Ok. Ftilt is slow. I jab you twice and hop away before you do it. And I'm pretty sure powershield to Dtilt or Utilt will pop Zelda up and set up for some punishment. I don't know about the frame data but I think ZSS would have a decent frame advantage.
As for dash to shield. Ok dash to shield and then what? Hope ZSS decides to do something stupid and unsafe to your shield? I'm pretty sure ZSS can just run or roll or whatever away. You can space Fsmash at this distance I guess but even that won't be too effective.
As for dash to shield. Ok dash to shield and then what? Hope ZSS decides to do something stupid and unsafe to your shield? I'm pretty sure ZSS can just run or roll or whatever away. You can space Fsmash at this distance I guess but even that won't be too effective.
Yeah exactly. And its a disadvantage in this match like it is in most of her others. Which is why (at least part of why) this is at least 40:60 ZSS. Thats all I'm saying.She does exactly the same as against anyone else: gets into a fitting range (this can be anything from long to close range depending on who she's facing), tries to keep that range and waits for an opening. Since she doesn't have any reliable approaches this is the only thing she can do.