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MATCH UPS....throw anything you got.....

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HeroMystic

Legacy of the Mario
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Just putting it there again. Boss can put it up, then we can move on to the next Character.

I used information out of this thread too come up with the summary, credit goes to the original posters.

Zelda

Pros:
+Fireballs can do some damage, but if you're predictable she can use her reflector.
+Zelda is fairly light.
+Mario is much faster than Zelda
+Mario can neutralize Zelda's defensive options by camping.
+Mario's B-air and D-air goes through Naryu's Love.
+Zelda is combo'd very well.
+Zelda is bad at approaching.
+Zelda is easy to edgeguard.


Cons:
-Can K.O early.
-Down tilt lock, into downsmash makes K.O's us early if DI is off.
-Zelda is very hard to approach due to lingering hitboxes.
-Usmash outpriotizes every one of Mario's moves.
-Zelda's Up-B makes her somewhat rough to gimp.

60:40 Mario

Sheik

Pros:
+Her lightweight makes it easier for us to K.O her.
+Mario has better priority.
+Better Disjointed hitboxes compared to Sheik.
+Mario can't be Ftilt locked conventionally.
+Mario can stop Shiek's combos with N-air or Up-B
+Mario can gimp Shiek decently well.

Neutrals
+/ They both can edgeguard eachother very well.
+/- About the same K.O power.

Cons:-She can easily 'run' around Fireballs.
-Sheik is very fast making it quite hard to land an Fsmash.
-Sheik has superior mobility in approach
-Sheik is faster in almost every category (ground speed, air speed)
-Shiek can stop Mario's combos.
-Shiek's tether helps her recovery pretty well.
-Sheik has insanely good combo options.

50:50 Even

Special Thanks to the Zelda/Sheik Boards for their contributions and discussion :).

We already did Zelda, so I guess we put up this list instead? Whatever you guys want.
Fixed a few things. That's about as accurate as I can get.

Next character?
 

Zankoku

Never Knows Best
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Hero, can you real quick give me your matchup numbers? IMO,
Mario 55:45 Zelda
Mario 50:50 Sheik
Mario 45:55 Both
 

HeroMystic

Legacy of the Mario
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I really think Mario has a 60:40 Advantage against Zelda, especially since B-air goes through Naryu's Love.

I agree with Shiek and both however.
 

Takeshi245

Smash Champion
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Jul 13, 2007
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Ansonia, CT
Wow...I didn't know that Mario's bair and dair could outprioritize Zelda's Naryu's Love. That's awesome. Also, I was having some Wi-Fi friendlies with Mikey Lenetia (really good Smash player) and saw firsthand that Mario's F-smash does have more range than Zelda's (Stutter step FTW.). With the information I've seen, I agree with the match-up conclusions for both. On another note, Mmac's match-up format design looks sweet! So which character should we do next? How about Wario, Link, or Ice Climbers? Feels like we did overwiews of the majority of the cast already. Also, WHOO! NO SCHOOL! Gotta love snowstorms.
 

HeroMystic

Legacy of the Mario
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According to the front page, we already did Olimar, but I wouldn't mind a re-evaluation.

Just putting it there again. Boss can put it up, then we can move on to the next Character.

I used information out of this thread too come up with the summary, credit goes to the original posters.

Zelda

Pros:
+Fireballs can do some damage, but if you're predictable she can use her reflector.
+Zelda is fairly light.
+Mario is much faster than Zelda
+Mario can neutralize Zelda's defensive options by camping.
+Mario's B-air and D-air goes through Naryu's Love.
+Zelda is combo'd very well.
+Zelda is bad at approaching.
+Zelda is easy to edgeguard.


Cons:
-Can K.O early.
-Down tilt lock, into downsmash makes K.O's us early if DI is off.
-Zelda is very hard to approach due to lingering hitboxes.
-Usmash outpriotizes every one of Mario's moves.
-Zelda's Up-B makes her somewhat rough to gimp.

60:40 Mario

Sheik

Pros:
+Her lightweight makes it easier for us to K.O her.
+Mario has better priority.
+Better Disjointed hitboxes compared to Sheik.
+Mario can't be Ftilt locked conventionally.
+Mario can stop Shiek's combos with N-air or Up-B
+Mario can gimp Shiek decently well.

Neutrals
+/ They both can edgeguard eachother very well.
+/- About the same K.O power.

Cons:
-She can easily 'run' around Fireballs.
-Sheik is very fast making it quite hard to land an Fsmash.
-Sheik has superior mobility in approach
-Sheik is faster in almost every category (ground speed, air speed)
-Shiek can stop Mario's combos.
-Shiek's tether helps her recovery pretty well.
-Sheik has insanely good combo options.

50:50 Even

Sheik and Zelda

45:55 Shiek/Zelda

Special Thanks to the Zelda/Sheik Boards for their contributions and discussion :).

We already did Zelda, so I guess we put up this list instead? Whatever you guys want.
 

Judge Judy

Smash Lord
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THANKS!!
What can a D3 do besides CG, bair and utilt?
DDD's infinite is the only reason Mario does so bad in this match-up; DDD's grab range and infinite makes him extremely unsafe to approach. Mario's only way to fight DDD is through punishing and camping which he can do effectively against DDD, which is the one of the main reasons the match-up isn't more in DDD's favor. Mario also ***** DDD off-stage which is another reason why DDD doesn't have more of an advantage.
 

Matt07

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Mario vs SubZero is 100:0 in Mario's favour. He can cape his Ice, and Mario's up B fatality kills no matter if they're still alive. And once Sub Zero is knocked off the stage, he cannot recover.
 

PKNintendo

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Mario vs SubZero is 100:0 in Mario's favour. He can cape his Ice, and Mario's up B fatality kills no matter if they're still alive. And once Sub Zero is knocked off the stage, he cannot recover.
Your a such a lyer. Noob, I don't ply Maro much but let me tell you all about the matchp.

Its 35-65 for Sub.

Sub's neutral ***** Mario. It leads into so many combo's. Don't forget subs CG too. Sub's shining point are his aerials, they outrange and beat Mario and every way, and form.

Matt07 you noob. Sub zero's infinite is broken with the infinite Ice recovery glitch!
 

BoTastic!

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Your a such a lyer. Noob, I don't ply Maro much but let me tell you all about the matchp.

Its 35-65 for Sub.

Sub's neutral ***** Mario. It leads into so many combo's. Don't forget subs CG too. Sub's shining point are his aerials, they outrange and beat Mario and every way, and form.

Matt07 you noob. Sub zero's infinite is broken with the infinite Ice recovery glitch!
>______> You never cease to amaze me.
 

HeroMystic

Legacy of the Mario
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While we're waiting for the next character, match-up ratios are being discussed in the Pipe House. Go there if you want to discuss/debate.
 

Matt07

Smash Master
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Lol PKNintendo, you don't fight good Sub Zero's. The ones I fight rely on items, and don't do Chaingrabs because they think it's broken! :laugh:.

Edit: And yes, come to to the Pipe House, we need more discussion. Just wondering Hero, are you putting in the numbers for the Chart, or is someone else in charge?
 

Brinzy

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Brinzy
You guys have Fox's and Ike's pros and cons listed, but you don't have them labeled as Fox and Ike before the pros start.
 
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