I want to discuss about the matters of Snake a lot
I cannot approach, I cannot grab, I get camped like crazy, its tough
This MU is my most hated with Ness.
I switch to Lucas, because Ness can't space or camp as well (and I find gimping with him harder as it relies on dairs/nairs/fairs which are beaten by Snakes Nair or Bair, and fair does nothing to Snake's cipher
.
Camping is hard, because FH PKF can be punished with a dash attack, and approaching leads to a shield grab -> Ftilt which is ~35% (OP). YOU HAVE TO LEARN to SDI the Ftilt behind Snake and then grab him or aerial him.
This can be taken advantage of, however, because you can bait the grab release, DI into Snake, and then SDI the first Ftilt behind him and then grab him or bair/nair him off stage and then gimp. Pretty hard to pull of, you gotta quarter-stick SDI to be quick enough.
Other than that strategy, you can camp him if you can tail-whip the grenades before they hit you and then PKT Snake. This is almost impossible though, don't try it unless its a friendly and you're practising.
You can PSI Magnet him when he uses down-b off stage to recover to gimp him.
Try and bait airdodges from Snake out of his cipher and punish the airdodge with a dair.
Fthrow is amazing for getting Snake off the ledge, but if you can grab release him off the ledge try for that, and then quickly grab the ledge for invulnerability frames and punish him as he jumps up/ciphers.
Do not focus your game on spacing fairs onto Snakes shield, he can punish it easily with an utilt/ftilt. try and catch him off guard, but dont always go for a spacing game. your mindset will be patient for this MU, as you
have to wait for Snake to screw up and then punish that as best you can. Don't let him land ever; get him offstage without a jump and win.