Tichinde925
Smash Legend
Why, whats missing?
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Those are the exact steps I followed, minus the Dolphin trial. I tried to download it on recommendation from a friend of mine. I'm supposed to able to simply download the emulator and load up my iso and see if I did everything correctly, right? for some reason the iso wouldn't open on both versions of Dolphin I tried. When I checked it on my wii, the audio was about half speed. Maybe more? It was all slurred and sounded slightly demonic.Sounds like the sample rate is not the correct value. Sample rate is literally "samples per second". So if it's too short, the audio plays fewer samples per second, making it slower. Too large a value makes it faster. BUT, it sounds like you did it all correctly with the sample rate. So it probably isn't that.
The other issue could be the bit depth, which is usually 16-bit PCM. Another BUT, though, is that if your audio was anything other than 16-bit PCM, the hps_insert program wouldn't have accepted your audio. So it sound like this was correct, too.
I honestly have not had too much experience with Audacity. In fact, it crashed when I tried to load a WAV file to edit for these hacks. I stick with Adobe Soundbooth, and I hear that Tichinde uses Wavosaur, which apparently works for him, so you could possibly check those out.
So, it I have this right, you used Audacity to create two WAVs, one for each channel, each at 32000 Hz, 16-bit depth. You hps_insert the HPS file you are modding, it creates a temp.hps file. You GC-Tool it, play it on Dolphin, or on the Wii, but it turns out to be super slow.
So my questions for you are
1-are those the basic steps you followed?
2-how much slower is the audio?
3-where are the loop points in the audio in game? as in, does it loop at the right point where you wanted it to, or does it loop at some random place because of how slow it is?
I'd definitely like to help here, since not too many people know how to do these hacks. The more the better.
EDIT:I checked out Audacity, it seems like you might want to try a different program. When you switch from two Hz sample rates in Audacity, it changes the speed of the audio, instead of maintaining it like in Soudnbooth and (I assume) Wavosaur
This isnt a request thread. Please move all requests to here:hey can i get the uh wily's castle 1 theme from megaman 2 as FD's music?
sounds like this http://www.youtube.com/watch?v=WJRoRt155mA&feature=related
lol awsome we think alike, its already on the version of urs im waiting to download
JUST got done making one right now, actually.So yeah, how's the textures coming along? Haven't seen anything amazing since that sick Brawl Peach texture about two weeks ago. =/
I'll assume for the _8 and _9 textures, you Indexed those specific textures in Photoshop? (If you're using GIMP or anything else, I cannot help you; I think those are more of a problem to work with, though.)Sorry if this has been asked before, but I can't do texture hacks for _8 and _9, because TexConv.exe keeps giving me the message "TCFindPaletteByIndex: pallette 0 is not part of palette list"
All I'm trying to do is convert a .tcs to .tpl, and I copied the text in the tutorial accurately.
If so, well, best I can say is using a base like this:file 0 = [full location of .tga]
image 0 = 0, x, TYPE
palette 0 = 0, type2
texture 0 = 0, 0
file 0 = [full location of .tga]
image 0 = 0, x, CI4
palette 0 = 0, RGB565
texture 0 = 0, 0
Those two are for _8 textures, the first without transparency, the second WITH transparency (thus requiring Magenta -- ff00ff in Photoshop / fc 1f in hex).file 0 = [full location of .tga]
image 0 = 0, x, CI4
palette 0 = 0, RGB5A3
texture 0 = 0, 0
file 0 = [full location of .tga]
image 0 = 0, x, CI8
palette 0 = 0, RGB565
texture 0 = 0, 0
Naturally, now these two are for _9 textures, the first for textures without transparency, the second WITH transparency (thus requiring Magenta -- ff00ff / fc 1f in hex).file 0 = [full location of .tga]
image 0 = 0, x, CI8
palette 0 = 0, RGB5A3
texture 0 = 0, 0
http://www.smashboards.com/showthread.php?t=254136and a Forest Maze (Mario RPG) themed Kirby 64 (sorry if there's a specific place for me to post these, but I couldn't find one).
http://www.megaupload.com/?d=181ODOEI
Oh, I know that the sound has been done, his forest maze theme was what inspired me.
Thanks, that'd be nice (I sorta feel like I'm cheating now). I never could find where Dedede's sprite was located in the hex. Thanks.^ I can upload the N64 Dream Land texture hack pack, if you want. As far as I know, it has all the files, and the locations of where to place them in the stage .DAT (and the number of lines for each palette'd texture).
Uh S. sorry for doubting you, but I don't think the STUFFZ link works (it could be because I'm in Australia though)....And for the record, the Stack Smash STUFFZ does exist -- it's just under the wrong URL.
Here it is.
Those are precisely the same brand I've got, so it's definitely not the DVD-Rs.I was wondering what am I? doing wrong when burning Melee.
I have Sony DVD-Rs and when I burned one it didn't work.
No error message or anything showed up the Wii just restarted and went back to the Wii Menu.
I was wondering if it was due to the discs that I got.
http://i1.ebayimg.com/03/i/001/14/45/3975_1_sbol.JPG