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When one CG with a followup takes him halfway to death percent, it's pretty much what the whole match will be based on lol.Lmao, Falco only beats fox with lasers and grabs. Fox wins everywhere else. We're trying to debate whether lasers and grabs > everything else.
Agreed. This match-up is very tricky. I believe it's 60-40 Falco or 50-50.I have a feeling this is going to be a tough one to call in the end...lol. If the controversy keeps up for a while I will suggest a compromise of 55:45 falco. But lets see how this goes, we just started.
Scrub. GTFO. Don't talk **** about Fox. He is too good.Falco beats Fox in almost every department, like in aerials, ground attacks, specials and even taunts
ps. Fox can't fly an arwing, he is almost as bad as slippy
I don't think they do because of course we can reflect the lasers and the CG only takes to 50. That is nothing when Fox can answer back with an utilt combo to a PWG tech chase. Nonetheless Falco's CG and Laser are effing amazing in this match-up.Lmao, Falco only beats fox with lasers and grabs. Fox wins everywhere else. We're trying to debate whether lasers and grabs > everything else.
Lol, you do realize one utilt combo and your halfway to death as well right?When one CG with a followup takes him halfway to death percent, it's pretty much what the whole match will be based on lol.
So imo Grabs > All of Fox's moves
Lasers are good but aren't the reliable camping and free damage tool we're used to in this match up so everything else > l4z0rz
Do you realize chaingrabs are so much easier and cheaper to pull out than utilt combos? Unlike chaingrabs, you can't manage a utilt combo whenever you want, especially in high levels of play. You have to get very close and under a Falco that will probably camprape you all the time. For Falco, it takes such a mundane and simple action as grabbing to chain and combo Fox to 50-60%...Lol, you do realize one utilt combo and your halfway to death as well right?
It's not as easy grabbing Fox as it is other characters. Shinestalling allows a lot of nice things I can do as a Fox player to avoid getting grabbed from my landing lag.Do you realize chaingrabs are so much easier and cheaper to pull out than utilt combos? Unlike chaingrabs, you can't manage a utilt combo whenever you want, especially in high levels of play. You have to get very close and under a Falco that will probably camprape you all the time. For Falco, it takes such a mundane and simple action as grabbing to chain and combo Fox to 50-60%...
I swear i've traded with Falcos bair with either nair or bair.....I could be wrong though.This is a battle of extreme spacing
Fox has to be careful NOT to get into the air, where Failco's BAir will outprioritize everything he does and where a UAir trades with almost every move you have >_> .
Ah ok, thanks for clearing that up.You can trade when the hitbox is weak, but for when it's strongest it's not going to work iirc
Depends how close; Fox can easily just shine.Under the stage is tricky because Fox can come up with his Fair. Above the stage we can Laser Fox out with the possibility of a set-up for a Gimp.
Lolwut. It would probably be better to shield it. I say that because Fox can jump/roll between frames 1-3 of the lag from reflecting something.I think Falco has the advantage on the ground assuming you reflector your laser as soon you hit the floor, and you space correctly.
Fox can do the exact same, although I'm curious what Falco can do out of Jab, besides...rapid jab. Fox can Jab->Grab, Jab->Dsmash, Jab->Spot dodge-> Punish, Jab->Shield->Grab, etc. etc. Granted, none of them are true combos, but Falco can't react to all of them safely, so it's much more likely that Falco will be annoyed at that range.Up close, we have annoy with Jab or Grab. Fox can only react with the opposite and that's assuming that he knows what we're doing.
At the range that a Phantasm could hit, you should already stop lasering, because Fox can punish a reflected laser too easily from there.From a distance we can Laser or Phantasm. Both which Fox will have to guess on. He can shield both though, so that's where a problem arises.
Gimp, gimp, gimp the Falco...It's not that easy, but it's in Fox's favor.Off stage is unknown for me.
Wait, how? Worse aerial mobility, worse options for aerials, really, the only thing Falco has that's reliable is Bair, and that isn't going to save you from everything.In the air we have the advantage by far.
Falco =/= Ice Climbers. Don't be ignorant. The CG isn't that good.We can chain-grab for a auto-win though.
No. Fox can easily reset spacing if you let him land. DJ Fair for the recovery onto stage level into Phantasm resets spacing across the stage, or to shine stall, land on stage, etc. etc. Fox has tons of options for getting out from a spike at that percent.We can spike a Fox, and edge hog because whether or not Fox makes it back to the stage, we have the advantage once he lands.
And better overall game than Falco, sans lasers and CG. Do you know anything about Fox at high level play? Because none of your statements have any real proof behind them.Fox just has Combo's and Speed. (Dair/uptilt set-ups also annoying Bair)
What the hell does this even mean?Majority of Fox's moves are Linear and we can, with patience, counter with a grab.
Actually, it's just you underestimating him.I think we are overestimating Fox on this one.
Although we're definitely miles ahead in our piloting ability.55-45 sounds good to me, I think Falco does have a slight advantage but it's not much.
Yet another Zhamy MUSD!!!!!!Depends how close; Fox can easily just shine.
