Marth
Fsmash allow interrupt frame 47->37, Terminate Collisions frame 11->18, tipper hitbox size 3->9
Nair tippers size 4->8, allow interrupt 49->30
Fair tipper size 4->10
Fair weak hitboxes KBG 46->33.
Fair Autocancels after frame 15 (was 26), allow interrupt 25 (was 33)
Bair tipper size 4.8->10, tipper angle 361->1, non-tipper KBG 55->35, allow interrupt 39->21, Autocancel 31->21
Uair tipper size 4.8->1, KBG 50->60, Damage 13->15.
Uair weak hits KBG 46->26, BKB 28->38
Uair autocancels frame 14 (was 26)
Uair allow interrupt frame 25 (was 45)
Dair first tipper hit size 4.32->8
Dair weak hits angles 361/70ish->5A, KBG 46->39, Autocancels frame 7 (was 47), allow interrupt frame 40 (was 59)
Grab/dashgrab box size 4->8 (I think); marth should have a stupid grab range again
Pivot Grab hitbox size 4->9
Bthrow KBG 2D->5D/64->94
Ftilt weak hits damage 9->15, BKB 1E->4E
Ftilt tipper damage 12->20, BKB 28->48, Hitlag 1.25->2
Dash attack speed x2, angle ->5A, allow interrupt frame 25->14
Utilt all hitbubble size doubled
Dtilt IASA frame 14 (from 21)
Dsmash IASA frame 40 (from 61)
Dancing blade up 4 has electic graphic, damage 6/8->10/12
Dancing blade side 4 has fire graphic, damage 6/8->10/12, angle 361->20
Dancing blade down 4 multihit hits damage 2->5
Counter has full invulnerability for a lot more of it.
Jumps: 2->5
TO DO:
Give upB sonic-like state
Figure out how to make his FF way faster without screwing with other stuff
Work on shield breaker to figure out how to make it **** shields more