zhao_guang
Smash Lord
After getting ***** for hours by NEO every night, I realized his tipper is too good
....that...doesn't sound right...
In all seriouness, I've realized that getting back on the stage when I'm hanging on the ledge is the hardest thing for me when playing a good Marth or MK, since they can cover rolls, or drop down-ledgehops easily. I was messing around in training mode earlier though, and I found a neat little trick that might be good to mix things up, help space against Marths/MKs and set up for an opening to get back on the edge.
Basically, you jump directly from the ledge and IMMEDIATELY b-turn a fireball away from the stage. It spaces you away and it turns b-air into a great weapon for getting back on the stage. If a Marth wants to cover all the options to make sure you don't make it back on the ledge, he won't pursue you too far. The b-turning will make it so you're just out of his reach, then you can land on the stage and either toss out the b-air, or even buffer into a jab or whatever.
Another thing I forgot to mention in this vid is that you can DOUBLE JUMP anytime after the ledgehop. This could be very useful after you b-turn the fireball, which you could maybe double jump and b-turn towards the stage again, or just jump and tornado or whatever.
Hopefully this will be good as a mindgame, and maybe open up for more ledge options for Luigi
Enjoy!
http://www.youtube.com/watch?v=OAq7ctgZ5Rc
EDIT Before you guys flip ****, I'm not saying to use this everytime, I'm saying it's useful to keep Marth's and MK's guessing, and it will mess with their overall dominance of keeping you on the ledge.
....that...doesn't sound right...
In all seriouness, I've realized that getting back on the stage when I'm hanging on the ledge is the hardest thing for me when playing a good Marth or MK, since they can cover rolls, or drop down-ledgehops easily. I was messing around in training mode earlier though, and I found a neat little trick that might be good to mix things up, help space against Marths/MKs and set up for an opening to get back on the edge.
Basically, you jump directly from the ledge and IMMEDIATELY b-turn a fireball away from the stage. It spaces you away and it turns b-air into a great weapon for getting back on the stage. If a Marth wants to cover all the options to make sure you don't make it back on the ledge, he won't pursue you too far. The b-turning will make it so you're just out of his reach, then you can land on the stage and either toss out the b-air, or even buffer into a jab or whatever.
Another thing I forgot to mention in this vid is that you can DOUBLE JUMP anytime after the ledgehop. This could be very useful after you b-turn the fireball, which you could maybe double jump and b-turn towards the stage again, or just jump and tornado or whatever.
Hopefully this will be good as a mindgame, and maybe open up for more ledge options for Luigi
Enjoy!
http://www.youtube.com/watch?v=OAq7ctgZ5Rc
EDIT Before you guys flip ****, I'm not saying to use this everytime, I'm saying it's useful to keep Marth's and MK's guessing, and it will mess with their overall dominance of keeping you on the ledge.