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6:4 DK
Down B too good, up b real good, SA punch,
But the best thing that makes this in DK's favor is his throws getting olimar off is too easy for DK and if you low toss him and he recalls his picmen they all die if you up b.
Even an "amazing" DK would have trouble. Probably making 45-55 to 50-50 at most. Oli has a whole lot more working for him in this match-up. Spam camping and his broken grab range/disjointed hitboxes. Even if you kill his Pikmin it takes what....2 seconds for him spawn all six again. That means if you give him a second of ground time after killing them, he's already gotten half of his army back. And though he's limited to Uptilt and Nair, a smart Oli won't allow you to go all offense and keep him airborne until death.my advice vs olimar:
play an amazing Dk and youll see what cbk means and dont let him kill your pikmin or its over.
this could work, but its a bit dangerous, if the olimar is good with his spacing and timing he can grab you while your airdodge is just about to end before you can Bair or Down B, and i believe olimar can throw out his grab two times in while you are jumping in and dodging, once right before you dodge, and the 2nd grab will come out right after, not sure if you have any time to react if they do this.olimar really wants to grab you, bait his grabs with empty jumpins -> spotdodges. after about 2 of those, mix in empty jumpins -> downb, as well as bairs
I'm an Oli player too. : ) I said something about 'hitting with a quick aerial' not approaching by means of the air. What I most nearly meant would be something to the effect of SHFair out of shield, or a retreating Fair/Nair, not an aerial approach. I do occasionally approach with Oli, but 99% of the time it's with an Usmash or grab.you gotta remember tho rhyme, olimars won't be approaching DK from the air.....if they are smart they won't anyway, in fact i will rarely even jump with olimar unless im following up with a combo or trying to space a little bit and short hopping my side B, other than that im standing on the ground throwing pikmin and just anticipating the approach.
never air dodge just before you hit the ground, fast fall in front of him and spotdodge insteadthis could work, but its a bit dangerous, if the olimar is good with his spacing and timing he can grab you while your airdodge is just about to end before you can Bair or Down B, and i believe olimar can throw out his grab two times in while you are jumping in and dodging, once right before you dodge, and the 2nd grab will come out right after, not sure if you have any time to react if they do this.
if he comes in low he will just Uair you from below your Dsmash, thats what i do anyway, theres really almost nothing that is going to beat his uair in a recovery situation from below.against olimar, downb is your best poke since it outranges all his defensive moves, and if he goes for agrab it'll knock him out of the grab (no grab armor)
the more i play this matchthe more i think its in dk's favor
SA punch is too good here, kills him in the 60's sometimes
also dsmash is great as a ledge guard here, if he comes in high charged dsmash to the face, comes in low, dsmash stage spike
actually if you don't run olimar can actually grab twice and the second one will get DK right after his spotdodge animation, i've done it like a trillion times, not jsut to DK but alot of characters.yeah but that DK was right on the tip of the grab range, when close up, i dont think its possible, well thats what my friends biggest complaint is to me.