analyze shine data too.
Filefront and filefactory are good alternatives.Since megaupload isn't working and since I need to find time to find an alternative I'll be waiting on your shine offsets till I release the ISO.
If your texture has more than 256 colors, use the Local (Perceptual) option for the palette. If it has 256 colors or less, use the Exact option, unless the palette has to be made smaller. All of Mario's eye textures use up to 256 colors, so you don't have to go lower than 256 for any of the eyes.i have a problem with a texture of eye for mario
i create this image
and save in indexed with this parametres
and made this .tcs:
file 0 = C:\Documents and Settings\Usuario\MrBu\10Eye\txt_0837_9.tga
image 0 = 0, x, CI8
palette 0 = 0, RGB565
texture 0 = 0, 0
and copy 32 lines(after 5 firts lines)
and the texture no change or find a errors
EDIT:
i made a new intent with copy only 32 lines
and no appears nothing
in one second intent i copy after 32 lines
and appears this(is mage majora XD):
HOW U DO DAT?
ok, i save the texture in local(perceptual) 256 colors diffusion 100% and select the option of exact colorsIf your texture has more than 256 colors, use the Local (Perceptual) option for the palette. If it has 256 colors or less, use the Exact option, unless the palette has to be made smaller. All of Mario's eye textures use up to 256 colors, so you don't have to go lower than 256 for any of the eyes.
Refer to the image below for a reference to how to index the texture better.
Regarding the texture and palette, when viewing the TPL file, the palette comes first, and the texture comes afterwards.
The palette begins at hex value 20 (32 decimal), and ends at hex value 21F (543 decimal). You then skip 64 lines to hex value 260 (608 decimal). The hex data that starts at hex value 260 is the texture data.