Ryudragon29
Smash Journeyman
- Joined
- Sep 18, 2007
- Messages
- 211
I'd say you're analyzing too much.
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As far as Diddy goes, I think the person playing him may have had slow fingers. You know when you tap the control stick up in melee, but you pushed B too late and you end up using the up-b in midair about an inch off the ground? Yeah... I haven't watched the movie yet. Forgive me if I'm wrong.To me, it seems as simple as allowing characters with non-attacking Up+B moves to be able to fight back. Since Sonic's Up+B isn't really an attack, he could be allowed to fight back.
As for the video with Samus, the only thing I'm seeing that's out of the norm is that at some point, it looks as if Samus does 2 Up+B's in a row, gaining a lot more height than normal. It happens after she strikes Ike with the Screw attack. It looks as if she performs the Up+B, then just as it's starting to slow down, she suddenly accelerates and goes even higher in to the air.
It may be an illusion though due to the camera shifting at that point, and it looks like Samus may have fastfalled back towards the ground.
See, the problem is, screenshots often don't do this much justice, because in order to get an accurate screenie comparison, you'd need identical video from the very beginning, and get the same exact frame for both shots. Which is pretty much impossible unless the developers were to specifically *outright* program two videos for that purpose.If ALL the jumps looked non-blinking, then I'd have believed that it was a non-direct recording problem right away. But why would it just so happen to only happen to two of them, when the camera never moves? It's really bizarre. But whatever it is, it probably isn't gameplay related, since SiD's video is pretty definitive.
But you really don't see any color differences? Not even in the screenshots I've been posting? It doesn't really seem possible that my monitor would display more colors than someone else's looking at the exact same saved MS Paint image...but I really don't know much about computer hardware.
Actually, that makes a lot of sense...if u watch this http://www.youtube.com/watch?v=evajWSPy7SA
diddys up b makes him do the blinking thing i think its just sonics because more then one person can jump on the spring
Thanks, I did miss that response. Unfortunately, nothing special happens at that part of the video. She gets hit by Pit between the two Screw Attacks, which would reset any freefall-like state one way or another.Hey Wyvern dude! You were asking for someone to mention something about Samus that you may have missed, and it looks like you overlooked this message from the first page. That would solve your problem nicely, ne?
It's entirely possible. In fact, Samus seemed to suffer from that exact mistake in another video. However, I was only able to identify it by studying her animations in Melee. Naturally, I'm not familiar with how Diddy moves yet, so there's no way to know for sure if there was an accidental jump or not. For the time being, I'm just going to assume that he didn't, because this argument would lose its meaning if I said "oh, there was an accidental jump" every time opposing evidence came up without proof (I actually did manage to get a screenshot of the one jump frame in Samus's case).As far as Diddy goes, I think the person playing him may have had slow fingers. You know when you tap the control stick up in melee, but you pushed B too late and you end up using the up-b in midair about an inch off the ground? Yeah... I haven't watched the movie yet. Forgive me if I'm wrong.
Two things. First of all, there's no "in-between" coloring when someone's blinking. There is a darkened state and the regular state, and it toggles directly between the two, with no gradual fade in or out. That's how it was in Melee, anyway...I can't prove definitively that there isn't some sort of rapid flow, but it doesn't look like it happens. So, given that, it would be impossible for Samus to have a half-darkened coloration during a freefall blink.See, the problem is, screenshots often don't do this much justice, because in order to get an accurate screenie comparison, you'd need identical video from the very beginning, and get the same exact frame for both shots. Which is pretty much impossible unless the developers were to specifically *outright* program two videos for that purpose.
What I think you're seeing in those screenies is different frames of the traditional "Oh crap" coloring. Think rapidly pausing and unpausing the original SMB while you had a Star. There were some bizarre color combinations there that could definitely confuse someone if viewed outside of the original video.
Same thing here. You've got an entire animation versus two non-identical frames taken at different points in the animation. One's going to give you a very accurate overview of the animation; the other is going to give you snapshots that don't necessarily reflect the animation as a whole.
I suspect that Snake will be able to attack after he uses his up-b jump. He spawns that cypher and it drags him back to the platform, I think other people will be able to stand on top of the cypher while snake is using it. Thus the cypher can be 'used' by other players just like Sonics spring can be used.if u watch this http://www.youtube.com/watch?v=evajWSPy7SA
diddys up b makes him do the blinking thing i think its just sonics because more then one person can jump on the spring
I don't see how it would suck because of this lol.Brawl could either suck or be awesome because of this new information. I hope it's the latter.
You don't think being able to attack/jump after Up B's and airdodges could be a bad thing?I don't see how it would suck because of this lol.
Not really. I think it could add some flare to the series. It would add some unpredictability to recovery and not make things as hum drum as edgeguarding/hogging is now. Also it seems like its only people with fixed trajectory up-b's (like Sonic and Samus) that can attack after the up-b which would make it harder to edge hog someone coming straight up.You don't think being able to attack/jump after Up B's and airdodges could be a bad thing?
