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be better at DD abuse, grab upthrow to get them above you
also wait better
is up throw vs marth really a thing? at what %?be better at DD abuse, grab upthrow to get them above you
also wait better
Mewtwo's tilts do still have some endlag (especially ftilt) and fare poorly on block, particularly for someone like Marth that's fast and can challenge his range. Dtilt is his best at -12 and ~18 frames endlag; the others are worse on block and have >20 frames of endlag relative to the forward hitboxes. The timing's tight for punishing whiffs but it's doable; punishing on block is very doable but it's possible he'd throw out Confusion as a mixup. His rolls have good range but he's pretty vulnerable on the back end, given Marth's mobility and range it should definitely be punishable.All of his tilts have such little end lag
don't try to gimp him, just keep stuffing his options. when you get him off the stage just keep hitting him back off with tip bair or non-tip fair, if he goes high upair him, just never let him land or back on the stage. on one hand it's single hits from like 40-220 sometimes and take a full minute, on the other hand if you're patient enough there's no reason to lose position and it's a free kill. just remember that it's frustrating for both sides and don't punt.I have a TON of trouble gimping DK for some reason, I might just suck at spacing but his arm hitboxes always hit me, any advice besides not sucking?
Would you mind taking those 20 minutes? I would like to compare my impressions with others.I don't think the PM ratings are accurate past Top 10 or so. If I'm counting the votes correctly, there's like roughly 20 votes per MU lol. The list literally means nothing: I could draft a more accurate mu chart for Marth in like 20 min lol