Some of you may have noticed that Villager's fsmash is obnoxiously safe on block despite how laggy the move seems to be. That's because the move is a projectile, which means that Villager does not suffer any shield hitlag from it while the opponent suffers a lot of shield stun. Is there any information available on how these two things work in smash 4? If I recall correctly, shieldstun and shield hitlag were move-specific traits in Brawl - is that still the case in smash 4? If so, are there any numbers available?
Yeh, I kinda came up with that term and I encourage everybody to use it because frame cancel is the term Izaw came up with and it's totally stupid.
Also, I'll 100% behind referring to it as "frame syncing." Perfect sense.