look at it this way. Dk approaches with an ftilt.
lucario fires AS, dk cancels it. Both characters are where they were before, lucario rolls away to repeat. of course lucario could always have a full charge AS at every time which doesnt get cancelled
DK completely outprioritizes it, so it's not a good idea to every aurasphere when he's in ftilt range, which has an obscenely long range on it. You can't continue to camp DK, you just have to play defense until you make an opening and then take it.
also, priority is damage based, so depending on lucarios % we may out prioritize or clank
if its uncharged, ours will do 20%, full charged it will do 29%, not sure on your fsmash numbers, but if it ever does below 10% it gets beat, if it does 14% it could practically get beat, since a slight charge would do it, and i don't think anyone would try to beat out a fully charged dk fsmash, so i won't even mention that
also, dj, your fully charged ball does clank with our ftilt until like the 90+ish range. and rolling back does not give you a good camp game, there is a limited stage, and if you're camping you're probably already near the ledge, rolling back will just let us eat your rolls
Full DK fsmash is 28%.
Uncharged 0% Luc fsmash is 11%. 100% is 17%.
Fullcharge 0% Lucario fsmash is 15%. 100% is 24%
iirc auraspheres will clank with DK's bair until we reach 115%. Don't know the priority of bair in contrast to DK's ftilt though.
And rolling into the ledge is a terrible idea, that's where DK wants you DJ. His ledge pressure is top notch.
Because it sounds like I'm only belittling Luc, I'll add on to this.
While DK does have a good deal going for him in this match, Luc has a great arsenal going for him as well.
Once inside, you'll be having trouble getting Luc off of you. Everything he has lingers, which makes it hard for such a big target like DK to escape pressure, and with the longrange of most of Luc's attacks, he can continue his pummel at fairly safe distances.
Aurasphere does a wonderful job at edgeguarding DK's uB, as well as fsmash and bair.
In contrast to Lucario dying before DK loses his stock, DK losing his stock before Luc loses his is also pretty **** bad for DK. You've left a high percentage Lucario on the stage, with his auraspheres racking much more priority than usual. Simply swatting them away can become difficult when you're semi-desperate for that kill on Lucario, as he can take you from 0 to 80 in just several moves. Luc can keep you hardpressed, it's really dependent on who takes who's first stock. Both characters can abuse it all too well.