Lolwut. It would probably be better to shield it. I say that because Fox can jump/roll between frames 1-3 of the lag from reflecting something.
Fox can do the exact same, although I'm curious what Falco can do out of Jab, besides...rapid jab. Fox can Jab->Grab, Jab->Dsmash, Jab->Spot dodge-> Punish, Jab->Shield->Grab, etc. etc. Granted, none of them are true combos, but Falco can't react to all of them safely, so it's much more likely that Falco will be annoyed at that range.
At the range that a Phantasm could hit, you should already stop lasering, because Fox can punish a reflected laser too easily from there.
Gimp, gimp, gimp the Falco...It's not that easy, but it's in Fox's favor.
Wait, how? Worse aerial mobility, worse options for aerials, really, the only thing Falco has that's reliable is Bair, and that isn't going to save you from everything.
Falco =/= Ice Climbers. Don't be ignorant. The CG isn't that good.
No. Fox can easily reset spacing if you let him land. DJ Fair for the recovery onto stage level into Phantasm resets spacing across the stage, or to shine stall, land on stage, etc. etc. Fox has tons of options for getting out from a spike at that percent.
And better overall game than Falco, sans lasers and CG. Do you know anything about Fox at high level play? Because none of your statements have any real proof behind them.
What the hell does this even mean?
Actually, it's just you underestimating him.
I'm calling it 60:40 Falco at best, or 55:45, depending on how the Falco boards feel. Lasers are good, but they're not that good. CG is good, but it's not that good. Regardless, Falco has at least a little edge in the matchup because of these two tools alone, not to mention other possibilities. I'd call it 60:40 because those two force Fox into some uncomfortable spacing situations, which really just eliminates some of Fox's options.
Stealing my line?Yet another Zhamy MUSD!!!!!!
Lol ok. Keep up the good work... i guessROFL!
no sir, just spreading it =D
Do you have any experience in the Fox/Falco match-up or are you just basing your post on of opinions throughout the boards?Falco is seriously good in this game. I don't mean to go against everyone's opinion for the hell of it, but Falco simply beats Fox out both in the ground AND the air. The only disadvantage he has is getting the kill earlier than Fox. That's all.
I'm wondering if the Fox people know something about his U-Air that we all don't. Apparently it's good, when it has a small hitbox, considerably less killing power as opposed to Melee, short attack duration, can't be comboed into, nor be followed up with anything.
His U-Tilt is good, though, I'll give it that.
But don't fool yourselves, Fox/ Falco mainers alike. Fox has almost nothing on Falco.
I base it on what can be seen from the game. No bias involved. You and I play the same game, you should be able to see clearly what your character can or cannot do easily. I don't frequent these boards, but I was curious as to why anyone would NOT think Falco has a significant advantage over Falco, that's all.Do you have any experience in the Fox/Falco match-up or are you just basing your post on of opinions throughout the boards?
To my knowledge the up air isn't that great. I'd prefer to land a back air or a forward air.
Fair can be auto-cancelled. The commitment time you speak of makes no since since Fox can drift out of range with no harm to him.I base it on what can be seen from the game. No bias involved. You and I play the same game, you should be able to see clearly what your character can or cannot do easily. I don't frequent these boards, but I was curious as to why anyone would NOT think Falco has a significant advantage over Falco, that's all.
Fox B-Air suffers from the same stuff as the U-air. F-air is good as far as offensive is concerned, but the long commitment time, post-lag involved and ability to DI out of it mid-attack makes it much more punishable than say for example, Falco's N-Air.
Umm, because they have the exact same moves?I don't frequent these boards, but I was curious as to why anyone would NOT think Falco has a significant advantage over Falco, that's all.
I see. But you see I doubt you have seen how every Fox plays against Falco. Like I do agree that Falco is better than Fox but not by the margins you are saying. Everything Falco can do to rack up damage on Fox, Fox can answer back with a certain move of his own. ie: CG=up tilt combo. I agree with everyone else saying 55:45 Falco.I base it on what can be seen from the game. No bias involved. You and I play the same game, you should be able to see clearly what your character can or cannot do easily. I don't frequent these boards, but I was curious as to why anyone would NOT think Falco has a significant advantage over Falco, that's all.
Fox B-Air suffers from the same stuff as the U-air. F-air is good as far as offensive is concerned, but the long commitment time, post-lag involved and ability to DI out of it mid-attack makes it much more punishable than say for example, Falco's N-Air.
This.Fair can be auto-cancelled. The commitment time you speak of makes no since since Fox can drift out of range with no harm to him.
Are really sure you know what your talking about? Even if we all play the same game. We all PLAY at different levels. So. What kinda foxes do you play?Falco is seriously good in this game. I don't mean to go against everyone's opinion for the hell of it, but Falco simply beats Fox out both in the ground AND the air. The only disadvantage he has is getting the kill earlier than Fox. That's all.
I'm wondering if the Fox people know something about his U-Air that we all don't. Apparently it's good, when it has a small hitbox, considerably less killing power as opposed to Melee, short attack duration, can't be comboed into, nor be followed up with anything.
