• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Thanks for the offset placements for the Fire Luigi outfit Steelia. The texture that I was doing isn't designed for team battles, and that was the only outfit that Luigi has that isn't a team battle color.
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
Aparrently not all costumes use the same offsets, but for some reason Popo's Green costume uses the same offsets as his normal ones.
The texture I'm making has to be over the green one for the sake of team colors so may I ask what are the offsets for Nana's Yellow (PlNnYe.dat) costume?
Mm, I'm afraid I don't have the offsets for that Popo nor Nana... however... because the two have no _8 or _9 in their other texture packs, it's highly likely that their Green and ... what, Tan? ... files also have nearly the exact same texture placements, sizes, etc.
It's much like all of Ganondorf's files, or Captain Falcon's, where neither have _8/_9 files and... every other DAT file follows that.
Try editing the "Normal" colors of Nana/Popo, but hexing them into Green/"Tan?" for some results. I have a hunch it MIGHT work. (Be sure the textures aren't slightly off in their placements, though; sometimes differently colored files have the same files and file types -- but their placements can be 0x20 lines off from all others).

its the ShadowDragon_Marth.rar one, could u please replace it with the PIMsBl.dat
...!
On closer inspection... apparently you can completely copy-paste the majority of Marth's info from his Nr file to his Bk file -- both of them share the exact same placements, and their _8 and _9 files have the same sized palette lines... Try giving it a shot. If it doesn't work out, I'll look into it further.

I guess it was a little misleading. It's actually a part of Mario's trophy. Player models are hacked similarly, but, like the program that exports trophies, it'll take a bit of work.
Ah, yes, I should actually click the picture next time for the name. :laugh:
Still, very neat stuff. Hopefully all turns out in this department.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
I was able to test out my new texture for the Fire Luigi slot. However, when I modified the eyes, they looked messed up with an RGB5A3 palette. When I tried using an RGB565 palette, however, the eyes were all fixed up.
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
I was able to test out my new texture for the Fire Luigi slot. However, when I modified the eyes, they looked messed up with an RGB5A3 palette. When I tried using an RGB565 palette, however, the eyes were all fixed up.
Correct.
RGB5A3 is used when the texture has transparency.
RGB565, on the contrary, is used when a texture does not have transparency.
Best way to know this, is by checking the Alpha Layer of the texture. If it has black-and-white (or, completely black in some cases) on it, transparency. But if it's completely white, no transparency. Works 99.98% of the time.

The ONLY texture to break this rule, from what I've seen, is Marth's ear texture. For some reason, that HAS to be RGB5A3 to work, despite having no transparency applied to the Alpha Layer. Hm.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Correct.
RGB5A3 is used when the texture has transparency.
RGB565, on the contrary, is used when a texture does not have transparency.
Best way to know this, is by checking the Alpha Layer of the texture. If it has black-and-white (or, completely black in some cases) on it, transparency. But if it's completely white, no transparency. Works 99.98% of the time.

The ONLY texture to break this rule, from what I've seen, is Marth's ear texture. For some reason, that HAS to be RGB5A3 to work, despite having no transparency applied to the Alpha Layer. Hm.
Oddly enough, in Brawl, there are a decent number of indexed textures with RGB5A3 palettes that don't have transparency. For some examples, Roader, Towtow, Greap, Gamyga, and Autolance have indexed textures that don't utilize transparency, and yet their palettes are in RGB5A3 format. Of course, some of the enemies do have indexed textures with RGB565 palettes.
 

ResidentWaffle

Smash Lord
Joined
Jan 22, 2006
Messages
1,125
Location
UCLA
So I finally got my hands on a wii to play these hacks on and these textures are amazing!

But I was wondering. I love the brawl texture updates you made for characters but you guys only made them in one color. Have you guys every considered making multiple colors of those textures for all characters and releasing them as sort of a melee 2.0 texture pack for the game?

That would truly be AMAZING.
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
Glad you're enjoying our hacks, ResidentWaffle. :)

In regards to a Melee graphical update package for the characters... eheh... Well, I'll just say that I WAS considering it, up until I learned that a majority of my Brawl-graphic-updated characters were severely shunned in the Melee scene. They received such a negative backlash from others (not that I blame them) that I've lost any motivation to make any recolors/Brawl-graphic packages. (Except for Mewtwo, Young Link, Roy, Pichu, and Dr. Mario... naturally, I made something for them, but I lost their pictures for an update... Need to get those again.)

