Code Lyon
Smash Journeyman
Match-Up Export
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Things to keep in mind while discussing!
With this in mind, we shall start the discussion!
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KEY POINTS
Advantages
Outcamping
Speed
Juggling
Gimping
Disadvantages
Range
Summary
This is an easy MU. You can take advantage of everything Ike does. You can even approach him safely that's how easy this is. Lasers force his approach though. Only thing to watch out is early death if you can't play right. We can beat his jab combo since our jab is faster.
IN-DEPTH DISCUSSION
Strategy & Match-Up Mentality
Aerial Game: Same concept as the ground game but you get to take adv. of him more here.
Ground Game: He might have the range but you can easily get inside due to his laggy start-up and ending frames on his attacks
Approach: Abuse his missed jabs and come in and attack.
Defense: Laser him and force him to use one of his laggy moves and profit from here
Camping Game: You can safely laser him without much of a threat
Edge Game: USMASH HIM OUT OF UP B! You can also gimp him with Nair, Dair, or Dsmash.
Surviving: Shouldn't be hard to avoid his moves but if something lands it's done so don't expect to live over 120% much.
Killing: You can kill as early as he does.
Frame Data:
Stages
Stage Striking
* Possible Fox Strikes
* Possible Ike Strikes
* To Be Classified:
Stage Banning
* Possible Fox Bans
* Possible Ike Bans
* To Be Classified:
Stage Counterpicks
* Possible Fox Counterpicks
* Possible Ike Counterpicks
* To Be Classified:
Possible Secondaries
Videos & Other Outside Resources
Fox vs. Ike
________________________________
Things to keep in mind while discussing!
Code:
* Keep a proper wording,
don't insult or yell at the other people discussing inside of this thread.
Although that shouldn't even be mentioned, I've seen it happen.
* Match-Up ratios are fairly subjective.
However, please don't overrate or underestimate a character.
Stuff like "lol, X can't do anything, RAEP!" is not going to aid us in our discussion.
* Don't theorycraft too much.
Keep in mind that while Fox or the character we're discussing in this thread
are able to do a certain move at a certain time, don't just throw this out,
but rather think if this is actually practical and used by good players of these characters.
* If you are new to the discussion, please don't state trivial things.
Best would be to read the discussion properly,
or at least the first and last few pages should the thread go on for a while already.
Saying "Fox can reflect all of X's projectiles." might be true,
but probably has already been mentioned.
* Discussions will be held for about 2 weeks - unless the need of expanding is felt.
The first week will bring a temporary ratio that then will corrected during the second.
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Ike
KEY POINTS
Advantages
Outcamping
Speed
Juggling
Gimping
Disadvantages
Range
Summary
This is an easy MU. You can take advantage of everything Ike does. You can even approach him safely that's how easy this is. Lasers force his approach though. Only thing to watch out is early death if you can't play right. We can beat his jab combo since our jab is faster.
IN-DEPTH DISCUSSION
Strategy & Match-Up Mentality
Aerial Game: Same concept as the ground game but you get to take adv. of him more here.
Ground Game: He might have the range but you can easily get inside due to his laggy start-up and ending frames on his attacks
Approach: Abuse his missed jabs and come in and attack.
Defense: Laser him and force him to use one of his laggy moves and profit from here
Camping Game: You can safely laser him without much of a threat
Edge Game: USMASH HIM OUT OF UP B! You can also gimp him with Nair, Dair, or Dsmash.
Surviving: Shouldn't be hard to avoid his moves but if something lands it's done so don't expect to live over 120% much.
Killing: You can kill as early as he does.
Frame Data:
Stages
Stage Striking
* Possible Fox Strikes
* Possible Ike Strikes
* To Be Classified:
Code:
Battlefield, Final Destination, Smashville, Yoshi's Island (Brawl),
[COLOR="Yellow"]Castle Siege, Halberd, Lylat Cruise, Pokémon Stadium 1[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly a starter, but possible.
Neither player should depend on these[/COLOR]
* Possible Fox Bans
* Possible Ike Bans
* To Be Classified:
Code:
Battlefield, Final Destination, Smashville, Yoshi's Island (Brawl),
Castle Siege, Delfino Plaza, Halberd, Lylat Cruise, Pokémon Stadium 1, Brinstar,
Frigate Orpheon, Jungle Japes, Pictochat, Pirate Ship, Pokémon Stadium 2,
Rainbow Cruise, [COLOR="Yellow"]Yoshi's Island (Pipes), Green Greens, Port Town Aero Dive,
Distant Planet, Luigi's Mansion, Norfair[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly legal, but possible.
Neither player should depend on these[/COLOR]
* Possible Fox Counterpicks
* Possible Ike Counterpicks
* To Be Classified:
Code:
Battlefield, Final Destination, Smashville, Yoshi's Island (Brawl),
Castle Siege, Delfino Plaza, Halberd, Lylat Cruise, Pokémon Stadium 1, Brinstar,
Frigate Orpheon, Jungle Japes, Pictochat, Pirate Ship, Pokémon Stadium 2,
Rainbow Cruise, [COLOR="Yellow"]Yoshi's Island (Pipes), Green Greens, Port Town Aero Dive,
Distant Planet, Luigi's Mansion, Norfair[/COLOR]
[COLOR="Yellow"]Yellow indicates a stage that is not commonly legal, but possible.
Neither player should depend on these[/COLOR]
Videos & Other Outside Resources
VERDICT 60:40
MATCH-UP DISCUSSION GO!
MATCH-UP DISCUSSION GO!