KayLo!
Smarter than your average wabbit.
Uh, I covered that as well. ROB doesn't have great approaches on Zelda, but they're significantly better than hers are on him.nope... pretty sure the point I was refuting was this point:
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Uh, I covered that as well. ROB doesn't have great approaches on Zelda, but they're significantly better than hers are on him.nope... pretty sure the point I was refuting was this point:
however slightly.... he can **** our **** uphowever slightly.... we can **** his **** up
you keep saying that. but why?I still think Zelda has the advantage here
But he doesn't. That's the problem.I said he'll EVENTUALLY have to approach for the kill.
Unless he doesn't approach, uses a projectile, knocks you offstage or in the air, and then you're screwed. ROB will only approach you if you're offstage or in the air. And guess what? Zelda can't use Fsmash or Usmash then, and she can't even defend herself in the air. Not against ROB anyway.but we have two major attacks to neutralize 90% of his kill approaches: Fsmash and Usmash.
It's also relatively easy for ROB to kill Zelda. She's light and has a terrible recovery. Moot point.And, believe it or not, it is relatively easy for us to kill ROB.
If it's easy to read, then you're playing terrible players. Being easy to read is not a character specific trait, it's a player specific trait.As for ROB's aerial game, true his aerial game is stronger than ours, but it is ridiculously easy to read
What ROB approaches with Fair? Oh yeah...none. It's unsafe and I'm sure people stopped doing that in 08.stay grounded and counter with the appropriate moves. Fair gets torn up by Fsmash, Usmash, and an uptilted ftilt.
Everything in this game can be power shielded and punished.Nair can be Power shielded and followed up by a smash.
No they're not. All of Zelda's close range options are beaten by a measly shield. Her close range game is slow and extremely punishable. Her only option that beats a shield is a grab, and that's also ridiculously slow and punishable. If you're constantly getting pressured by Zelda, then you're playing an amazing player or you're using a character with zero defensive options.There is also one beauty in this matchup: Zelda's options at close range are limitless.
Huh? What's this Fsmash I've been admiring for the longest time?No they're not. All of Zelda's close range options are beaten by a measly shield. Her close range game is slow and extremely punishable. Her only option that beats a shield is a grab, and that's also ridiculously slow and punishable. If you're constantly getting pressured by Zelda, then you're playing an amazing player or you're using a character with zero defensive options.
Dash Attack.Getting in is one thing, but staying in is another thing entirely. Saying Zelda will destroy ROB at close range is silly, when ROB's close range game is still better then Zelda's. He has longer ranged tilts, faster tilts, faster moves, and he can run away from Zelda extremely well. Zelda is slow...really slow. She's Dedede slow.
And Ganon can kill MK at like 70, doesn't make the MU much better. I agree with everything MrEh said. ROB won't be approaching, most if not all of Zeldas little tricks she can do to him at close range are useless if she can't get close to him in the first place. I think a lot of you are thinking in theory/on paper in this MU, you see him as a big character Zelda can smack around easily for damage and kill moves which isn't actually the case. I'm not entirly sure what "Blindspot everyone keeps mentioning is, ROB shouldn't be doing anything that leaves him open at close range unless Zeldas in the air.we can **** his **** up.
nobody should. Some characters have to. Unless he's sitting back camping, he doesn't really have safe options against zelda.I'm not entirly sure what "Blindspot everyone keeps mentioning is, ROB shouldn't be doing anything that leaves him open at close range unless Zeldas in the air.
Zelda's moves are really slow.Unless he's sitting back camping, he doesn't really have safe options against zelda
false. other than his Dtlt, he's pretty much entirely punishable up-close. His Dsmash you can argue we can't punish because we are prety much limited to Dsmasing out of a sheild or a well timed dodge.Thinking that you can punish a lot of his moves at close range is silly.
You may not have noticed, but DAir does large shield damage. Two of them plus anything or a bit of time is broken shield.Dash attack? Dair?
Lololol.
This ^ will forever be the bane of my existence in this matchup. I have a terrible time picking that stupid thing up and I probably take like 50% each stock from it... I'm ********zelda cant deal with the tilt spacing, use laser sparingly, spam spaced gyros (so that it lands in front of her, dont let her reflect it) and play around it.
Too bad ROB gets this way easier then Zelda.the MU plays out differently depending on who has stock lead.
that is if you footstool them while they are close to the ground and you can FF Fair/Bair. It's too situational to consider in a general matchup (as you will rarely catch a good ROB in this situation), but it's a nice tidbit to know nonetheless.Just a little tid bit: I don't know if you guys know this but if Zelda footstools ROB in the air I believe she gets a free B/Fair. Not going to happen very often of course, but it's something.
ROB's Dtilt and Utilt have 2 and 3 frames of startup.iirc, Rob's tilt attacks are pretty slow in start up.
o________oiirc, Rob's tilt attacks are pretty slow in start up.