Hope you can understand. That's just from me, though. I'm sure there might be someone just as interested, who has the capability of texture hacking, but just hasn't gotten around to it.
 

S l o X

Smash Champion
Joined
Aug 17, 2009
Messages
2,838
Location
bridgeport, ct
Once I get this Melee ISO from Mura or someone then I'll be able to burn a texture hacked melee :D rapee

Thanks for the textures guys <33333 appreciate it.
 

Gardevior

Smash Lord
Joined
Apr 11, 2009
Messages
1,692
Location
Fuquay-Varina, NC
You can dump your own melee disc with Waninkoko's DVD Dumper 1.2 if you don't want to wait. Takes about an hour to dump to an SD or USB or your computer through wifi.
 

S l o X

Smash Champion
Joined
Aug 17, 2009
Messages
2,838
Location
bridgeport, ct
Will check that out, actually. (Goes to google Waninkoko's DVD Dumper)

Yeah...no. Too complicated for my simple mind to comprehend. Especially DVD Dumper being a ***** and this IOS ;_;
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
hey where did you get this textures:

0:29 or 0:43 = falco texture

2:02 = capitan falcon

4:39 = fox

please can you say me where download it? =)
Ah... Brawl Falco, Solid Snake, and Brawl Fox; some of my stuff. Haven't gotten around to making an update for those suckers yet. Guess I know what I'm putting up next. XD



On a side note... FINALLY, I've got "Part 1" of a mini-series of video tutorials, for texture hacking Smash Bros. Melee... This one covers the very basic Non-Indexed textures (stuff that doesn't end with _8 or _9).

Check it.
(:
 

ShootingStars

Smash Apprentice
Joined
Jun 18, 2009
Messages
199
Location
Mississauga
Ah... Brawl Falco, Solid Snake, and Brawl Fox; some of my stuff. Haven't gotten around to making an update for those suckers yet. Guess I know what I'm putting up next. XD



On a side note... FINALLY, I've got "Part 1" of a mini-series of video tutorials, for texture hacking Smash Bros. Melee... This one covers the very basic Non-Indexed textures (stuff that doesn't end with _8 or _9).

Check it.
(:
please upload the brawl textures... and solid snake
i love your brawl textures!
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
KirbyTool 2.1 is out now.

The download is at the website as usual. This version adds support for the Donkey Kong and Falco hats. After M&SG did it (by hand) I became convinced that it was possible :)
Those textures are on the website too. Each of them can replace any color. So it's 4 Kirby colors * 6 colors they could replace * (1 Kirby + 4 Kirby hats) = 120 dat files in a 535KB 7-zip file! Amazing compression, huh?
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
I'm planning on working on some more Yoshi textures, but the problem is, I can't figure out the offset placements for his Yellow, Pink, and Light Blue colors (the only Yoshi colors that aren't uploaded).

If anyone manages to figure out the offset placements for those colors, please reply, if possible.
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
@libertyernie: Sweet stuff. Glad you looked into Falco and DK, too. (:
Just a quick question, Were you able to fix KirbyNr's Mewtwo cap hex? Whenever I tried it out a while back, the hexing was a few lines off.


@Mario_and_Sonic_Guy:
Code:
Light Blue Yoshi

10Skin - 00023fe0
11Belly - 00025fe0 (8 lines) -192 (64MAX)
~
02Egg - 0002a080
03Eye - 0003c080
01Shoe - 0002e080
04ShoeB - 00030080
05ShoeSide - 00032080
06Saddle - 00032560
07SaddleW - 00032d60
08Spike - 00033de0
12Arm - 00035de0 (14) -144 [112MAX] ~I accidentally call the Arm as "12Leg"
~
13Green - 00037ae0 (4) -224 [32MAX]
~
14Jaw - 00038d40 (22) -80 (176MAX)
~
15Nose - 0003c700
09Mouth - 0003cc00
16Cheek - 0003dc00 (2) -240 (16MAX) ~Is actually tip of the tail (connects to 11Belly)
~
17Leg - 0003ec40 (14) -144 [112MAX] ~Accidentally called "17Arm"
~
18OOS-Body - 00040d40
19OOS-Shoe - 00041b00

