If that is the case, why did Squirtle and Brawl ZSS get guaranteed Frame 1 Jab1 out of a grab release? I was under the impression that the inability to buffer an option as a grounded grab release victim was why that happened, not that their grab release animations were uniquely 29 frames.I just wanted to point out that not being able to buffer out of a Ledge Climb doesn't stop you from being able to shield frame 32 in your example. I'm not sure that you can't buffer moves during Ledge Climbs (AFAIK only buffering a Ledge Climb is impossible), but let's assume you can't. All that means is the 10 frame window for inputs turns into a 1 frame window. Only glitches like Brawl's dead frame during jump squat prevent you from inputting stuff immediately after an action ends.
Basically the 1 frame window of vulnerability is in fact only 1 frame, not 2.
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