Hey, that's right! As Sonic's spring becomes an item that anyone can use and [assuming] everyone can attack after using the spring, why stop Sonic from having the ability? It would be kinda unfair, even if Sonic can summon the spring at anytime that allows it.Not only is that possible, it is correct. Why gimp Sonic using the spring but no one else? No one else freefalls after use of the spring.
But there may not be a bright side, it might not be a good thing, we haven't tried it yet, which is why I said it could suck or could be cool.....Not really. I think it could add some flare to the series. It would add some unpredictability to recovery and not make things as hum drum as edgeguarding/hogging is now. Also it seems like its only people with fixed trajectory up-b's (like Sonic and Samus) that can attack after the up-b which would make it harder to edge hog someone coming straight up.
You'd basically have to step your game up. I think it would be nice. They're little changes that will add new elements to the way we play the game. I've been playing Melee since the christmas of its release and I've been playing at "pro" level for about two years give or take a couple months. After a while you start to want something new. And while I think more characters would be more than enough (Melee's roster seems to grow smaller and smaller >.>) simple changes in the game's mechanics such as this may help in the long run.
I say we shouldn't shun change. It may seem bad at first but just look at the bright side.
Well I like to look at the positives rather than letting myself get brought down by the bad possibilities lol.But there may not be a bright side, it might not be a good thing, we haven't tried it yet, which is why I said it could suck or could be cool.....
It never showed that he died, did it?no, he died and used his FS after returning
If my hunch is correct, then airdodging is probably going to prevent you from using an up-B (and probably vice versa). I can't really say for sure until we can see someone falling after doing an airdodge, though...I really wonder if this is going to "break" the game. Being able to jump after an airdodge is basically giving every character an extra jump. Add that to the floatiness of some characters....We'll see...though I'm not sure about this change if it's even plausible...
It would break the way Melee is played now perhaps. But Brawl is a new game meaning new tactics to be learned. It has to evolve as a whole you can't keep everything the same. More tactical options means more unique players rather than ever Marth playing the same way more or less.I really wonder if this is going to "break" the game. Being able to jump after an airdodge is basically giving every character an extra jump. Add that to the floatiness of some characters....We'll see...though I'm not sure about this change if it's even plausible...
Yeah, well that's a good way to be dissapointed by a game, so I try to look at it more realisticly.Well I like to look at the positives rather than letting myself get brought down by the bad possibilities lol.
I don't think the game could potentially suck because of one changed aspect but I do think that it could drastically change things that we were once used to. In times like this its good to not fear change (not saying you do) but I try to keep an open mind when I'm seriously anticipating a game. >.> I've already decided that it'll be the best game ever lol.
Honestly, I wouldn't worry too much about the Fox stuff. I just left it up there because that was the thing that got me thinking about this whole idea to begin with...the Samus evidence is much more direct and compelling.First of all, if you die you lose your Final Smash. There's a vid where a Yoshi (vs Pit) gets a Smash Ball, but then Egg Rolls off the stage. Doesn't have the FS when he gets back. I think there's another of a white DK (kickass color!) that dies right at the end of a match with a FS, and doesn't have it when he returns in the last few seconds.
In Sonic's introduction trailer, he clearly uses his up-air at the peak of the Spring Jump. I think that the people playing just tend to really like that kick move. I mean, if I'm playing Ganondorf and somebody is directly below me, a Thunderstomp is just gonna happen. It cannot be avoided. Alternately, go watch a newbie play Kirby and see what percentage of the time they use the rock when above somebody.Secondly, I find it strange that in almost every single case that we see Sonic do an attack after an Up B, it's the same diagonal kick. Now it could just be that we have noobs playing and that's what you end up with when you mash the B button... but it seems strange that we haven't seen more variety other than a up kick one other time.
I think it'd be cool to still be able to do other stuff after an Up B, but something's a little fishy right now. Oh well, we'll know in about a week or so.
Lol. Well in my opinion theres a thin line between realistic observations and pessimism. I've seen enough of the game play to know I'll be satisfied with the speed and feel of the game. Mechanics are something I expect to have changed over the course of development. Like where will a certain attack cause someone to go, how much knock back will this move have now, and so on. Changes to simple things like jumping after a dodge are something that don't seem as bad as some people tend to look at them. Sure it may drastically change how players edge guard but where would the fun be if edge guarding was as simple as hanging on a ledge? Real tactics come into play when a person is able to face a challenge and come up with an intelligent solution and spicing up the recovery like this is just the thing players need.Yeah, well that's a good way to be dissapointed by a game, so I try to look at it more realisticly.
If you're not going to read through the whole thread, the least you could do is read the first post before you respond. We have witnessed many characters being unable to act after aerial-initiated recovery moves. Sonic is the only one so far who can do it from the air.In this Sudden Death video, after Sonic and Metaknight you see Sonic do a up+B in the air over the left side of the level, and then do a dair in an attempt to hit Metaknight. This is proof that even when not done from the ground your recovery moves no longer make you immobile.
Forums may not be an appropriate place for you to hang out, then. Them being, you know, made entirely of text.lol text makes me cry