His U-Tilt is good, though, I'll give it that.
But don't fool yourselves, Fox/ Falco mainers alike. Fox has almost nothing on Falco.
You could not be more wrong <3I base it on what can be seen from the game. No bias involved. You and I play the same game, you should be able to see clearly what your character can or cannot do easily. I don't frequent these boards, but I was curious as to why anyone would NOT think Falco has a significant advantage over Falco, that's all.
Fox B-Air suffers from the same stuff as the U-air. F-air is good as far as offensive is concerned, but the long commitment time, post-lag involved and ability to DI out of it mid-attack makes it much more punishable than say for example, Falco's N-Air.
Lasers. Falco can punish it with a laser then a follow-up depending on the distance between them. I didn't know it could be auto-cancelled though; maybe I've been away from the game for too long? Still, my mistake. I'm not saying it's a bad move overall, just that it's punishable and Falco IS excellent at that.Fair can be auto-cancelled. The commitment time you speak of makes no since since Fox can drift out of range with no harm to him.
Right, it seems you're doing it because you don't understand the matchup.Falco is seriously good in this game. I don't mean to go against everyone's opinion for the hell of it,
I can do that too; watch: "but Fox simply beats Falco out both in the ground AND the air." Guess what? It's just as valid as your statement, which is not valid at all, because you have no proof.but Falco simply beats Fox out both in the ground AND the air.
Read what you wrote.The only disadvantage he has is getting the kill earlier than Fox. That's all.
I was wondering if you knew anything about what this matchup is about, but after reading this statement, I don't really have to wonder anymore.I'm wondering if the Fox people know something about his U-Air that we all don't. Apparently it's good, when it has a small hitbox, considerably less killing power as opposed to Melee, short attack duration, can't be comboed into, nor be followed up with anything.
Huzzah, you understand something.His U-Tilt is good, though, I'll give it that.
Don't fool yourself; you don't get the matchup.But don't fool yourselves, Fox/ Falco mainers alike. Fox has almost nothing on Falco.
HAHAHAHAHAHAHAHAHAHAHAHA good joke.I base it on what can be seen from the game. No bias involved.
Yes, you should. Surprisingly, you can't.You and I play the same game, you should be able to see clearly what your character can or cannot do easily.
Read what you wrote. And you obviously haven't read a single noteworthy post in this entire matchup thread, or you wouldn't be saying that.I don't frequent these boards, but I was curious as to why anyone would NOT think Falco has a significant advantage over Falco, that's all.
Man, you're good at jokes. You obviously have no idea what Bair is used for, the difference between Fox's Fair and Falco's Nair, and what situations they're supposed to be used for. Hey, Fox's Usmash beats Falco's Dtilt. GOOD COMPARISON. You're wrong about the mechanics, the uses, and the general playstyle of anyone who's decent with either of the two characters.Fox B-Air suffers from the same stuff as the U-air. F-air is good as far as offensive is concerned, but the long commitment time, post-lag involved and ability to DI out of it mid-attack makes it much more punishable than say for example, Falco's N-Air.
Learn some frame data before you BS some stuff.Lasers. Falco can punish it with a laser then a follow-up depending on the distance between them.
That's not what you were saying at all. Learn to stick to your own argument.Still, my mistake. I'm not saying it's a bad move overall, just that it's punishable and Falco IS excellent at that.
If your opinions are formed because of this guy, your city is trash at Brawl, or at least at playing Fox v Falco.Before I left Brawl, one of the best players in my city did Fox/ Metaknight. We don't think too highly of Fox. You know when you guys say, 'don't get hit'? You can really a hurt a Fox, more so that a LOT of other characters if you play patiently.
Wait, let me get this straight. You're trying to talk about a matchup discussion between two characters when you don't know the basic combos and tactics of the other character? Right, let me make sure I take careful note of your opinion. Learn what you're talking about before you start spewing random nonsense.Tell me more of this U-Tilt combo. What %s can you begin to escape it/ is it escapable with DI/ with what ways can you set it up as opposed to Falco's chaingrab/ what can you reliably end it with?
No one cares if you're sympathetic toward Fox or not. We care if you understand the matchup and have something meaningful to contribute. You haven't contributed anything useful.Look people, I used to be very symphathetic towards Fox. But I just can't see what he's got going for him in this matchup.
Spacing at the tip of the reflector is probably where it would be most effective, but at that range, Fox would either be baiting with SHs or shielding his way (sliding or power), so you won't see it thrown out that often.Really the only thing Falco's reflector has the advantage over Fox's is possible tripping and the ability to space. That is about it.
The other thing not to forget here is gimping, which Fox, I would argue, has at least a slight advantage, due simply to mobility and options.Fox wins this one. Foxs smashes come about a bit quicker in general and have more knockback than Falcos. But both are light characters and will get KOed at the around the same percantages. Fox also has a strong Uair and back air like falco, but are a bit harder to connect.
Dtilt is a pretty useless move; don't even factor it in.Fox's Dtilt seems to have range equal to that of falco's Ftilt.