Red Arremer
Smash Legend
Please continue the discussion about the matchup ratio Meta Knight vs. Fox in here.
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Fixed.60:40 :X
I just play MetaGay like with every character which causes to match-up to be an instant 60-40 MK's favor.
That info can be found right next door at Match Up Export #1.0I'm wondering, does Fox's D-air break trough MK's SL or does it trade hits?
he can run away. forever. he's also equivalent to falco outside of stunning lasers apparently, and falco is dead even with meta knight.</things that I've "learned" from this board recently>How is this any more than 65:35?
Okay then.As long as you do so without flaming and stuff, yeah.
um... neither does MK???Fenrir, Marth doesn't have an UpB that kills you if you're at 43% and like 10 feet above him. Marth is hard as hell but MK is much more of a pain. 60:40 on a good day.
Jump away with rising fair is out of range of dtilts... >.> and high firefox is safe... low firefox, I agree with you.MK doesn't have grab follow ups? Depending on your DI metaknight always has an option from 0-60% (atleast) to follow up d-throw. Also grab release on edge can often result in death. If fox jump and fairs he eats dtilts and gets gimped, if he doesn't he gets down air'd. Once again. If the fox player uses his firefox and gets back to the stage, the metaknight made a huge mistake.
This difference is that Marth has several reliable kill moves. MK has one, basically, that kills as low as it does.Marth's main flaw is a lack of a reliable nonpunishable kill moves. F-smash kills but power-shielded or normal shielded it is easily punished. Tippered bair is one of marth's best kill moves, but once again the time and place to use it and actually get the tipper is a bit hard. Tippered nair is a great kill move...if it tippers. Metaknight dsmash is just as (LOL) or more reliable than these kills moves.
What you need to remember people is that a match-up is all about how the tools of both character's interact.
Brawl is very much a poke based game that is all about committing as little as possible while trying be safe and still control your opponent.
Speed by itself really isn't enough. If it was CF would be winning tournies left and right as well as Sonic.
If you look at all the good character's in Brawl they all have great pokes and/or the ability to limit their opponents really well using their moves while not putting themselves at risk.
Before I go on let's clarify something.
Punish = You blocked a move and then hit someone during recovery frames.
That is what it means to punish.
You cannot punish a poke from Marth , namely fair and d-tilt and the same goes for MK.
Now let's continue.
Oh and also, reading the opponent = fighting the player and not the character. That's not how you get ratios. Ratios = character vs character. I hope I have cleared that up.
Now when we look at Fox as a character what do we see? We see what looks like some solid base attributes. He has great speed and some solid killing ability. His laser lets him do damage while staying mobile. He also has high comboability that lead into great damage. Shine is good for stalling and messing with an opponent's timing and side b can be used to get out of sticky situations.
But Fox is lacking in terms of his movelist. Although his moves are fast they are lacking in range and overall safety. And he can't really control his opponents that well because of this. So now he must either rely on hit and run tactics while building damage with laser and running away with side b or play a high risk high reward game and attempt to go for combos, although all of Fox's combo starters are unsafe.
Now let's look at MK. As a character there is no comparison. MK is far superior. With the fastest and safest pokes in the game he can easily control his opponents and limit their options. He attacks as fast as a character without a weapon but he has great range as well tanks to his sword. His tilts are as fast as foxes coming out at 3 frames and 4 frames. His aerials are far superior as well.
Movelist wise MK is on a whole nother level.
So let's look at the match itself. What are MK's options? The safest thing to do is just slowly advance while attempting to zone and control space with pokes and aerials. MK can do some random stuff too like Nados and dash grabs but zoning is more then enough.
How does Fox respond and what are his options to take control? Well, he really can't control MK in anyway or limit his options. He's fast sure but that's not enough and tourney results have proven it. Speed isn't enough without the moveset to back it up. Fox is lacking here. He can try to run, but he will run out of stage eventually and put him self in a bad situation. He can also die b past MK but this is risky and could lead to Fox taking damage or even losing a stock. It's not really worth it.
So the question becomes...what can Fox do as a character to beat MK as a character? Well...he really can't.
See that's what it means to have a bad match. When one player cannot fall back on his character's tools and must rely on reading and baiting to win a match.
Fox has some traits here and there that seem like they would be good vs MK. He can kill early since MK is light and U-smash is a good kill move. Dair can beat Nado when well timed and well spaced. Fox isn't super easy to gimp which will help him live longer.
But when you look at solid play overall. Just safe simple play Fox doesn't have the tools to deal with it. Does this mean Fox can't win? Hell no. Of course he can. But what it means is...that a Fox player can't walk into this match thinking his tools are all that viable.
They aren't and he/she needs to know that.
Bowyer had it right. You will have to read MK and try to punish his patterns. Meaning you need to OUTPLAY him completely.
Marth beats Fox for the same reason. I mention this because Boywr brought it up. He of course was incorrect in his assumption that Fox beats Marth. That's impossible. Fox lacks the tools.
Having a whole bunch of random ways to beat random things that MK's might do means little when you can't stop their actual gameplay. The stuff that makes MK strong or ANY character strong isn't their gimmicks. It's the stuff that makes or breaks any character in any game. Their fundamentals. Fox's fundamentals are too weak plain and simple.
I call this match as 65/35.
What do you consider reading? Punishing a roll, spot dodging an attack, predicting an airdodge, powershielding a smash?Oh and also, reading the opponent = fighting the player and not the character. That's not how you get ratios. Ratios = character vs character. I hope I have cleared that up.
65-35 seems a bit out there. That makes it seem like it's going to be an easy win, or just space 1 move and come out victorious.
I'm assuming you meant kill early, if so then yes.Fox is definetly not that helpless. Fox still can early
Having a projectile doesn't automatically mean he can camp. To camp, you'd be able to zone yourself from far away and keep yourself there. Fox can't do this, namely because his lasers don't stun and he doesn't have many viable retreating options or quick options that push the opponent back far. The opponent could approach and maybe get percent taken to them, but it doesn't mean you're camping. They can just pretend you aren't firing anything and approach normally., camp,
Vague statement.punish mistimed/poorly spaced aerials with over 20%
The fact that you can do two U-tilts in a row at low percents doesn't make this match-up notably better for you., utilt chain,
Avoid most gimps. When recovering normally (as in you DId a kill move well) you most probably shouldn't get gimped. However, things like getting grab released at the edge is a very bad situation in which you likely will get gimped or at the very least, edgeguarded for some percent.avoid many gimps,
Glide, true. Tornado, untrue. Again, MKs will space a tornado so that SDIing to your ideal point will take longer. If you DI, they can chase it with the horizontal and vertical DI they have to not let you get out. And if you do, they'll go to a horizontal direction before you can D-air. Very rarely will you get the chance to punish Tornado.not get wrecked by tornado or glide.
Fox can't stop MK from approaching, Fox can't reasonably deal with MKs approach, and Fox can't reasonably approach MK. I honestly don't see how this is 60-40. This is a pretty good disadvantage for Fox, winnable yes, but you have to really outplay your opponent. Character-wise, MK has more and better tools for each option.60-40
The middle two. Punishing a roll you can do on reaction, depending on the roll or if you react to it, same with power-shielding an attack. Things like thinking, "He has 3 approaches but he'll probably use this approach, so I'll counter it like this," shouldn't be considered in match-up analysis, as that's player vs. player and not what a character can specifically do.What do you consider reading? Punishing a roll, spot dodging an attack, predicting an airdodge, powershielding a smash?