Mario & Sonic Guy
Old rivalries live on!
Thanks for the offset placements for the Fire Luigi outfit Steelia. The texture that I was doing isn't designed for team battles, and that was the only outfit that Luigi has that isn't a team battle color.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Mm, I'm afraid I don't have the offsets for that Popo nor Nana... however... because the two have no _8 or _9 in their other texture packs, it's highly likely that their Green and ... what, Tan? ... files also have nearly the exact same texture placements, sizes, etc.Aparrently not all costumes use the same offsets, but for some reason Popo's Green costume uses the same offsets as his normal ones.
The texture I'm making has to be over the green one for the sake of team colors so may I ask what are the offsets for Nana's Yellow (PlNnYe.dat) costume?
...!its the ShadowDragon_Marth.rar one, could u please replace it with the PIMsBl.dat
Ah, yes, I should actually click the picture next time for the name.I guess it was a little misleading. It's actually a part of Mario's trophy. Player models are hacked similarly, but, like the program that exports trophies, it'll take a bit of work.
Correct.I was able to test out my new texture for the Fire Luigi slot. However, when I modified the eyes, they looked messed up with an RGB5A3 palette. When I tried using an RGB565 palette, however, the eyes were all fixed up.
Oddly enough, in Brawl, there are a decent number of indexed textures with RGB5A3 palettes that don't have transparency. For some examples, Roader, Towtow, Greap, Gamyga, and Autolance have indexed textures that don't utilize transparency, and yet their palettes are in RGB5A3 format. Of course, some of the enemies do have indexed textures with RGB565 palettes.Correct.
RGB5A3 is used when the texture has transparency.
RGB565, on the contrary, is used when a texture does not have transparency.
Best way to know this, is by checking the Alpha Layer of the texture. If it has black-and-white (or, completely black in some cases) on it, transparency. But if it's completely white, no transparency. Works 99.98% of the time.
The ONLY texture to break this rule, from what I've seen, is Marth's ear texture. For some reason, that HAS to be RGB5A3 to work, despite having no transparency applied to the Alpha Layer. Hm.
http://www.megaupload.com/?d=AQLGQR3Dcan ANYONE send me a link for the dreamland SoRage stage? the one zyx posted has died ;_;
hey where did you get this textures:hey guys me and i.b made a small combo video while using the texture hacks
http://www.youtube.com/watch?v=frl6IfNbPVg
thank you so much!
Ah... Brawl Falco, Solid Snake, and Brawl Fox; some of my stuff. Haven't gotten around to making an update for those suckers yet. Guess I know what I'm putting up next. XDhey where did you get this textures:
0:29 or 0:43 = falco texture
2:02 = capitan falcon
4:39 = fox
please can you say me where download it? =)
please upload the brawl textures... and solid snakeAh... Brawl Falco, Solid Snake, and Brawl Fox; some of my stuff. Haven't gotten around to making an update for those suckers yet. Guess I know what I'm putting up next. XD
On a side note... FINALLY, I've got "Part 1" of a mini-series of video tutorials, for texture hacking Smash Bros. Melee... This one covers the very basic Non-Indexed textures (stuff that doesn't end with _8 or _9).
Check it.
(:
Light Blue Yoshi
10Skin - 00023fe0
11Belly - 00025fe0 (8 lines) -192 (64MAX)
~
02Egg - 0002a080
03Eye - 0003c080
01Shoe - 0002e080
04ShoeB - 00030080
05ShoeSide - 00032080
06Saddle - 00032560
07SaddleW - 00032d60
08Spike - 00033de0
12Arm - 00035de0 (14) -144 [112MAX] ~I accidentally call the Arm as "12Leg"
~
13Green - 00037ae0 (4) -224 [32MAX]
~
14Jaw - 00038d40 (22) -80 (176MAX)
~
15Nose - 0003c700
09Mouth - 0003cc00
16Cheek - 0003dc00 (2) -240 (16MAX) ~Is actually tip of the tail (connects to 11Belly)
~
17Leg - 0003ec40 (14) -144 [112MAX] ~Accidentally called "17Arm"
~
18OOS-Body - 00040d40
19OOS-Shoe - 00041b00
20EyeL - 00042580
21EyeR - 00044580
*********************
Pink Yoshi
10Skin - 00023fe0
11Belly - 00025fe0 (8 lines) -192 (64MAX)
~
02Egg - 0002a080
03Eye - 0003c080
01Shoe - 0002e080
04ShoeB - 00030080
05ShoeSide - 00032080
06Saddle - 00032560
07SaddleW - 00032d60
08Spike - 00033de0
12Arm - 00035de0 (16) -128 [128MAX] ~Accidentally noted as "12Leg"
~
13Green - 00037b00 (2) -240 (16MAX)
~
14Jaw - 00038d40 (22) -80 (176MAX)
~
15Nose - 0003c700
09Mouth - 0003cc00
16Cheek - 0003dc00 (2) -240 (16MAX) ~Is actually tip of the tail (connects to 11Belly)
~
17Leg - 0003ec40 (16) -128 [128MAX] ~Accidentally called "17Arm"
~
18OOS-Body - 00040d60
19OOS-Shoe - 00041b20
20EyeL - 000425a0
21EyeR - 000445a0
***************************
Yellow Yoshi
01Shoe - 00023fe0
02Egg - 00025fe0
03Eye - 00027fe0
04ShoeB - 00029fe0
05ShoeSide - 0002bfe0
06Saddle - 0002c4c0
07SaddleW - 0002ccc0
08Spike - 0002dd40
10Skin - 0002fd40
12Arm - 00031d40 (14 lines) -144 [112MAX] ~Accidentally called "12Leg"
~
13Green - 00033a40 (2) -240 [16MAX]
~
14Jaw - 00034c80 (22) -80 [176MAX]
~
15Nose - 00038640
09Mouth - 00038b40
16Cheek - 00039b40 (2) -240 [16MAX] ~Is actually tip of the tail (connects to 11Belly)
~
17Leg - 0003ab80 (16) -128 [128MAX] ~Accidentally referred to as "17Arm"
~
11Belly - 0003cca0 (8) -192 [64MAX]
~
18OOS-Body - 00040d40
19OOS-Shoe - 00041b00
20EyeL - 00042580
21EyeR - 00044580
what, he is just given a hexadecimal color code?I don't think G&W has a texture, I think he's just one color.
Yeah, I think so.what, he is just given a hexadecimal color code?
what about this marth texture??? the creator of this cool texture uploaded it or not yet???
look good?
If you're using an Emulator, the reason for the stage appearing black is likely due to your computer not having full Emulator support.how do you avoid ground textures going black and it's not possible to edit character models yet, right?
thought id post my first work (yeah it sucks)
x2
2 questions
how do you avoid ground textures going black and it's not possible to edit character models yet, right?[/QUOTE]
W'ey, sweet texture! :D
1.) As Mario_and_Sonic_Guy already pointed out, has something to do with your computer not fully emulating the... emulator. Likely need to update some of your graphics cards, or along those lines.
2.) Models are [i]not[/i] accessible... yet. It's being worked on, to be sure, but for now textures and audio hacks will have to suffice. :)
oo forgot about thatwhat about this marth texture??? the creator of this cool texture uploaded it or not yet???
I did read it... several times. I dont know what I am doing wrong^^^^there is a tutorial in the first post, just read down a bit