Inferno3044
Smash Master
Usmash clanks with glide attack so if you wanna punish a glide, you have to position yourself correctly. It's possible and I've seen/done it a couple of times.
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u should try doing this in personThe only way to beat Meta Knight to beg him to not **** us. That's all I got.
Do you want me to add optimism?=( This thread is depressing.
At least we're not Ganondorf!Do you want me to add optimism?
It's a heavy disadvantage regardless. 3:7 is basically unwinnable in competitive play.That's cool, but it's not Nado that makes this MU horrible.
Don't care about the number, it's:
Starter: Disadv.
Mario CP: Disadv.
MK CP: Heavy Disadv.
I grin ear to ear when i saw the video.
And how would that be done?Anti's match looked a lot more like Nairo doing careless things, but I think the first thing that will help most Mario users in this matchup is proper implementation of F-smash.
Mario users just need to know how to space F-smash better in this matchup if they want to do better. Know exactly the maximum range of F-smash, and realize that you can bait whiffs through the leanback of the move. It's the most rewarding way of competing with MK's superior spacing options.And how would that be done?
The only way for Mario to win is if the player is just way better. Maybe Boss's Mario could win if he was still pretty active/practicing. (From what I've been told, he hasn't done much due to rl ****)i'll money match any mario against my mk for a high amount, i dare you to win ;]
This matchup is unwinnable though, pick up a better character for this matchup if you want to win.
Against a character with amazing range, it's really hard to make them whiff and punish with it. Not only that, but Fsmash is slow and pretty predictable. I played Matador on wifi and even with the crappy lag I knew basically every time he was going to Fsmash and was able to shield (not punish though due to the lol lag).Mario users just need to know how to space F-smash better in this matchup if they want to do better. Know exactly the maximum range of F-smash, and realize that you can bait whiffs through the leanback of the move. It's the most rewarding way of competing with MK's superior spacing options.
If it makes you feel better Matador, I lost to Nairo's MK that same day. Got JV 3 stocked because I stage spiked him before I died on BF then got 2 stocked on Yoshi's. Nairo is a very unique MK and does risky things, but if they land he just destroys. I wouldn't use him to describe your average MKI mean, i'm pretty confident in my ability to work with fsmash and know the spacing of it well...but I cannot say with any confidence that it'd change the matchup.
The range and damage are nice, but it is far too slow to be one of mario's go-to moves vs Metaknight. I can already see MK just dashing in and powershielding it like everything else, or baiting it out with empty jumps, or outspeeding it with one of his many faster ground moves with comparable range to our fsmash. Not only that, but the timing must be perfect for it to beat nado...so perfect that it's unreasonable to rely on it. The fact is that you must ALREADY be in position to deal with nado as it approaches you...or you eat damage/lose your shield.
I feel that we must handle MK the way Anti did, except we improve upon it. For example, we already know that ftilt is pretty good in this matchup, is pretty safe, and can be reliably jab-cancelled into with little overall risk. Anti didn't use this much. Instead, he opted to use grabs, full jab combo, utilt, and dsmash in general for his ground game. He probably would've benefitted from knowing some of our guaranteed followups for ftilt.
Another thing was his use of nair. Breaking nados, punishing spotdodges, comboing from uair, and overall simply abusing its properties...If anyting, THIS seems to be the staple in this matchup. Prior to Anti, I already had a good idea of how nair was against MK's ground game, but his match clearly shows its effectiveness.
I could go on, but this post is already wall-like...All I know is that I wouldn't have held up so well against Nairo's MK, and I'm a Mario main. That's ****in' shameful.
Stop taking away my credit ******.Anti's Mario vs Nairo was barely even a real match. It was just dudes ****ing around.
It's as if Nairo at times just forgot he could just U-air y'know.
Also, I really don't think it's as hard to implement F-smash against Metaknight as you think it is. Especially if he's playing under the assumption that he will win direct clashes with your shorter ranged moves. Aside from specials, he doesn't move too quick in the air.
I think the way Pierce sums up this matchup is you have to make the Metaknight afraid of you. The psychological edge you can get from well-spaced F-smashes is one way you can make MK think twice about his spacing.
The other thing in this matchup is, you have to have an answer to Metaknight's grab game. Between spacing and grabbing, they're the two strategies he wants to abuse in this matchup.
Anti be on that name searching status. Also he's right about Nairo not sandbagging.Stop taking away my credit ******.
Nairo doesn't sandbag in tournament.
I hate people who do that. get a life.
U mad?You lost that match anyway, so what's the big deal? I'm discrediting Nairo for just making some really silly choices. As an example of how Mario vs MK works, that match was still a joke.
LOL i remember you now. your the kid who came to NY and got 25th.You lost that match anyway, so what's the big deal? I'm discrediting Nairo for just making some really silly choices. As an example of how Mario vs MK works, that match was still a joke.
That technique has existed forever, it's just that nobody ever did it. (Purposefully). You can't exactly call a technique like that, "new"... because it's not "new" at all. Just discovered.It's a good thing that the new Power Shield Canceling (PSC) tech is out now, eps against mk's nado & other stuff like that.
Shuttle Loop is gay. It's basically safe no matter what.You might as well Jab or shield against MK's Up-B OOS if you think Up-Bing is a good strategy against it. If you shield his Up-B and predicted it, you can aerial out of shield against it easily. Or Up-B safely for that matter.
I think generally speaking, if the MK's spacing is not spot on, you just want to F-tilt a lot in this matchup. It's kinda safe against most of his ground game, and it's a consistent punish option in most situations.
And yeah, Tornado is lame. You basically have to be deliberately prepared for it or somewhat lucky to make sure it doesn't **** you for spacing B-airs/fireballs.
Kills depend on what the MK does. If you end up using either U-smash or D-smash before KO percents, save the other Smash for kills. Try to save B-throw for emergencies provided he survives to 155 or above. U-tilt also tends to kill him at around the same range as B-throw.
Let me be more specific. If you're airborne, it's basically safe on whiff. If you shield it, it's obviously not safe.Shuttleloop is actually not safe alot of the time. You prolly know, but incase u don't, a shielded shuttleloop is a free aerial, especially powershielded. It's one of those things I'm trying to start punishing on reflex now.
Also, Boss told me awhile back that if you DI into nado as soon as it starts, you pop right out. Dunno if this was widely known, but it was news to me.
And yeah, ftilt is amazing vs MK.