20EyeL - 00042580
21EyeR - 00044580


*********************


Pink Yoshi


10Skin - 00023fe0
11Belly - 00025fe0 (8 lines) -192 (64MAX)
~
02Egg - 0002a080
03Eye - 0003c080
01Shoe - 0002e080
04ShoeB - 00030080
05ShoeSide - 00032080
06Saddle - 00032560
07SaddleW - 00032d60
08Spike - 00033de0
12Arm - 00035de0 (16) -128 [128MAX] ~Accidentally noted as "12Leg"
~
13Green - 00037b00 (2) -240 (16MAX)
~
14Jaw - 00038d40 (22) -80 (176MAX)
~
15Nose - 0003c700
09Mouth - 0003cc00
16Cheek - 0003dc00 (2) -240 (16MAX) ~Is actually tip of the tail (connects to 11Belly)
~
17Leg - 0003ec40 (16) -128 [128MAX] ~Accidentally called "17Arm"
~
18OOS-Body - 00040d60
19OOS-Shoe - 00041b20

20EyeL - 000425a0
21EyeR - 000445a0


***************************


Yellow Yoshi


01Shoe - 00023fe0
02Egg - 00025fe0
03Eye - 00027fe0
04ShoeB - 00029fe0
05ShoeSide - 0002bfe0
06Saddle - 0002c4c0
07SaddleW - 0002ccc0
08Spike - 0002dd40
10Skin - 0002fd40
12Arm - 00031d40 (14 lines) -144 [112MAX] ~Accidentally called "12Leg"
~
13Green - 00033a40 (2) -240 [16MAX]
~
14Jaw - 00034c80 (22) -80 [176MAX]
~
15Nose - 00038640
09Mouth - 00038b40
16Cheek - 00039b40 (2) -240 [16MAX] ~Is actually tip of the tail (connects to 11Belly)
~
17Leg - 0003ab80 (16) -128 [128MAX] ~Accidentally referred to as "17Arm"
~
11Belly - 0003cca0 (8) -192 [64MAX]
~
18OOS-Body - 00040d40
19OOS-Shoe - 00041b00

20EyeL - 00042580
21EyeR - 00044580
Hope that helps out. Now that you have the placements, you can quite literally use one of the available Yoshi packages (preferably YsNr), and just match up the textures that way. Sure, it may not be the designated color, but not like you're going to change the files anyway, right? :p
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Thanks again Steelia. Of course, I tried to figure out Yellow Yoshi's offset placements by myself, but had no success whatsoever.

By the way, in the future, you may want to consider uploading the texture parts for Peach's Daisy outfit. That outfit's texture parts obviously operate differently from Peach's other four outfits, and it's possible that someone may want to do a Peach texture on the Daisy outfit.
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
@Mario_and_Sonic_Guy: The Daisy one's a W.I.P. I think I did a little tinkering costume for it, but I forgot to save the original textures for it. Need to redo the package for it.

@libertyernie: "OOS" textures, as I call them, are the "Out Of Screen" textures. You know how when a character is shoved near the blast line of a stage, and they appear in that magnified image? That. OOS textures are used for those smaller out-of-screen models.
 

_Rocky_

Smash Ace
Joined
Jun 14, 2009
Messages
783
Location
611
thought id post my first work (yeah it sucks)


2 questions
how do you avoid ground textures going black and it's not possible to edit character models yet, right?
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
how do you avoid ground textures going black and it's not possible to edit character models yet, right?
If you're using an Emulator, the reason for the stage appearing black is likely due to your computer not having full Emulator support.

Regarding your question on character models, I wouldn't really know, since I specialize with texture hacks.
 

Steelia

Smash Champion
Joined
Sep 23, 2007
Messages
2,523
Location
Home.
thought id post my first work (yeah it sucks)
x2
2 questions
how do you avoid ground textures going black and it's not possible to edit character models yet, right?[/QUOTE]

W'ey, sweet texture! :D

1.) As Mario_and_Sonic_Guy already pointed out, has something to do with your computer not fully emulating the... emulator. Likely need to update some of your graphics cards, or along those lines.

2.) Models are [i]not[/i] accessible... yet. It's being worked on, to be sure, but for now textures and audio hacks will have to suffice. :)
 

ShootingStars

Smash Apprentice
Joined
Jun 18, 2009
Messages
199
Location
Mississauga
Hey um can anyone help me on making my own HPS files?

Here is what I do...
Put WAV file into goldwave... use selection and use the loop points for etc... like battlefield and then save selection for the left channel and right channel. I then try to batch them together using HPS_insert in CMD, but at the end it always says cannot play HPS file... and no HPS file is made...

Can you write a tutorial or make video please? I really need help.
 
Top Bottom