Umby
Smash Master
I can't say I've played a wide variety of above average Jigglypuffs, but it looks like ftilt/utilt both do great at shutting down its aerial approach.
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imo lil has said the most accurate stuff so far. listen to him.stuff
actually gw spacing isn't necessarily worse and a good gw will ***** the b-air for this matchup (which has a superior disjointed hitbox)."it doesn't work against a good spacing G&W"
>_>
Marth is better at spacing than GW because he has better disjointed hitboxes. You can't just say "it works better against Marth" without anything to back it up.
"Also, when the Marth is approaching you, fair him."
Your argument is terrible. I can't debate with you.
k i'm actually going to respond to this.No, it couldn't. Against a Snake pound will fall to his U-tilt and amazing other moves, and against a good spacing G&W, you stand no chance, but against a Marth its very effective. And what I mean by pounding is not just using pound, but bairing once for the approach, if they go to the air, pound, if the stay on the ground bair then pound (unless they are holding shield in which case bair). If you hit a pound, juggle the Marth with bairs. Also, when the Marth is approaching you, fair him. Just space it so there is a low risk of shieldgrab and if you sourspot it, you have choices. Also, if you godforbid land near the ground near Marth but the Marth is ending lag, dair him and you can do this a ways away. However, it is risky because his U-tilt will kill.
You do get some retaliation. I've played good Marth's. And the entire battle is getting in on Marth. But you can do it... And if you space as well as the Marth, its not that hard even if it isn't easy.k i'm actually going to respond to this.
Why do you think Jiggs can get in so easily? You think you can just bair or fair him without any retaliation. I'm unsure if you've even seen a good Marth who knows how to camp these lesser characters.
You can't just "juggle the Marth with bairs" either. Marth is weak from BELOW but he can just throw his sword out there to send Jiggs back out.
I don't want to come across as hostile but what is your definition of a good Marth? You said the Marth in your videos was good, personally I thought he was terrible.You do get some retaliation. I've played good Marth's. And the entire battle is getting in on Marth. But you can do it... And if you space as well as the Marth, its not that hard even if it isn't easy.
Anyway, my "theories" are battle tested time and again since I pretty much just state facts.
And my "theories" got me into SBR.
My "theories" allowed me to help many many players take their games to the next level.
So I'm sure you understand that I'm quite fond of my "theories".
No one is saying you have to believe me. That's not what this is about. And anyway, none of what I said here is even theory. It's all proven fact although some of the match-ups might be debatable.
If I say MK has better pokes then Falco. That's not theory. That's me comparing Falco's f-tilt which is around 6 frames to MK's d-tilt which is 4 frames had more range and better recovery time.
That's observation and data.
Names plz on aimErm
Yes i have.
And I'm discussing match ups with basic facts, but while some of it is theory how can you not discuss match ups like that?
I think when people mentioned it they were more just throwing it out as a joke since it's fun(you can't deny) to see that animation. Most people realize you're not going to break a shield on jiggs in a good match -.-I would agree that the shield break property doesn't really hold any weight in this match-up. As it stands now, if we break ANYONE'S Shield, it would probably result in a stock. Basically, Sakurai was like "Well, Jiggs is so light, we know your fully charged smash will be a K.O. anyway, so we're going to just speed this game up."
However, due to Jigglypuff's mechanics, it's HARDER to land SB, so the Shield Breaking thing has virtually no relevance in this match-up discussion.
I did not know that. o_o Thanks for the heads up.Not to mention your sheild will break if hit by pound twice.
How did this get bumped?
Seriously, the greatest pro for Jigglypuff in this matchup is either:
Pound
or the ability to rest Marth through dancing blade (not yet confirmed).
The latter for a game winner is PIMP as hell.
But I think this is 35-65, mainly because her bair is really good and so is pound, but the rest just ***** her. Its not impossible but its pretty **** hard to beat a good Marth.
xD.... how ironic, i had to fight a lot of good Wario and Jigglypuff players at the FBT6 tourny in Wisconson and had no clue what i was doing X_X... But there's always next time now that i know =Did say play this match as if you were playing vs a wario, see me and takes posts in the wario thread to see what im talking about
Don't underestimate her though or you will probably get owned due to a lack of match up experience.
I don't agree with anything of that.60:40
jiggs has good edgeguarding game
and a sour counter will get you rested in the...core
but all you really have to do is utilt the **** out of jiggs, and there's not much they can do to get inside you
Ok, 1st of all......I don't agree with anything of that.
Jiggs does have a good edgeguarding game, but if you recover low, he can't do anything or he'll get stagespiked. A bad counter WILL, get you rested, but don't counter wrong then. Also, a sour rest will result in a free shieldbreaker, so that is even.
And i don't really see how you can up-tilt him to death. He can airdodge right through it and grab you, he can even stay a little bit outside your zoning, and punish a whiffed up-tilt o any other attack. Like Steel said he is a lot like wario.
70:30 Marth
jiggs is a slow faller, i'm sure even an ffing jigglypuff would not be able to pull off a grab. one air dodge will not last you through the range of the utilt to the ground, either. if he air dodges, the best he can do is nair bair or fairI don't agree with anything of that.
And i don't really see how you can up-tilt him to death. He can airdodge right through it and grab you, he can even stay a little bit outside your zoning, and punish a whiffed up-tilt o any other attack. Like Steel said he is a lot like wario.
70:30 Marth
i would hate catchin a rest during dancing blade in this matchup il say what i normally say after i use jiggs "poor jiggs"How did this get bumped?
Seriously, the greatest pro for Jigglypuff in this matchup is either:
Pound
or the ability to rest Marth through dancing blade (not yet confirmed).
The latter for a game winner is PIMP as hell.
But I think this is 35-65, mainly because her bair is really good and so is pound, but the rest just ***** her. Its not impossible but its pretty **** hard to beat a good Marth.
If you DI to the right or left, you won't die as fast since your trajectory is longer. Also there is momentum canceling.also, with zero DI our uthrow will kill jiggs at ~150% on FD.
i don't know why DI is relevant, but whatever
yes, but jiggs is screwed anyway at such a percentIf you DI to the right or left, you won't die as fast since your trajectory is longer. Also there is momentum canceling.