How would that impact anything if PM has no buffer?Pivots are a lot easier in PM, if you grind them out you can do it.
You can also enter run faster by double tapping the analog stick to the direction you want to move very quickly.
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How would that impact anything if PM has no buffer?Pivots are a lot easier in PM, if you grind them out you can do it.
You can also enter run faster by double tapping the analog stick to the direction you want to move very quickly.
What? Like the "enter run quicker by double tapping forward"?How would that impact anything if PM has no buffer?
i would like to point out that while zard's ftilt isnt disjointed, dtilt and jab are disjointed. his tail hurtbox doesnt extend the full length of his tail so tipper dtilt is pretty safe and zard's wings have a similar disjoint. the wing hurtbox extends part way up the main bone of the wing but not to the end iirc so while i think marth should be able to out disjoint zard's jab (idk if marth can out disjoint zard's dtilt) the spacing is going to be a bit tight.So the fact of the matter is what Charizard lacks in mobility, he makes up for in less laggy start up and endlag.
Because of this, Zard can actually physically threaten space, as opposed to Marth who does a lot of psychological threatening.
Zard has such low endlag on his attacks that the classic approach of DDing to bait an attack and then punishing the whiff endlag isn't reliable. You want to start pressuring him with dtilt ASAP, and make great use of run up shield to stuff Zard's physical pressure. Zard isn't disjointed in neutral, so he extends his hurtbox even more than Marth does, making him worse vs shields. Use shields offensively in this MU, it is very very good.
Also jabs are very good in this MU. Remember that you have a quick, long reaching attack that is very likely to tip thanks to the way neutral gets played and is thus likely to lift up Zard from the ground, completely screwing his momentum.
Could you give some reasoning for TL, Lucario and Wario? Also Zards seem to think they win, it had something to do with the options Zard has out of a run beating Marth's. Also is Bowser really a 3?Format- Character: Matchup from's Perspective (+3 has Marth winning)
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What do you guys think? Anything wildly inaccurate?
do you feel that the wario mu isnt in marth's favor?Could you give some reasoning for TL, Lucario and Wario? Also Zards seem to think they win, it had something to do with the options Zard has out of a run beating Marth's. Also is Bowser really a 3?
I don't have a reasoningCould you give some reasoning for TL, Lucario and Wario? Also Zards seem to think they win, it had something to do with the options Zard has out of a run beating Marth's. Also is Bowser really a 3?
Well besides the obvious (Mew2King), Chip has a pretty good Marth as well.Who are good professional Marth players who mainly play Project M?
Can Sora be a good reference? He's one of the most consistent PM Marth players right now. He plays Marth along with Captain Falcon mainly. According to the ranking from PM, he's like second best Marth player after M2K.Well besides the obvious (Mew2King), Chip has a pretty good Marth as well.
Yeah, I'd say so.Can Sora be a good reference?
What do you mean? Where can I find it?Look up mr. Meseeks from OK I think.
If you are getting countered a lot, it just means you are being too predictable. Has nothing to do with the matchup IMO.trying to find a fairly decent counter to marth, i play the whole cast but some of the characters you guys say that win( ) i tend to lose with, especially zard (keep getting countered). Any tips/recommendations?