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Yes I used ImgBurn to burn it but when I do it it doesn't burn anything to the disk.Those are precisely the same brand I've got, so it's definitely not the DVD-Rs.
Are you using ImgBurn to burn your Melee?
Do you have your Wii patched with the GCN-related IOS? How about GCN Backup Launcher, do you have that?
Hey S you plan on uploading this level for others to download? It looks really nice.Certainly strange, Milun... Wonder what's up with those TCS files. Ah, well; glad it worked out.
O, don't mean to go stealin' your thunder, but honestly, I made a SMRPG-themed stage as well, shortly after hearing the same music for the stage.
I have to admit, the scarecrow's a clever one on your part, and your background's easier on the eyes.
What do you recommend, brighter or darker? That was something I was trying to work out... The screen you see now, was a test run and I had actually made the bg darker, and it STILL stands out. Hate that!i would recommend making the background a bit less noticeable before a release tho
Yoshi's story is hard to hack, as everything is it's own 3D object, so the best that I achieved in my trial run is an unfinished pallette swap.Also, has anyone done anything with yoshi's story? The more I play on that stage the more I feel like 6 year old...
Just tried this by renaming PtKbNr.dat to PtKbRe.dat and vice versa, so red kirby would be pokeball. When you go to select red or neutral kibry, though, the game freezes at the stage selection screen (where it says Now Loading). So I guess that doesn't work. :/@Steelia
Have you tried changing the names at the end of each Pl****.dat file? I think they reference the moves and animations for that character, and/or the name of the character selected...so changing it to the Red/Blue/Green whatever costume name might allow you to "convert" between colors, if that makes sense. Just a thought. And are those stock icons still eluding you?
I have a feeling that has something to do with the actual program GC-Tool itself; as it stands, WiiScrubber does an excellent job of overwriting PAC and PCS files, even if they're the wrong ones, and they STILL run in-game.Just tried this by renaming PtKbNr.dat to PtKbRe.dat and vice versa, so red kirby would be pokeball. When you go to select red or neutral kibry, though, the game freezes at the stage selection screen (where it says Now Loading). So I guess that doesn't work. :/
Which means you can find the audio to the videos as .hps@Gorn
I've checked out the MTH files already, and I know how they work, but I haven't made a program to automate it because there hasn't been demand. And I don't have too much time currently. I'll see what I can do, though.
They're just JPGs clumped together in a specific format, so you'd have to first extract all the frames of a video as separate JPG images.
Debug mode is my semi-specialty; it's what I use every time I go to rip textures, or even for taking snapshots (helps me speed up the game, despite going 2-3fps, and getting rid of the PAUSE menu so to take crystal-clear snaps).Relating to the above, I'd like to know if I can access Debug mode with Dolphin. I need to do some tests with hitboxes. Anyone know how to do AR/Debug mode with Dolphin?
Sounds like you're on the right track; that's precisely what you need to do to find files, really. There's no other way of telling, especially if you ripped from something like Dolphin. It's how I found out Mewtwo's file placements (first texture hacked character), stock icons, CSPs, even the Pokemon and stages.Hey, (sorry to break your audio combo), but is there a way to tell which .dat a texture goes to? I ripped the texture with the Smash title, and have just played a guessing game with over 20 different files trying to figure out where it goes. I even opened the entire .iso in a hex editor without luck. Any ideas?
It replaces the textures in the "Press Start" screen at the start if the game.^^^ Would that mean replacing the textures in the title opening or what?