MP8
Smash Journeyman
I should have figured they blow up stationary granades just like everything else. Caping does have its positives but we must be careful not to get to carried away so it doesn't blow up in our faces, like you said. That's true about the slow fireballs, because I do like to do follow ups and the fast ones would make it harder. But it would make Mario's camping a little better and it would be a better momentum stopper, keeping the opponent on their toes constantly.Fireballs will blow up stationary grenades. Grenades that Snake just tossed however will clash with fireballs without exploding. Keep in mind that it's possible to Cape Grenades, although it's best done with reverse Capes. Hitting the grenade with your Cape iirc might cause the grenade to clash and go nowhere, and of course, if the grenade is stationary, it explodes. What's REALLY awesome about reflecting a grenade back to Snake is that if he gets hit by the explosion (which is beefed up due to the properties of reflecting projectiles), it kills RETARDEDLY early. Like...Snake U-tilt retardedly early. Obviously don't kill yourself trying to do this.
Also I'd rather not have fireballs move faster in Brawl. I'd rather they move slower, or Mario's horizontal mobility was increased. Then we'd have a REALLY broken character to main.
About Snake, I think his vulnerable recovery and bad air game is the best thing to take advantage of. Of course, getting him off the edge is easier said than done but if he's forced to use his up B, he's ours. To elaborate on that, an opportunity to F-air him while he uses up B should be good pressure.