Don't use moves that'll leave you vulnerable when he's high up. Do a couple fake aerial approaches and try to make him use his D-Air. That way you can just get in position and Side-Special, D-Smash, and whatnot.Any of you have some suggestions against a G&W player? **** turtle/key of god/MasterCard are all so hard to get around because of their range/priority over many moves. My friend uses him and he is a very airel player, and the only real thing that I have been successful doing is up smashing but that can get very predictable after awhile. Also since ZSS's paralyzer is slow he is able to fill his bucket sometimes. )= is there any hope lol?
Also your D-tilt is godly against him, and spamming grabs generally puts him in the air. So either scare him into going aerial and use your U-Special, Up Smash, or do a SH U-Air.
The one issue I do have fighting Game and Watch is because of anticipating a DI from throws. All of them look, relatively the same. Also his Up+Smash, and Side-Smash are the two moves you want to avoid entirely. Don't get to close and keep enough pressure and spacing so you don't get Flaming-Poop-on-a-sticked.